Working on look-at Widgets, not done yet.
This commit is contained in:
@@ -182,7 +182,12 @@ void AIntegrationGameModeBase::LuaCallEnd(InvocationKind kind, AActor *place) {
|
||||
if (place == nullptr) {
|
||||
LuaCallEnd(kind, int64(0));
|
||||
} else {
|
||||
LuaCallEnd(kind, UlxTangible::GetActorTangible(place)->TangibleId);
|
||||
UlxTangible *tan = UlxTangible::GetActorTangibleOrLog(place);
|
||||
if (tan == nullptr) {
|
||||
LuaCallResult.clear();
|
||||
} else {
|
||||
LuaCallEnd(kind, tan->TangibleId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,16 +339,17 @@ int64 AIntegrationGameModeBase::GetPlayerId() {
|
||||
return PlayerId;
|
||||
}
|
||||
|
||||
AIntegrationGameModeBase *AIntegrationGameModeBase::GetFromWorld(UWorld *world) {
|
||||
AIntegrationGameModeBase *result = world->GetAuthGameMode<AIntegrationGameModeBase>();
|
||||
AIntegrationGameModeBase *AIntegrationGameModeBase::GetLuprexGameMode(UObject *context) {
|
||||
AIntegrationGameModeBase *result = context->GetWorld()->GetAuthGameMode<AIntegrationGameModeBase>();
|
||||
if (result == nullptr) {
|
||||
UE_LOG(LogBlueprint, Fatal, TEXT("No IntegrationGameModeBase in this context"));
|
||||
UE_LOG(LogBlueprint, Fatal, TEXT("Not currently using a Luprex Game Mode."));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
AIntegrationGameModeBase *AIntegrationGameModeBase::GetFromContext(UObject *context) {
|
||||
return GetFromWorld(context->GetWorld());
|
||||
bool AIntegrationGameModeBase::IsLookAtChanged(UObject *context) {
|
||||
AIntegrationGameModeBase *mode = GetLuprexGameMode(context);
|
||||
return mode->CurrentLookAt.HitObjectHandle != mode->PreviousLookAt.HitObjectHandle;
|
||||
}
|
||||
|
||||
void AIntegrationGameModeBase::UpdateLookAt() {
|
||||
@@ -362,6 +368,10 @@ void AIntegrationGameModeBase::UpdateLookAt() {
|
||||
APlayerCameraManager *cam = pc->PlayerCameraManager;
|
||||
if (cam == nullptr) return;
|
||||
|
||||
CalculateLookAt(pawn, pc, cam);
|
||||
CalculateLookAt(pc);
|
||||
|
||||
if (IsLookAtChanged(this)) {
|
||||
LookAtChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user