More MCP work

This commit is contained in:
2026-03-08 21:28:47 -04:00
parent 93d4ed2038
commit 695de53b30
19 changed files with 388 additions and 546 deletions

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@@ -0,0 +1,392 @@
#include "BlueprintExporter.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "K2Node_Knot.h"
#include "EdGraphNode_Comment.h"
#include "K2Node_VariableGet.h"
#include "K2Node_CallFunction.h"
#include "K2Node_FunctionEntry.h"
FlxBlueprintExporter::FlxBlueprintExporter(UEdGraph* InGraph)
: Graph(InGraph)
{
SortNodes();
AssignNodeNames();
EmitLocalVariables();
EmitNodeList();
EmitGraph();
}
////////////////////////////////////////////////////////
//
// General utilities for manipulating UEdGraph nodes.
//
////////////////////////////////////////////////////////
FString FlxBlueprintExporter::SanitizeName(const FString& Title)
{
FString Result = Title.TrimStartAndEnd().Replace(TEXT(" "), TEXT("_"));
return Result.IsEmpty() ? TEXT("_") : Result;
}
FString FlxBlueprintExporter::FormatPinType(const FEdGraphPinType& PinType)
{
if (UObject* SubObj = PinType.PinSubCategoryObject.Get())
{
return SubObj->GetName();
}
FString Type = PinType.PinCategory.ToString();
Type[0] = FChar::ToUpper(Type[0]);
return Type;
}
FString FlxBlueprintExporter::FormatPinType(UEdGraphPin* Pin)
{
return FormatPinType(Pin->PinType);
}
FString FlxBlueprintExporter::FormatNodeBaseName(UEdGraphNode* Node)
{
FString Title = Node->GetNodeTitle(ENodeTitleType::FullTitle).ToString();
int32 NewlineIdx;
if (Title.FindChar(TEXT('\n'), NewlineIdx))
Title.LeftInline(NewlineIdx);
return SanitizeName(Title);
}
UEdGraphPin* FlxBlueprintExporter::GetLinkedTo(UEdGraphPin* Pin)
{
while (true)
{
if (Pin == nullptr) return nullptr;
if (Pin->LinkedTo.IsEmpty()) return nullptr;
UEdGraphPin *LinkedTo = Pin->LinkedTo[0];
if (!LinkedTo->GetOwningNode()->IsA<UK2Node_Knot>()) return LinkedTo;
Pin = FindFirstPin(LinkedTo->GetOwningNode(), Pin->Direction);
}
}
bool FlxBlueprintExporter::IsDefaultToSelf(UEdGraphPin* Pin)
{
// Only valid call-function nodes can have default-to-self.
UK2Node_CallFunction* CallNode = Cast<UK2Node_CallFunction>(Pin->GetOwningNode());
if (!CallNode) return false;
UFunction* Function = CallNode->GetTargetFunction();
if (!Function) return false;
// In a call function node, the pin name 'self' is reserved
// for the C++ 'this' pointer. This always has 'DefaultToSelf'
// behavior. Note that 'self' in other nodes is not special.
if (Pin->PinName == UEdGraphSchema_K2::PN_Self) return true;
// For any other pin name, we have to check for
// the presence of meta = (DefaultToSelf = "Pin")
const FString& DefaultToSelfPinName = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
return Pin->PinName.ToString() == DefaultToSelfPinName;
}
TArray<UEdGraphPin*> FlxBlueprintExporter::FilterPins(UEdGraphNode* Node, EEdGraphPinDirection Direction, FName Category)
{
TArray<UEdGraphPin*> Result;
for (UEdGraphPin* Pin : Node->Pins)
{
if (Direction != EGPD_MAX && Pin->Direction != Direction) continue;
if (!Category.IsNone() && Pin->PinType.PinCategory != Category) continue;
Result.Add(Pin);
}
return Result;
}
bool FlxBlueprintExporter::HasExecPin(UEdGraphNode* Node, EEdGraphPinDirection Direction)
{
return FilterPins(Node, Direction, UEdGraphSchema_K2::PC_Exec).Num() > 0;
}
UEdGraphPin* FlxBlueprintExporter::FindFirstPin(UEdGraphNode* Node, EEdGraphPinDirection Direction)
{
for (UEdGraphPin* Pin : Node->Pins)
{
if (Pin->Direction == Direction) return Pin;
}
return nullptr;
}
UEdGraphPin* FlxBlueprintExporter::BestMatchPin(UEdGraphNode* Node, EEdGraphPinDirection Direction, bool Exec, const FString& Name)
{
if (Name == TEXT("_")) return nullptr;
UEdGraphPin* DisplayMatch = nullptr;
int32 DisplayCount = 0;
UEdGraphPin* RawMatch = nullptr;
int32 RawCount = 0;
for (UEdGraphPin* Pin : Node->Pins)
{
if (Pin->Direction != Direction) continue;
bool PinIsExec = (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec);
if (PinIsExec != Exec) continue;
if (Name == SanitizeName(Node->GetPinDisplayName(Pin).ToString()))
{
DisplayMatch = Pin;
DisplayCount++;
}
if (Name == SanitizeName(Pin->PinName.ToString()))
{
RawMatch = Pin;
RawCount++;
}
}
if (DisplayCount == 1) return DisplayMatch;
if (RawCount == 1) return RawMatch;
return nullptr;
}
FString FlxBlueprintExporter::FormatPinName(UEdGraphPin *Pin)
{
UEdGraphNode* Node = Pin->GetOwningNode();
bool Exec = (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec);
// Try sanitized display name first.
FString SanitizedDisplay = SanitizeName(Node->GetPinDisplayName(Pin).ToString());
if (BestMatchPin(Node, Pin->Direction, Exec, SanitizedDisplay) == Pin)
return SanitizedDisplay;
// Try sanitized raw name.
FString SanitizedRaw = SanitizeName(Pin->PinName.ToString());
if (BestMatchPin(Node, Pin->Direction, Exec, SanitizedRaw) == Pin)
return SanitizedRaw;
// No unambiguous name found.
UE_LOG(LogTemp, Warning, TEXT("Blueprint export: ambiguous pin name '%s' on node '%s'"),
*Pin->PinName.ToString(), *Node->GetNodeTitle(ENodeTitleType::ListView).ToString());
return FString::Printf(TEXT("?%s"), *SanitizedRaw);
}
////////////////////////////////////////////////////////
//
// Traverse and Emit the Nodes.
//
////////////////////////////////////////////////////////
