Working on look-at Widgets, not done yet.
This commit is contained in:
BIN
Content/Luprex/lxGameMode.uasset
LFS
BIN
Content/Luprex/lxGameMode.uasset
LFS
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BIN
Content/Luprex/lxUtilityMacroLibrary.uasset
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Executable file → Normal file
BIN
Content/Luprex/lxUtilityMacroLibrary.uasset
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Executable file → Normal file
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@@ -182,7 +182,12 @@ void AIntegrationGameModeBase::LuaCallEnd(InvocationKind kind, AActor *place) {
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if (place == nullptr) {
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LuaCallEnd(kind, int64(0));
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} else {
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LuaCallEnd(kind, UlxTangible::GetActorTangible(place)->TangibleId);
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UlxTangible *tan = UlxTangible::GetActorTangibleOrLog(place);
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if (tan == nullptr) {
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LuaCallResult.clear();
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} else {
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LuaCallEnd(kind, tan->TangibleId);
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}
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}
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}
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@@ -334,16 +339,17 @@ int64 AIntegrationGameModeBase::GetPlayerId() {
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return PlayerId;
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}
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AIntegrationGameModeBase *AIntegrationGameModeBase::GetFromWorld(UWorld *world) {
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AIntegrationGameModeBase *result = world->GetAuthGameMode<AIntegrationGameModeBase>();
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AIntegrationGameModeBase *AIntegrationGameModeBase::GetLuprexGameMode(UObject *context) {
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AIntegrationGameModeBase *result = context->GetWorld()->GetAuthGameMode<AIntegrationGameModeBase>();
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if (result == nullptr) {
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UE_LOG(LogBlueprint, Fatal, TEXT("No IntegrationGameModeBase in this context"));
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UE_LOG(LogBlueprint, Fatal, TEXT("Not currently using a Luprex Game Mode."));
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}
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return result;
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}
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AIntegrationGameModeBase *AIntegrationGameModeBase::GetFromContext(UObject *context) {
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return GetFromWorld(context->GetWorld());
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bool AIntegrationGameModeBase::IsLookAtChanged(UObject *context) {
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AIntegrationGameModeBase *mode = GetLuprexGameMode(context);
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return mode->CurrentLookAt.HitObjectHandle != mode->PreviousLookAt.HitObjectHandle;
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}
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void AIntegrationGameModeBase::UpdateLookAt() {
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@@ -362,6 +368,10 @@ void AIntegrationGameModeBase::UpdateLookAt() {
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APlayerCameraManager *cam = pc->PlayerCameraManager;
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if (cam == nullptr) return;
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CalculateLookAt(pawn, pc, cam);
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CalculateLookAt(pc);
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if (IsLookAtChanged(this)) {
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LookAtChanged();
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}
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}
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@@ -46,17 +46,32 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Luprex|Miscellaneous")
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int64 GetPlayerId();
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UFUNCTION(BlueprintCallable, Category = "Luprex|Look-At Detection")
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void SetLookAt(const FHitResult &hit) { CurrentLookAt = hit; }
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UFUNCTION(BlueprintPure, meta = (CompactNodeTitle="LxGameMode", WorldContext = "context"), Category = "Luprex|Miscellaneous")
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static AIntegrationGameModeBase *GetLuprexGameMode(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static void SetLookAt(UObject *context, const FHitResult &hit) { GetLuprexGameMode(context)->CurrentLookAt = hit; }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Look-At Detection")
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const FHitResult &GetLookAt() const { return CurrentLookAt; }
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UFUNCTION(BlueprintPure, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static const FHitResult &GetLookAt(UObject *context) { return GetLuprexGameMode(context)->CurrentLookAt; }
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UFUNCTION(BlueprintCallable, Category = "Luprex|Look-At Detection")
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bool LookAtChanged() const { return CurrentLookAt.HitObjectHandle != PreviousLookAt.HitObjectHandle; }
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UFUNCTION(BlueprintPure, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static const AActor *GetLookAtActor(UObject *context) { return GetLuprexGameMode(context)->CurrentLookAt.GetActor(); }
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UFUNCTION(BlueprintPure, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static const FHitResult &GetPreviousLookAt(UObject *context) { return GetLuprexGameMode(context)->PreviousLookAt; }
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UFUNCTION(BlueprintPure, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static const AActor *GetPreviousLookAtActor(UObject *context) { return GetLuprexGameMode(context)->PreviousLookAt.GetActor(); }
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UFUNCTION(BlueprintPure, meta = (WorldContext = "context"),Category = "Luprex|Look-At Detection")
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static bool IsLookAtChanged(UObject *context);
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Look-At Detection")
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void CalculateLookAt(APlayerController *PlayerController);
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Look-At Detection")
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void CalculateLookAt(AActor *Player, APlayerController *PlayerController, APlayerCameraManager *Camera);
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void LookAtChanged();
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// Assemble a lua call. To call into lua:
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//
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@@ -103,11 +118,6 @@ public:
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// to update luprex sockets and update luprex itself.
