Regularized unit testing framework.
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@@ -98,9 +98,22 @@
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// So therefore, we have to provide a separate "safe" space for global data
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// structures. That is provided elsewhere, in the module "globaldb".
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//
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//
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// UNITTESTS
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//
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// We reserve the lua class name 'unittests' for storing unit tests. Any
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// function placed into this class is considered a unit test. We don't
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// separate unit tests from the rest of the code - they're compiled right
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// into the main binary.
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//
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// Unit tests can be either lua functions, or Lua-registered C functions.
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// Unit tests are executed by calling 'source_run_unittests'.
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//
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// Each unit test is run in a protected 'pcall' environment. Any errors
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// are printed out to console. (At least for now).
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//
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////////////////////////////////////////////////////////////
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#ifndef SOURCE_HPP
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#define SOURCE_HPP
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@@ -138,9 +151,19 @@ int source_update(lua_State *L);
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//
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// Rebuild the lua environment: clear it out, then reinstall all the
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// functions that should be there. See above for more information.
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// If an error exists in any of the source files, or when loading any
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// of the closures, the error is (currently) printed. We'll come up
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// with better error handling later.
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//
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int source_rebuild(lua_State *L);
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// source_run_unittests
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//
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// Run all the unit tests. Print any errors to console. Pushes zero
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// onto the lua stack if there are no errors, or one if there are.
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//
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int source_run_unittests(lua_State *L);
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#endif // SOURCE_HPP
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