Working on look-at Widgets, not done yet.
This commit is contained in:
@@ -115,7 +115,13 @@ public:
|
||||
|
||||
// Convert an actor to a tangible.
|
||||
//
|
||||
static UlxTangible *GetActorTangible(AActor *actor);
|
||||
// The logging version of this function will generate a log
|
||||
// message if the actor is not a tangible, and it will then return
|
||||
// nullptr. The quiet version will just return nullptr.
|
||||
//
|
||||
static UlxTangible *GetActorTangibleQuiet(AActor *actor);
|
||||
static UlxTangible *GetActorTangibleOrLog(AActor *actor);
|
||||
|
||||
|
||||
private:
|
||||
// Set the actor's blueprint, and recreate the actor if necessary.
|
||||
@@ -143,8 +149,11 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static void SetTangiblePlane(AActor* target, const FString& plane);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
UFUNCTION(BlueprintPure, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static bool IsCurrentPlayer(AActor *target);
|
||||
|
||||
UFUNCTION(BlueprintPure, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static bool IsLuprexTangible(AActor *target);
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user