FString FlxBlueprintExporter::FormatNodeName(UEdGraphNode* Node)
{
FString* Name = NodeNames.Find(Node);
return Name ? *Name : FormatNodeBaseName(Node);
}
FString FlxBlueprintExporter::FormatPinSource(UEdGraphPin* Pin)
{
// If connected, show source node.pin
UEdGraphPin* LinkedTo = GetLinkedTo(Pin);
if (LinkedTo != nullptr)
{
UEdGraphNode* LinkedToNode = LinkedTo->GetOwningNode();
// For variable get nodes, just show the variable name.
if (UK2Node_VariableGet* VarGet = Cast<UK2Node_VariableGet>(LinkedToNode))
return SanitizeName(VarGet->GetVarNameString());
FString PinLabel = FormatPinName(LinkedTo);
return FString::Printf(TEXT("%s.%s"), *FormatNodeName(LinkedToNode), *PinLabel);
}
// String pins: always show in quotes (even if empty).
FName Category = Pin->PinType.PinCategory;
if (Category == UEdGraphSchema_K2::PC_String ||
Category == UEdGraphSchema_K2::PC_Name ||
Category == UEdGraphSchema_K2::PC_Text)
{
return FString::Printf(TEXT("\"%s\""), *Pin->DefaultValue);
}
// If has a non-empty default, show it.
if (!Pin->DefaultValue.IsEmpty())
{
return Pin->DefaultValue;
}
if (Pin->DefaultObject)
{
return Pin->DefaultObject->GetName();
}
if (!Pin->DefaultTextValue.IsEmpty())
{
return FString::Printf(TEXT("\"%s\""), *Pin->DefaultTextValue.ToString());
}
if (IsDefaultToSelf(Pin))
{
return TEXT("<self>");
}
else
{
return TEXT("<default>");
}
}
void FlxBlueprintExporter::Traverse(UEdGraphNode* Node)
{
if (Visited.Contains(Node)) return;
Visited.Add(Node);
// First, traverse input nodes
for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Input))
for (UEdGraphPin* LinkedPin : Pin->LinkedTo)
Traverse(LinkedPin->GetOwningNode());
// Add this node to the sorted list.
SortedNodes.Add(Node);
// Then, traverse exec output nodes only.
// Data outputs are not followed — data nodes get pulled in
// through their consumers' input traversal.
for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Output, UEdGraphSchema_K2::PC_Exec))
for (UEdGraphPin* LinkedPin : Pin->LinkedTo)
Traverse(LinkedPin->GetOwningNode());
}
void FlxBlueprintExporter::SortNodes()
{
// Find starter nodes: have exec output but no exec input.
TArray<UEdGraphNode*> Starters;
for (UEdGraphNode* Node : Graph->Nodes)
{
if (HasExecPin(Node, EGPD_Output) && !HasExecPin(Node, EGPD_Input))
{
Starters.Add(Node);
}
}
// Sort starters by Y position.
Starters.Sort([](const UEdGraphNode& A, const UEdGraphNode& B)
{
return A.NodePosY < B.NodePosY;
});
// Traverse from each starter.
for (UEdGraphNode* Starter : Starters)
{
Traverse(Starter);
}
// Traverse all nodes.
for (UEdGraphNode* Node : Graph->Nodes)
{
Traverse(Node);
}
}
void FlxBlueprintExporter::AssignNodeNames()
{
TMap<FString, int32> NextIndex;
for (UEdGraphNode* Node : SortedNodes)
{
FString Base = FormatNodeBaseName(Node);
int32& Idx = NextIndex.FindOrAdd(Base, 0);
FString Name = (Idx == 0) ? Base : FString::Printf(TEXT("%s_%d"), *Base, Idx + 1);
NodeNames.Add(Node, Name);
Idx++;
}
}
void FlxBlueprintExporter::EmitNode(UEdGraphNode* Node)
{
if (Node->IsA<UEdGraphNode_Comment>())
{
Output.Appendf(TEXT("\n// %s\n"), *Node->NodeComment);
return;
}
Output.Appendf(TEXT("\nnode %s\n"), *FormatNodeName(Node));
// Emit input data pins.
for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Input))
{
if (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec) continue;
if (Pin->bHidden) continue;
Output.Appendf(TEXT(" input %s %s = %s\n"),
*FormatPinType(Pin),
*FormatPinName(Pin),
*FormatPinSource(Pin));
}
// Emit output data pins as a return line.
FString ReturnPins;
for (UEdGraphPin* Pin : FilterPins(Node, EGPD_Output))
{
if (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec) continue;
if (Pin->bHidden) continue;
if (!ReturnPins.IsEmpty()) ReturnPins += TEXT(", ");
ReturnPins += FormatPinName(Pin);
}
if (!ReturnPins.IsEmpty())
{
Output.Appendf(TEXT(" return %s\n"), *ReturnPins);
}
// Emit output exec pins as goto statements.
TArray<UEdGraphPin*> ExecOuts = FilterPins(Node, EGPD_Output, UEdGraphSchema_K2::PC_Exec);
for (UEdGraphPin* Pin : ExecOuts)
{
UEdGraphPin* LinkedTo = GetLinkedTo(Pin);
if (!LinkedTo) continue;
FString Target = FormatNodeName(LinkedTo->GetOwningNode());
if (ExecOuts.Num() == 1)
Output.Appendf(TEXT(" goto %s\n"), *Target);
else
Output.Appendf(TEXT(" goto-if %s %s\n"), *FormatPinName(Pin), *Target);
}
}
void FlxBlueprintExporter::EmitLocalVariables()
{
for (UEdGraphNode* Node : Graph->Nodes)
{
UK2Node_FunctionEntry* EntryNode = Cast<UK2Node_FunctionEntry>(Node);
if (!EntryNode) continue;
for (const FBPVariableDescription& Var : EntryNode->LocalVariables)
{
FString Default = Var.DefaultValue.IsEmpty() ? TEXT("<default>") : Var.DefaultValue;
Output.Appendf(TEXT("local %s %s = %s\n"),
*FormatPinType(Var.VarType),
*SanitizeName(Var.VarName.ToString()),
*Default);
}
break;
}
}
void FlxBlueprintExporter::EmitGraph()
{
for (UEdGraphNode* Node : SortedNodes)
{
if (Node->IsA<UK2Node_Knot>()) continue;
if (Node->IsA<UK2Node_VariableGet>()) continue;
EmitNode(Node);
}
}
void FlxBlueprintExporter::EmitNodeList()
{
for (UEdGraphNode* Node : SortedNodes)
{
if (Node->IsA<UK2Node_Knot>()) continue;
if (Node->IsA<UEdGraphNode_Comment>()) continue;
if (Node->IsA<UK2Node_VariableGet>()) continue;
Details.Appendf(TEXT("%s = %s\n"),
*FormatNodeName(Node), *Node->NodeGuid.ToString());
}
}