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virtual uint32 Run() override;
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// Get the AIntegrationGameModeBase given any UObject
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// If there is no AIntegrationGameModeBase in that world context, fatal error
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static AIntegrationGameModeBase *GetFromWorld(UWorld *world);
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static AIntegrationGameModeBase *GetFromContext(UObject *context);
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UPROPERTY()
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UlxTangibleManager *TangibleManager;
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@@ -204,7 +204,7 @@ FString UlxLuaCallLibrary::AllFunctionsWithPrefix(const TCHAR *Prefix)
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/////////////////////////////////////////////////////////////////
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void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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mode->LuaCallBegin();
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sb.write_string(cname);
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@@ -213,7 +213,7 @@ void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, con
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void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
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@@ -221,7 +221,7 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
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void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
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@@ -229,7 +229,7 @@ void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place) {
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void UlxLuaCallLibrary::InvokeEngioMove(UObject *context, const FString &action, const FVector &xyz, double facing) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallBegin();
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sb.write_string("engio");
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sb.write_string("move");
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@@ -244,7 +244,7 @@ void UlxLuaCallLibrary::InvokeEngioMove(UObject *context, const FString &action,
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ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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if (sb.empty()) return ELpxSimpleDynamicTag::None;
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int64_t total_reads = sb.total_reads();
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@@ -267,7 +267,7 @@ ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context)
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/////////////////////////////////////////////////////////////////
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void UlxLuaCallLibrary::LuaCallArgument_string(UObject *context, const FString &pstring) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
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@@ -281,7 +281,7 @@ void UlxLuaCallLibrary::LuaCallArgument_name(UObject *context, const FName &pnam
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if ((tokvalue == 0) && !namestr.empty()) {
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FatalBlueprintError(TEXT("Names passed to lua must be short, and must contain only lowercase and digits"));
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}
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
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@@ -289,7 +289,7 @@ void UlxLuaCallLibrary::LuaCallArgument_name(UObject *context, const FName &pnam
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}
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void UlxLuaCallLibrary::LuaCallArgument_float(UObject *context, double pfloat) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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@@ -297,7 +297,7 @@ void UlxLuaCallLibrary::LuaCallArgument_float(UObject *context, double pfloat) {
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}
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void UlxLuaCallLibrary::LuaCallArgument_int(UObject *context, int value) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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@@ -305,7 +305,7 @@ void UlxLuaCallLibrary::LuaCallArgument_int(UObject *context, int value) {
