More MCP work
This commit is contained in:
@@ -7,79 +7,14 @@
|
||||
#include "Misc/Paths.h"
|
||||
#include "ShaderCore.h"
|
||||
|
||||
#if WITH_EDITOR
|
||||
#include "Engine/Blueprint.h"
|
||||
#include "UObject/SavePackage.h"
|
||||
#include "UObject/ObjectSaveContext.h"
|
||||
#include "EdGraph/EdGraph.h"
|
||||
#include "BlueprintExporter.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
#include "Exporters/Exporter.h"
|
||||
#include "UnrealExporter.h"
|
||||
#endif
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE(FlxIntegrationModuleImpl, Integration, "Integration");
|
||||
|
||||
void FlxIntegrationModuleImpl::StartupModule()
|
||||
{
|
||||
FString ShaderDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders"));
|
||||
AddShaderSourceDirectoryMapping(TEXT("/Project/Integration"), ShaderDir);
|
||||
|
||||
#if WITH_EDITOR
|
||||
OnAssetSavedHandle = UPackage::PackageSavedWithContextEvent.AddRaw(
|
||||
this, &FlxIntegrationModuleImpl::OnAssetSaved);
|
||||
#endif
|
||||
}
|
||||
|
||||
void FlxIntegrationModuleImpl::ShutdownModule()
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
UPackage::PackageSavedWithContextEvent.Remove(OnAssetSavedHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void FlxIntegrationModuleImpl::OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context)
|
||||
{
|
||||
if (!Package) return;
|
||||
|
||||
FString PkDir = FPaths::ProjectDir() / TEXT("Saved") / TEXT("BlueprintExports") / FPaths::GetBaseFilename(PackageFilename);
|
||||
IFileManager::Get().DeleteDirectory(*PkDir, false, true);
|
||||
|
||||
// Export the whole package in both formats for comparison.
|
||||
{
|
||||
FStringOutputDevice Archive;
|
||||
const FExportObjectInnerContext InnerContext;
|
||||
UExporter::ExportToOutputDevice(&InnerContext, Package, nullptr, Archive, TEXT("copy"), 0);
|
||||
FFileHelper::SaveStringToFile(Archive, *(PkDir / TEXT("COPY_DUMP.txt")));
|
||||
}
|
||||
{
|
||||
FStringOutputDevice Archive;
|
||||
const FExportObjectInnerContext InnerContext;
|
||||
UExporter::ExportToOutputDevice(&InnerContext, Package, nullptr, Archive, TEXT("t3d"), 0);
|
||||
FFileHelper::SaveStringToFile(Archive, *(PkDir / TEXT("T3D_DUMP.txt")));
|
||||
}
|
||||
|
||||
TArray<UObject*> AllObjects;
|
||||
GetObjectsWithPackage(Package, AllObjects);
|
||||
for (UObject *Obj : AllObjects)
|
||||
{
|
||||
if (UBlueprint *BP = Cast<UBlueprint>(Obj))
|
||||
{
|
||||
FString BPDir = PkDir / BP->GetName();
|
||||
TArray<UEdGraph*> AllGraphs;
|
||||
BP->GetAllGraphs(AllGraphs);
|
||||
for (UEdGraph* Graph : AllGraphs)
|
||||
{
|
||||
FlxBlueprintExporter Exporter(Graph);
|
||||
|
||||
FString FilePath = BPDir / Graph->GetName() + TEXT(".txt");
|
||||
FString DetailsPath = BPDir / TEXT("DETAILS") / Graph->GetName() + TEXT(".txt");
|
||||
FFileHelper::SaveStringToFile(Exporter.GetOutput(), *FilePath);
|
||||
FFileHelper::SaveStringToFile(Exporter.GetDetails(), *DetailsPath);
|
||||
UE_LOG(LogLuprexIntegration, Warning, TEXT("Blueprint export: %s"), *FilePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user