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@@ -14,6 +14,7 @@
MCPAssetsBase::MCPAssetsBase(UClass* InTargetClass)
: TargetClass(InTargetClass)
{
Scans.Add(InTargetClass);
}
MCPAssetsBase& MCPAssetsBase::Exact(const FString& InName)
@@ -62,10 +63,8 @@ bool MCPAssetsBase::Info()
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
while (AR.IsLoadingAssets()) FPlatformProcess::Sleep(0.1f);
FARFilter Filter;
TArray<FAssetData> Candidates;
ConfigureFilterClassPaths(Filter);
AR.GetAssets(Filter, Candidates);
AR.GetAssets(ConfigureFilter(), Candidates);
for (const FAssetData &Data : Candidates)
{
if (AssetMatches(Data)) AssetResults.Add(Data);
@@ -117,22 +116,17 @@ bool MCPAssetsBase::Load()
return true;
}
void MCPAssetsBase::ConfigureFilterClassPaths(FARFilter &Filter)
FARFilter MCPAssetsBase::ConfigureFilter()
{
if (Classes.IsEmpty())
{
Filter.ClassPaths.Add(TargetClass->GetClassPathName());
}
else
{
for (UClass* C : Classes) Filter.ClassPaths.Add(C->GetClassPathName());
}
FARFilter Filter;
for (UClass* C : Scans) Filter.ClassPaths.Add(C->GetClassPathName());
Filter.bRecursiveClasses = !bNoDerived;
if (!bAllContent)
{
Filter.PackagePaths.Add(FName(TEXT("/Game")));
Filter.bRecursivePaths = true;
}
return Filter;
}
bool MCPAssetsBase::AssetMatches(const FAssetData &Asset)

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@@ -1,5 +1,11 @@
#include "MCPEditorSubsystem.h"
#include "MCPServer.h"
#include "BlueprintExporter.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "Exporters/Exporter.h"
#include "UnrealExporter.h"
#include "Misc/FileHelper.h"
void UBlueprintMCPEditorSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
@@ -11,6 +17,9 @@ void UBlueprintMCPEditorSubsystem::Initialize(FSubsystemCollectionBase& Collecti
return;
}
OnAssetSavedHandle = UPackage::PackageSavedWithContextEvent.AddUObject(
this, &UBlueprintMCPEditorSubsystem::OnAssetSaved);
Server = MakeUnique<FBlueprintMCPServer>();
if (Server->Start(9847, /*bEditorMode=*/true))
{
@@ -25,6 +34,8 @@ void UBlueprintMCPEditorSubsystem::Initialize(FSubsystemCollectionBase& Collecti
void UBlueprintMCPEditorSubsystem::Deinitialize()
{
UPackage::PackageSavedWithContextEvent.Remove(OnAssetSavedHandle);
if (Server)
{
Server->Stop();
@@ -52,3 +63,47 @@ TStatId UBlueprintMCPEditorSubsystem::GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(UBlueprintMCPEditorSubsystem, STATGROUP_Tickables);
}
void UBlueprintMCPEditorSubsystem::OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context)
{
if (!Package) return;
FString PkDir = FPaths::ProjectDir() / TEXT("Saved") / TEXT("BlueprintExports") / FPaths::GetBaseFilename(PackageFilename);
IFileManager::Get().DeleteDirectory(*PkDir, false, true);
// Export the whole package in both formats for comparison.
{
FStringOutputDevice Archive;
const FExportObjectInnerContext InnerContext;
UExporter::ExportToOutputDevice(&InnerContext, Package, nullptr, Archive, TEXT("copy"), 0);
FFileHelper::SaveStringToFile(Archive, *(PkDir / TEXT("COPY_DUMP.txt")));
}
{
FStringOutputDevice Archive;
const FExportObjectInnerContext InnerContext;
UExporter::ExportToOutputDevice(&InnerContext, Package, nullptr, Archive, TEXT("t3d"), 0);
FFileHelper::SaveStringToFile(Archive, *(PkDir / TEXT("T3D_DUMP.txt")));
}
TArray<UObject*> AllObjects;
GetObjectsWithPackage(Package, AllObjects);
for (UObject *Obj : AllObjects)
{
if (UBlueprint *BP = Cast<UBlueprint>(Obj))
{
FString BPDir = PkDir / BP->GetName();
TArray<UEdGraph*> AllGraphs;
BP->GetAllGraphs(AllGraphs);
for (UEdGraph* Graph : AllGraphs)
{
FlxBlueprintExporter Exporter(Graph);
FString FilePath = BPDir / Graph->GetName() + TEXT(".txt");
FString DetailsPath = BPDir / TEXT("DETAILS") / Graph->GetName() + TEXT(".txt");
FFileHelper::SaveStringToFile(Exporter.GetOutput(), *FilePath);
FFileHelper::SaveStringToFile(Exporter.GetDetails(), *DetailsPath);
UE_LOG(LogTemp, Warning, TEXT("Blueprint export: %s"), *FilePath);
}
}
}
}