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}
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void UlxLuaCallLibrary::LuaCallArgument_vector(UObject *context, const FVector &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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@@ -313,7 +313,7 @@ void UlxLuaCallLibrary::LuaCallArgument_vector(UObject *context, const FVector &
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}
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void UlxLuaCallLibrary::LuaCallArgument_vector2d(UObject *context, const FVector2D &pvector) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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@@ -323,7 +323,7 @@ void UlxLuaCallLibrary::LuaCallArgument_vector2d(UObject *context, const FVector
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}
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void UlxLuaCallLibrary::LuaCallArgument_boolean(UObject *context, bool pbool) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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CheckNotEmpty(sb);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
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@@ -339,7 +339,7 @@ void UlxLuaCallLibrary::LuaCallArgument_boolean(UObject *context, bool pbool) {
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FString UlxLuaCallLibrary::LuaCallReturnValue_string(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::STRING) FatalBlueprintError(TEXT("expected lua to return a string"));
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@@ -347,7 +347,7 @@ FString UlxLuaCallLibrary::LuaCallReturnValue_string(UObject *context) {
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}
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FName UlxLuaCallLibrary::LuaCallReturnValue_name(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::TOKEN) FatalBlueprintError(TEXT("expected lua to return a name"));
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@@ -355,7 +355,7 @@ FName UlxLuaCallLibrary::LuaCallReturnValue_name(UObject *context) {
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}
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double UlxLuaCallLibrary::LuaCallReturnValue_float(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::NUMBER) FatalBlueprintError(TEXT("expected lua to return a float"));
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@@ -363,7 +363,7 @@ double UlxLuaCallLibrary::LuaCallReturnValue_float(UObject *context) {
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}
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int UlxLuaCallLibrary::LuaCallReturnValue_int(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::NUMBER) FatalBlueprintError(TEXT("expected lua to return a number"));
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@@ -371,7 +371,7 @@ int UlxLuaCallLibrary::LuaCallReturnValue_int(UObject *context) {
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}
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FVector UlxLuaCallLibrary::LuaCallReturnValue_vector(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::VECTOR) FatalBlueprintError(TEXT("expected lua to return a vector"));
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@@ -379,7 +379,7 @@ FVector UlxLuaCallLibrary::LuaCallReturnValue_vector(UObject *context) {
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}
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FVector2D UlxLuaCallLibrary::LuaCallReturnValue_vector2d(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::VECTOR) FatalBlueprintError(TEXT("expected lua to return a vector"));
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@@ -388,7 +388,7 @@ FVector2D UlxLuaCallLibrary::LuaCallReturnValue_vector2d(UObject *context) {
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}
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bool UlxLuaCallLibrary::LuaCallReturnValue_boolean(UObject *context) {
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
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AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetLuprexGameMode(context);
|
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
|
||||
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::BOOLEAN) FatalBlueprintError(TEXT("expected lua to return a boolean"));
