Good type-to-text routine in MCP
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@@ -266,7 +266,7 @@ bool UlxTangible::AnimationStepIsFinished(AActor *target, const FlxAnimationStep
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UlxScriptedAnimations *UlxTangible::GetScriptedAnimations(AActor *Target)
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{
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UlxTangible *tan = GetActorTangibleOrLog(Target);
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UlxTangible *tan = GetActorTangibleQuiet(Target);
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if (tan == nullptr) return nullptr;
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if (tan->ScriptedAnimations == nullptr)
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{
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