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@@ -597,9 +597,9 @@ public:
return TEXT("List all available commands with their descriptions.");
}
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) override
// Collect all handler classes sorted by tool name.
TArray<TPair<FString, UClass*>> CollectHandlers() const
{
// Collect all handler classes sorted by tool name
TArray<TPair<FString, UClass*>> Handlers;
for (TObjectIterator<UClass> It; It; ++It)
{
@@ -612,84 +612,35 @@ public:
Handlers.Add({ToolName, Class});
}
Handlers.Sort();
return Handlers;
}
if (!Verbose)
{
// Compact format: "command_name(param1,param2,?optional)"
TArray<TSharedPtr<FJsonValue>> Lines;
for (const auto& Pair : Handlers)
{
FString Line = Pair.Key + TEXT("(");
bool bFirst = true;
for (TFieldIterator<FProperty> PropIt(Pair.Value, EFieldIterationFlags::None); PropIt; ++PropIt)
{
if (!bFirst) Line += TEXT(",");
bFirst = false;
if (PropIt->HasMetaData(TEXT("Optional"))) Line += TEXT("?");
Line += MCPUtils::PropertyNameToJsonKey(PropIt->GetName());
}
Line += TEXT(")");
Lines.Add(MakeShared<FJsonValueString>(Line));
}
Result->SetNumberField(TEXT("count"), Lines.Num());
Result->SetArrayField(TEXT("commands"), Lines);
return;
}
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
{
auto Handlers = CollectHandlers();
Result.Appendf(TEXT("%d commands:\n"), Handlers.Num());
TArray<TSharedPtr<FJsonValue>> CommandsArray;
for (const auto& Pair : Handlers)
{
if (Verbose)
{
MCPUtils::FormatCommandHelp(Pair.Value, Result);
continue;
}
// Non-verbose: just the signature line
UClass* Class = Pair.Value;
const IMCPHandler* Handler = Cast<IMCPHandler>(Class->GetDefaultObject());
TSharedRef<FJsonObject> Entry = MakeShared<FJsonObject>();
Entry->SetStringField(TEXT("command"), Pair.Key);
Entry->SetStringField(TEXT("description"), Handler->GetDescription());
// Document parameters from UPROPERTY fields
TArray<TSharedPtr<FJsonValue>> ParamsArray;
Result.Append(Pair.Key);
Result.Append(TEXT("("));
bool bFirst = true;
for (TFieldIterator<FProperty> PropIt(Class, EFieldIterationFlags::None); PropIt; ++PropIt)
{
FProperty* Prop = *PropIt;
TSharedRef<FJsonObject> ParamObj = MakeShared<FJsonObject>();
ParamObj->SetStringField(TEXT("name"), MCPUtils::PropertyNameToJsonKey(Prop->GetName()));
ParamObj->SetBoolField(TEXT("required"), !Prop->HasMetaData(TEXT("Optional")));
// Type
if (CastField<FStrProperty>(Prop))
ParamObj->SetStringField(TEXT("type"), TEXT("string"));
else if (CastField<FIntProperty>(Prop))
ParamObj->SetStringField(TEXT("type"), TEXT("integer"));
else if (CastField<FFloatProperty>(Prop) || CastField<FDoubleProperty>(Prop))
ParamObj->SetStringField(TEXT("type"), TEXT("number"));
else if (CastField<FBoolProperty>(Prop))
ParamObj->SetStringField(TEXT("type"), TEXT("boolean"));
else if (FStructProperty* SP = CastField<FStructProperty>(Prop))
{
FString StructName = SP->Struct->GetName();
StructName.ReplaceInline(TEXT("MCP"), TEXT(""));
ParamObj->SetStringField(TEXT("type"), StructName);
}
else
ParamObj->SetStringField(TEXT("type"), TEXT("string"));
// Description from metadata
const FString& Desc = Prop->GetMetaData(TEXT("Description"));
if (!Desc.IsEmpty())
{
ParamObj->SetStringField(TEXT("description"), Desc);
}
ParamsArray.Add(MakeShared<FJsonValueObject>(ParamObj));
if (!bFirst) Result.Append(TEXT(","));
bFirst = false;
if (PropIt->HasMetaData(TEXT("Optional"))) Result.Append(TEXT("?"));
Result.Append(MCPUtils::PropertyNameToJsonKey(PropIt->GetName()));
}
if (ParamsArray.Num() > 0)
{
Entry->SetArrayField(TEXT("parameters"), ParamsArray);
}
CommandsArray.Add(MakeShared<FJsonValueObject>(Entry));
Result.Append(TEXT(")\n"));
}
Result->SetNumberField(TEXT("count"), CommandsArray.Num());
Result->SetArrayField(TEXT("commands"), CommandsArray);
}
};