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@@ -141,25 +141,32 @@ void UlxTangible::Destroy() {
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NearAccordingToUnreal = false;
|
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}
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||||
|
||||
UlxTangible *UlxTangible::GetActorTangible(AActor *actor) {
|
||||
UlxTangible *UlxTangible::GetActorTangibleQuiet(AActor *actor) {
|
||||
UlxTangibleComponent* comp = actor->GetComponentByClass<UlxTangibleComponent>();
|
||||
check(comp != nullptr);
|
||||
UlxTangible *result = comp->Tangible.Get();
|
||||
check(result != nullptr);
|
||||
return result;
|
||||
if (comp == nullptr) return nullptr;
|
||||
return comp->Tangible.Get();
|
||||
}
|
||||
|
||||
UlxTangible *UlxTangible::GetActorTangibleOrLog(AActor *actor) {
|
||||
UlxTangible *tan = GetActorTangibleQuiet(actor);
|
||||
if (tan == nullptr) {
|
||||
UE_LOG(LogBlueprint, Error, TEXT("Not a luprex tangible: %s"), *actor->GetName());
|
||||
}
|
||||
return tan;
|
||||
}
|
||||
|
||||
void UlxTangible::GetCurrentAnimation(AActor *target, FlxAnimationStep &step) {
|
||||
step = GetActorTangible(target)->AnimTracker.GetCurrentAnimation();
|
||||
UlxTangible *tan = GetActorTangibleOrLog(target);
|
||||
if (tan == nullptr) {
|
||||
step = FlxAnimationStep();
|
||||
return;
|
||||
}
|
||||
step = tan->AnimTracker.GetCurrentAnimation();
|
||||
}
|
||||
|
||||
void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step, bool AutoUpdate) {
|
||||
if (target == nullptr)
|
||||
{
|
||||
UE_LOG(LogBlueprint, Error, TEXT("In FinishedAnimation, tangible cannot be null"));
|
||||
return;
|
||||
}
|
||||
UlxTangible *tan = GetActorTangible(target);
|
||||
UlxTangible *tan = GetActorTangibleOrLog(target);
|
||||
if (tan == nullptr) return;
|
||||
if (AutoUpdate)
|
||||
{
|
||||
step.AutoUpdateXYZ(target);
|
||||
@@ -172,21 +179,32 @@ void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step
|
||||
}
|
||||
|
||||
FString UlxTangible::GetTangiblePlane(AActor* target) {
|
||||
return GetActorTangible(target)->Plane.ToString();
|
||||
UlxTangible *tan = GetActorTangibleOrLog(target);
|
||||
if (tan == nullptr) return TEXT("");
|
||||
return tan->Plane.ToString();
|
||||
}
|
||||
|
||||
void UlxTangible::SetTangiblePlane(AActor* target, const FString& plane) {
|
||||
GetActorTangible(target)->Plane = FName(plane);
|
||||
UlxTangible *tan = GetActorTangibleOrLog(target);
|
||||
if (tan == nullptr) return;
|
||||
tan->Plane = FName(plane);
|
||||
}
|
||||
|
||||
bool UlxTangible::IsCurrentPlayer(AActor* target) {
|
||||
UlxTangible *tan = GetActorTangible(target);
|
||||
UlxTangible *tan = GetActorTangibleQuiet(target);
|
||||
if (tan == nullptr) return false;
|
||||
AIntegrationGameModeBase *gamemode = tan->Manager->GetGameMode();
|
||||
return (tan->TangibleId == gamemode->PlayerId);
|
||||
}
|
||||
|
||||
bool UlxTangible::IsLuprexTangible(AActor* target) {
|
||||
UlxTangible *tan = GetActorTangibleQuiet(target);
|
||||
return tan != nullptr;
|
||||
}
|
||||
|
||||
void UlxTangible::SetAutoFinish(AActor *target, const FString &action, const FVector &xyz) {
|
||||
UlxTangible *tan = GetActorTangible(target);
|
||||
UlxTangible *tan = GetActorTangibleOrLog(target);
|
||||
if (tan == nullptr) return;
|
||||
tan->AnimTracker.SetAutoFinish(action, xyz);
|
||||
}
|
||||
|
||||
|
||||
@@ -115,7 +115,13 @@ public:
|
||||
|
||||
// Convert an actor to a tangible.
|
||||
//
|
||||
static UlxTangible *GetActorTangible(AActor *actor);
|
||||
// The logging version of this function will generate a log
|
||||
// message if the actor is not a tangible, and it will then return
|
||||
// nullptr. The quiet version will just return nullptr.
|
||||
//
|
||||
static UlxTangible *GetActorTangibleQuiet(AActor *actor);
|
||||
static UlxTangible *GetActorTangibleOrLog(AActor *actor);
|
||||
|
||||
|
||||
private:
|
||||
// Set the actor's blueprint, and recreate the actor if necessary.
|
||||
@@ -143,8 +149,11 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static void SetTangiblePlane(AActor* target, const FString& plane);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
UFUNCTION(BlueprintPure, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static bool IsCurrentPlayer(AActor *target);
|
||||
|
||||
UFUNCTION(BlueprintPure, Meta = (DefaultToSelf = "target"), Category = "Luprex|Tangible")
|
||||
static bool IsLuprexTangible(AActor *target);
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user