View File

@@ -38,101 +38,54 @@ public:
UPROPERTY(meta=(Optional, Description="Filter by parent class name (substring match)"))
FString ParentClass;
UPROPERTY(meta=(Optional, Description="Type filter: 'all' (default), 'regular', or 'level'"))
FString Type;
UPROPERTY(meta=(Optional, Description="Include regular blueprints (default true)"))
bool IncludeRegular = true;
UPROPERTY(meta=(Optional, Description="Include regular blueprints (default true)"))
bool IncludeLevel = true;
virtual FString GetDescription() const override
{
return TEXT("List all Blueprint assets in the project, with optional filtering by name, parent class, or type.");
}
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) override
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
{
// type: "all" (default), "regular", "level"
bool bIncludeRegular = Type.IsEmpty() || Type == TEXT("all") || Type == TEXT("regular");
bool bIncludeLevel = Type.IsEmpty() || Type == TEXT("all") || Type == TEXT("level");
MCPAssets<UBlueprint> AllBlueprints;
AllBlueprints.Info();
MCPAssets<UWorld> AllWorlds;
AllWorlds.Info();
TArray<TSharedPtr<FJsonValue>> Entries;
if (bIncludeRegular)
for (const FAssetData& Asset : AllBlueprints.AllData())
MCPAssets<UObject> Assets;
Assets.NoScans().Substring(Filter).Limit(500);
if (IncludeRegular) Assets.Scan<UBlueprint>();
if (IncludeLevel) Assets.Scan<UWorld>();
Assets.Info();
for (const FAssetData& Asset : Assets.AllData())
{
FString Name = Asset.AssetName.ToString();
FString Path = Asset.PackageName.ToString();
if (!Filter.IsEmpty())
{
if (!Name.Contains(Filter, ESearchCase::IgnoreCase) &&
!Path.Contains(Filter, ESearchCase::IgnoreCase))
{
continue;
}
}
// Extract parent class name
FString ParentClassName;
Asset.GetTagValue(FName(TEXT("ParentClass")), ParentClassName);
// Tag stores full path — extract short name
int32 DotIndex;
if (ParentClassName.FindLastChar('.', DotIndex))
if (Asset.AssetClassPath == UWorld::StaticClass()->GetClassPathName())
{
ParentClassName = ParentClassName.Mid(DotIndex + 1);
ParentClassName = TEXT("LevelScriptActor");
}
else
{
Asset.GetTagValue(FName(TEXT("ParentClass")), ParentClassName);
int32 DotIndex;
if (ParentClassName.FindLastChar('.', DotIndex))
{
ParentClassName = ParentClassName.Mid(DotIndex + 1);
}
ParentClassName.RemoveFromEnd(TEXT("'"));
}
// Apply parent class filter
if (!ParentClass.IsEmpty())
{
if (!ParentClassName.Contains(ParentClass, ESearchCase::IgnoreCase))
if (!ParentClassName.Equals(ParentClass, ESearchCase::IgnoreCase))
{
continue;
}
}
TSharedRef<FJsonObject> Entry = MakeShared<FJsonObject>();
Entry->SetStringField(TEXT("name"), Name);
Entry->SetStringField(TEXT("path"), Path);
Entry->SetStringField(TEXT("parentClass"), ParentClassName);
Entries.Add(MakeShared<FJsonValueObject>(Entry));
Result.Appendf(TEXT("%30s %s\n"), *ParentClassName, *Asset.PackageName.ToString());
}
// Also include level blueprints from maps
if (bIncludeLevel)
for (const FAssetData& Asset : AllWorlds.AllData())
{
FString Name = Asset.AssetName.ToString();
FString Path = Asset.PackageName.ToString();
if (!Filter.IsEmpty())
{
if (!Name.Contains(Filter, ESearchCase::IgnoreCase) &&
!Path.Contains(Filter, ESearchCase::IgnoreCase))
{
continue;
}
}
// No parent class filter for level blueprints
if (!ParentClass.IsEmpty())
{
if (!FString(TEXT("LevelScriptActor")).Contains(ParentClass, ESearchCase::IgnoreCase))
{
continue;
}
}
TSharedRef<FJsonObject> Entry = MakeShared<FJsonObject>();
Entry->SetStringField(TEXT("name"), Name);
Entry->SetStringField(TEXT("path"), Path);
Entry->SetStringField(TEXT("parentClass"), TEXT("LevelScriptActor"));
Entry->SetBoolField(TEXT("isLevelBlueprint"), true);
Entries.Add(MakeShared<FJsonValueObject>(Entry));
}
Result->SetNumberField(TEXT("count"), Entries.Num());
Result->SetNumberField(TEXT("total"), AllBlueprints.AllData().Num() + AllWorlds.AllData().Num());
Result->SetArrayField(TEXT("blueprints"), Entries);
}
};

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@@ -112,158 +112,42 @@ FMCPServer* FMCPServer::Get()
return Sub ? Sub->GetServer() : nullptr;
}
// ============================================================
// SEH wrappers for crash-safe compilation and saving.
// MSVC constraint: __try/__except functions must NOT contain C++
// objects with destructors. We factor the actual work into
// separate "inner" functions and only do try/except in thin wrappers.
// ============================================================
#if PLATFORM_WINDOWS
// Inner functions that do the actual C++ work (may have destructors)
static void CompileBlueprintInner(UBlueprint* BP, EBlueprintCompileOptions Opts)
FString FMCPServer::DispatchToolCall(const FString& ToolName, const FJsonObject* Params)
{
FKismetEditorUtilities::CompileBlueprint(BP, Opts, nullptr);
}
static ESavePackageResult SavePackageInner(
UPackage* Package, UObject* Asset, const TCHAR* Filename,
FSavePackageArgs* SaveArgs)
{
FSavePackageResultStruct Result = UPackage::Save(Package, Asset, Filename, *SaveArgs);
return Result.Result;
}
// SEH wrappers — absolutely NO C++ objects with destructors here.
// EXCEPTION_EXECUTE_HANDLER = 1 (avoiding Windows.h include)
#pragma warning(push)
#pragma warning(disable: 4611) // interaction between '_setjmp' and C++ object destruction
int32 TryCompileBlueprintSEH(UBlueprint* BP, EBlueprintCompileOptions Opts)
{
__try
UClass** HandlerClass = MCPHandlerRegistry.Find(ToolName);
if (!HandlerClass)
{
CompileBlueprintInner(BP, Opts);
return 0;
return FString::Printf(TEXT("Unknown tool: %s"), *ToolName);
}
__except (1)
TStrongObjectPtr<UObject> HandlerObj(NewObject<UObject>(GetTransientPackage(), *HandlerClass));
IMCPHandler* Handler = Cast<IMCPHandler>(HandlerObj.Get());
TStringBuilder<4096> PopulateError;
if (!MCPUtils::PopulateFromJson(HandlerObj->GetClass(), HandlerObj.Get(), Params, PopulateError))
{
return -1;
PopulateError.Append(TEXT("\nUsage:\n"));
MCPUtils::FormatCommandHelp(*HandlerClass, PopulateError);
return PopulateError.ToString();
}
}
static int32 TrySavePackageSEH(
UPackage* Package, UObject* Asset, const TCHAR* Filename,
FSavePackageArgs* SaveArgs, ESavePackageResult* OutResult)
{
__try
// Try text handler first; fall back to JSON if nothing was written.
TStringBuilder<32768> TextResult;
Handler->Handle(Params, TextResult);
if (TextResult.Len() > 0)
{
*OutResult = SavePackageInner(Package, Asset, Filename, SaveArgs);
return 0;
}
__except (1)
{
*OutResult = ESavePackageResult::Error;
return -1;
}
}
// Inner: create expression, register in material, and trigger PostEditChange.
// All of this may crash for classes that are effectively abstract.
static void AddMaterialExpressionInner(
UObject* Owner, UClass* ExprClass, UMaterial* Material, UMaterialFunction* MatFunc,
int32 PosX, int32 PosY, UMaterialExpression** OutExpr)
{
*OutExpr = NewObject<UMaterialExpression>(Owner, ExprClass);
if (!*OutExpr) return;
(*OutExpr)->MaterialExpressionEditorX = PosX;
(*OutExpr)->MaterialExpressionEditorY = PosY;
if (Material)
{
Material->GetExpressionCollection().AddExpression(*OutExpr);
if (Material->MaterialGraph)
FString Result = TextResult.ToString();
for (int32 i = 0; i < Result.Len(); ++i)
{
Material->MaterialGraph->RebuildGraph();
if (Result[i] == TEXT('\0')) Result[i] = TEXT(' ');
}
Material->PreEditChange(nullptr);
Material->PostEditChange();
Material->MarkPackageDirty();
return Result;
}
else if (MatFunc)
{
MatFunc->GetExpressionCollection().AddExpression(*OutExpr);
MatFunc->PreEditChange(nullptr);
MatFunc->PostEditChange();
MatFunc->MarkPackageDirty();
}
}
// Inner: remove a bad expression from a material after a crash
static void CleanupBadExpressionInner(UMaterial* Material, UMaterialFunction* MatFunc, UMaterialExpression* BadExpr)
{
if (!BadExpr) return;
if (Material)
{
Material->GetExpressionCollection().RemoveExpression(BadExpr);
if (Material->MaterialGraph)
{
Material->MaterialGraph->RebuildGraph();
}
}
else if (MatFunc)
{
MatFunc->GetExpressionCollection().RemoveExpression(BadExpr);
}
BadExpr->MarkAsGarbage();
}
int32 TryAddMaterialExpressionSEH(
UObject* Owner, UClass* ExprClass, UMaterial* Material, UMaterialFunction* MatFunc,
int32 PosX, int32 PosY, UMaterialExpression** OutExpr)
{
__try
{
AddMaterialExpressionInner(Owner, ExprClass, Material, MatFunc, PosX, PosY, OutExpr);
return 0;
}
__except (1)
{
// Try to clean up the partially-added expression
__try
{
CleanupBadExpressionInner(Material, MatFunc, *OutExpr);
}
__except (1)
{
// Cleanup also crashed — nothing more we can do
}
*OutExpr = nullptr;
return -1;
}
}
#pragma warning(pop)
#endif // PLATFORM_WINDOWS
void FMCPServer::DispatchToolCall(const FString& ToolName, const FJsonObject* Params, FJsonObject* Result)
{
if (UClass** HandlerClass = MCPHandlerRegistry.Find(ToolName))
{
TStrongObjectPtr<UObject> HandlerObj(NewObject<UObject>(GetTransientPackage(), *HandlerClass));
IMCPHandler* Handler = Cast<IMCPHandler>(HandlerObj.Get());
if (MCPUtils::PopulateFromJson(HandlerObj->GetClass(), HandlerObj.Get(), Params, Result))
{
Handler->Handle(Params, Result);
}
}
else
{
MCPUtils::MakeErrorJson(Result, FString::Printf(TEXT("Unknown tool: %s"), *ToolName));
}
// Invoke the Json handler.
TSharedRef<FJsonObject> JsonResult = MakeShared<FJsonObject>();
Handler->Handle(Params, &*JsonResult);
return MCPUtils::JsonToString(JsonResult);
}
// ============================================================
@@ -289,9 +173,7 @@ FString FMCPServer::HandleRequest(const FString& Line)
}
Request->RemoveField(TEXT("command"));
TSharedRef<FJsonObject> Result = MakeShared<FJsonObject>();
DispatchToolCall(Command, Request.Get(), &*Result);
return MCPUtils::JsonToString(Result);
return DispatchToolCall(Command, Request.Get());
}
// ============================================================
@@ -482,11 +364,10 @@ void FMCPServer::ClientThreadFunc(FMCPServer* Server, TSharedPtr<FClientConnecti
// Empty response means either notification or shutdown
if (Response.IsEmpty()) continue;
// Write the response line back (blocking)
FString ResponseLine = Response + TEXT("\n");
FTCHARToUTF8 Utf8(*ResponseLine);
// Write the response back, null-terminated (blocking)
FTCHARToUTF8 Utf8(*Response);
int32 BytesSent = 0;
Socket->Send((const uint8*)Utf8.Get(), Utf8.Length(), BytesSent);
Socket->Send((const uint8*)Utf8.Get(), Utf8.Length() + 1, BytesSent);
}
}

View File

@@ -94,6 +94,10 @@ MCPErrorCallback::MCPErrorCallback(FJsonObject* Result)
: Func([Result](const FString& Msg) { MCPUtils::MakeErrorJson(Result, Msg); })
{}
MCPErrorCallback::MCPErrorCallback(FStringBuilderBase& OutResult)
: Func([&OutResult](const FString& Msg) { OutResult.Reset(); OutResult.Appendf(TEXT("ERROR: %s\n"), *Msg); })
{}
// ============================================================
// JSON helpers
// ============================================================
@@ -1494,3 +1498,64 @@ bool MCPUtils::PopulateFromJson(
return true;
}
// ============================================================
// FormatPropertyType — human-readable type name for a UPROPERTY
// ============================================================
FString MCPUtils::FormatPropertyType(FProperty* Prop)
{
if (CastField<FStrProperty>(Prop)) return TEXT("string");
if (CastField<FIntProperty>(Prop)) return TEXT("integer");
if (CastField<FFloatProperty>(Prop) || CastField<FDoubleProperty>(Prop)) return TEXT("number");
if (CastField<FBoolProperty>(Prop)) return TEXT("boolean");
if (FStructProperty* SP = CastField<FStructProperty>(Prop))
{
FString StructName = SP->Struct->GetName();
StructName.ReplaceInline(TEXT("MCP"), TEXT(""));
return StructName;
}
return TEXT("string");
}
// ============================================================
// FormatCommandHelp — verbose description of one handler command
// ============================================================
void MCPUtils::FormatCommandHelp(UClass* HandlerClass, FStringBuilderBase& Result)
{
const IMCPHandler* Handler = Cast<IMCPHandler>(HandlerClass->GetDefaultObject());
if (!Handler) return;
const FString& ToolName = HandlerClass->GetMetaData(TEXT("ToolName"));
// Command signature line
Result.Append(ToolName);
Result.Append(TEXT("("));
bool bFirst = true;
for (TFieldIterator<FProperty> PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt)
{
if (!bFirst) Result.Append(TEXT(","));
bFirst = false;
if (PropIt->HasMetaData(TEXT("Optional"))) Result.Append(TEXT("?"));
Result.Append(PropertyNameToJsonKey(PropIt->GetName()));
}
Result.Append(TEXT(")\n"));
// Description and parameter details
Result.Appendf(TEXT(" %s\n"), *Handler->GetDescription());
for (TFieldIterator<FProperty> PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt)
{
FProperty* Prop = *PropIt;
FString Name = PropertyNameToJsonKey(Prop->GetName());
FString Type = FormatPropertyType(Prop);
bool bOptional = Prop->HasMetaData(TEXT("Optional"));
const FString& Desc = Prop->GetMetaData(TEXT("Description"));
Result.Appendf(TEXT(" %s %s%s"),
*Type, *Name, bOptional ? TEXT(" (optional)") : TEXT(""));
if (!Desc.IsEmpty())
Result.Appendf(TEXT(" — %s"), *Desc);
Result.Append(TEXT("\n"));
}
}

View File

@@ -0,0 +1,124 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
class FlxBlueprintExporter
{
public:
FlxBlueprintExporter(UEdGraph* InGraph);
const FString GetOutput() { return Output.ToString(); }
const FString GetDetails() { return Details.ToString(); }
private:
////////////////////////////////////////////////////////
//
// General utilities for manipulating UEdGraph nodes.
//
////////////////////////////////////////////////////////
// Sanitize a name: trim whitespace, and replace space
// with underscores.
//
static FString SanitizeName(const FString& Title);
// Get the pin type as a string. This is lossy,
// we don't differentiate between object reference
// or struct, for example. But that's OK, we don't
// need precise type info, we just need readability.
//
static FString FormatPinType(const FEdGraphPinType& PinType);
static FString FormatPinType(UEdGraphPin* Pin);
// Get the node base name as a sanitized string.
// Later, we may append a number to this base name
// in order to turn it into a unique string.
//
static FString FormatNodeBaseName(UEdGraphNode* Node);
// Get the pin that this pin is linked to. If the
// pin is linked to multiple pins, returns the first.
// If the pin is linked to a knot node, follow the
// chain of knot nodes and find the pin at the other
// end of the chain. Returns nullptr if this pin
// is not linked to anything.
//
static UEdGraphPin* GetLinkedTo(UEdGraphPin *Pin);
// Return true if the pin in question defaults
// to self.
//
static bool IsDefaultToSelf(UEdGraphPin* Pin);
// Get a subset of the pins in the node, filtered
// by direction, category, or both.
//
static TArray<UEdGraphPin*> FilterPins(UEdGraphNode* Node,
EEdGraphPinDirection Direction = EGPD_MAX, FName Category = FName());
// Return true if the node has an exec pin that points
// in the specified direction.
//
static bool HasExecPin(UEdGraphNode* Node, EEdGraphPinDirection Direction);
// Find the first pin that points in the specified direction.
//
static UEdGraphPin* FindFirstPin(UEdGraphNode* Node, EEdGraphPinDirection Direction);
// Given a sanitized pin display name or a sanitized pin
// name, find the one pin that matches. If the string
// provided doesn't match any pin, or if it matches
// multiple pins ambiguously, returns nullptr. If the
// string is the sanitized empty string, returns nullptr
// even if that matches a pin.
//
static UEdGraphPin* BestMatchPin(UEdGraphNode* Node, EEdGraphPinDirection Direction, bool Exec, const FString& Name);
// Returns either the sanitized display name or
// sanitized pin name. Chooses the one that
// unambiguously identifies the pin. If neither is
// ambiguous, prefers the display name. If both are
// ambiguous, returns the display name with a question
// mark prepended to indicate that it doesn't uniquely
// identify the pin.
//
static FString FormatPinName(UEdGraphPin *Pin);
////////////////////////////////////////////////////////
//
// Traverse and Emit the Nodes.
//
////////////////////////////////////////////////////////
FString FormatNodeName(UEdGraphNode* Node);
FString FormatPinSource(UEdGraphPin* Pin);
void Traverse(UEdGraphNode* Node);
void SortNodes();
void AssignNodeNames();
void EmitNode(UEdGraphNode* Node);
void EmitLocalVariables();
void EmitGraph();
void EmitNodeList();
////////////////////////////////////////////////////////
//
// Values recorded during traversal.
//
////////////////////////////////////////////////////////
UEdGraph* Graph;
// Data populated by passes.
TMap<UEdGraphNode*, FString> NodeNames;
TArray<UEdGraphNode*> SortedNodes;
TSet<UEdGraphNode*> Visited;
// Output buffers.
TStringBuilder<4096> Output;
TStringBuilder<4096> Details;
};

View File

@@ -9,15 +9,93 @@
struct FARFilter;
// ============================================================
// MCPAssetsBase — non-template base for MCPAssets<T>
// ============================================================
////////////////////////////////////////////////////////////
//
// MCPAssets - search for assets.
//
//
// Construct an object of class MCPAssets like this:
//
// MCPAssets<UBlueprint> Assets;
//
// The UBlueprint template parameter means that this example
// Assets loader is capable of storing pointers to
// UBlueprint.
//
// It also means that by default, it will scan
// all UBlueprint assets. You can narrow that:
//
// Assets.NoScans();
// Assets.Scan<UAnimBlueprint>();
// Assets.Scan<ULuprexBlueprint>();
//
// To get string matching, call either 'Exact' or
// 'Substring'. If you don't call either of these, there's
// no string filter. If the string you pass in contains a
// slash, then the search is by asset-path, otherwise, by
// asset-name:
//
// Assets.Substring(TEXT("MyAsset"));
//
// By default, the asset finder limits itself to assets in
// the /Game folder. You can expand that:
//
// Assets.AllContent();
//
// You can specify that you don't want to see derived
// classes:
//
// Assets.NoDerived()
//
// You can specify a limit on the number of results
// returned:
//
// Assets.Limit(100)
//
// You can specify what constitutes an error condition. If
// the asset finder detects an error, then it will report
// it:
//
// Assets.ENone() - it's an error if nothing is found
// Assets.EAny() - it's an error if anything is found
// Assets.ETwo() - it's an error if two or more are found
//
// Errors can be stored in variables, or in string builders,
// or in json trees. This example tells it to put error
// messages into a string variable:
//
// FString ErrorMessage;
// Assets.Errors(ErrorMessage)
//
// Once the Assets object is configured, it's time to scan
// the assets. Use 'Info' if you just want to see
// FAssetData. Use 'Load' if you want to load the assets
// into memory. Both of these functions return true if
// there were no errors, or false if there was one.
//
// bool ok = Assets.Load();
//
// Once you've scanned the assets, you can examine the
// results using the following methods. The objects array
// will be empty if you called 'Info' instead of 'Load':
//
// const TArray<FAssetData>& AllData();
// const FAssetData& OneData();
// const TArray<UBlueprint*> Objects();
// UBlueprint* Object();
//
//
// MCPAssets configuration methods can be chained:
//
// Assets.Limit(100).Errors(ErrMsg).ENone().ETwo();
//
////////////////////////////////////////////////////////////
class MCPAssetsBase
{
public:
MCPAssetsBase(UClass* InTargetClass);
MCPAssetsBase& Scan(UClass* Class) { Classes.Add(Class); return *this; }
MCPAssetsBase& NoScans() { Scans.Empty(); return *this; }
MCPAssetsBase& Scan(UClass* Class) { Scans.Add(Class); return *this; }
template<class T> MCPAssetsBase& Scan() { return Scan(T::StaticClass()); }
MCPAssetsBase& Exact(const FString& InName);
MCPAssetsBase& Substring(const FString& InFilter);
@@ -36,15 +114,16 @@ public:
const FAssetData& OneData() const { return AssetResults[0]; }
private:
bool Execute(bool bLoad);
void ConfigureFilterClassPaths(FARFilter &Filter);
FARFilter ConfigureFilter();
bool AssetMatches(const FAssetData &Data);
UObject *TryLoadAsset(const FAssetData &Asset);
void SetError(const FString &Msg);
protected:
MCPAssetsBase(UClass* InTargetClass);
UClass* TargetClass;
TArray<UClass*, TInlineAllocator<4>> Classes;
TSet<UClass*> Scans;
TArray<FAssetData> AssetResults;
TArray<UObject*> UObjectResults;
FString MatchName;
@@ -59,18 +138,6 @@ protected:
MCPErrorCallback ErrorCB = MCPErrorCallback(nullptr);
};
// ============================================================
// MCPAssets<T> — builder-pattern asset finder
//
// Usage:
// MCPAssets<UBlueprint> Assets;
// if (!Assets.Exact(Name).Errors(Result).ENone().ETwo().Load()) return;
// UBlueprint* BP = Assets.Object();
//
// MCPAssets<UMaterial> Materials;
// if (!Materials.Substring(Filter).Limit(100).Load()) return;
// for (UMaterial* Mat : Materials.Objects()) { ... }
// ============================================================
template<class T>
class MCPAssets : public MCPAssetsBase
@@ -82,5 +149,5 @@ public:
{
return TArrayView<T* const>(reinterpret_cast<T* const*>(UObjectResults.GetData()), UObjectResults.Num());
}
T* Object() const { return static_cast<T*>(UObjectResults[0]); }
T* Object() const { return UObjectResults.IsEmpty() ? nullptr : static_cast<T*>(UObjectResults[0]); }
};

View File

@@ -3,6 +3,7 @@
#include "CoreMinimal.h"
#include "EditorSubsystem.h"
#include "Tickable.h"
#include "UObject/ObjectSaveContext.h"
#include "MCPServer.h"
#include "MCPEditorSubsystem.generated.h"
@@ -32,5 +33,7 @@ public:
FBlueprintMCPServer* GetServer() const { return Server.Get(); }
private:
void OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context);
FDelegateHandle OnAssetSavedHandle;
TUniquePtr<FBlueprintMCPServer> Server;
};

View File

@@ -50,5 +50,9 @@ public:
virtual FString GetDescription() const = 0;
// Called after parameter fields have been populated from JSON.
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) = 0;
// Override the FStringBuilderBase version for plain-text responses, or the
// FJsonObject version for JSON responses. The dispatcher calls the text
// version first; if the builder remains empty, it falls back to JSON.
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) {}
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) {}
};

View File

@@ -53,8 +53,8 @@ private:
TMap<FString, UClass*> MCPHandlerRegistry; // tool name -> UMCPHandler subclass
void BuildMCPHandlerRegistry();
// Dispatch a tool call to the appropriate handler
void DispatchToolCall(const FString& ToolName, const FJsonObject* Params, FJsonObject* Result);
// Dispatch a tool call to the appropriate handler, returning the response string.
FString DispatchToolCall(const FString& ToolName, const FJsonObject* Params);
// Handle a complete JSON line and return the response JSON
FString HandleRequest(const FString& Line);

View File

@@ -77,6 +77,7 @@ struct MCPErrorCallback
MCPErrorCallback(std::nullptr_t);
MCPErrorCallback(FString& OutError);
MCPErrorCallback(FJsonObject* Result);
MCPErrorCallback(FStringBuilderBase& OutResult);
void SetError(const FString& Msg) const { Func(Msg); }
};
@@ -111,6 +112,12 @@ public:
// ----- Enum helpers -----
// Convert enum value to string. If Prefix is specified, strip "Prefix_" from the front.
template<typename T>
static FString EnumToString(TEnumAsByte<T> Value, const FString& Prefix = FString())
{
return EnumToString<T>((T)Value, Prefix);
}
template<typename T>
static FString EnumToString(T Value, const FString& Prefix = FString())
{
@@ -192,6 +199,10 @@ public:
static bool PopulateFromJson(UStruct* StructType, void* Container, const TSharedPtr<FJsonValue>& JsonValue, MCPErrorCallback Error);
static bool PopulateFromJson(UStruct* StructType, void* Container, const FJsonObject* Json, MCPErrorCallback Error);
// ----- Command help -----
static FString FormatPropertyType(FProperty* Prop);
static void FormatCommandHelp(UClass* HandlerClass, FStringBuilderBase& Result);
private:
static FString SetPropertyFromJson(void* Container, FProperty* Prop, const FString& FieldName, const FJsonObject* Json);
};