Finished implementing the ReadLuaValues K2Node
This commit is contained in:
@@ -1,4 +1,3 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ReadLuaValues.h"
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@@ -6,58 +5,42 @@
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "BlueprintNodeSpawner.h"
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#include "EdGraphSchema_K2.h"
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#include "GameFramework/Actor.h"
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#include "K2Node_CallFunction.h"
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#include "KismetCompiler.h"
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#include "LuaCall.h"
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#define LOCTEXT_NAMESPACE "LuaCall"
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#define LOCTEXT_NAMESPACE "ReadLuaValues"
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// All argument pins will have internal Names that start with "A:"
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const FName UK2Node_ReadLuaValues::FunctionPinName(TEXT("Lua Function Prototype"));
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const FName UK2Node_ReadLuaValues::PlacePinName(TEXT("Place Tangible"));
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const FName UK2Node_ReadLuaValues::ExtraResultsPinName(TEXT("Extra Results"));
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const FName UK2Node_ReadLuaValues::PrototypePinName(TEXT("Prototype"));
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const FName UK2Node_ReadLuaValues::InputValuesPinName(TEXT("Input Values"));
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const FName UK2Node_ReadLuaValues::RemainingPinName(TEXT("Remaining"));
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const FName UK2Node_ReadLuaValues::ErrorPinName(TEXT("Error"));
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FText UK2Node_ReadLuaValues::GetTooltipText() const
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{
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static FText Tooltip = FText::FromString(FString::Printf(TEXT(
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"Call a Lua function.\n"
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"Read typed values from a Lua Values array.\n"
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"\n"
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"The lua function prototype must be a hardwired string which must look like\n"
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"one of the following:\n"
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"The value prototype must be a hardwired string listing the\n"
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"types and names of the values to read, for example:\n"
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"\n"
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" classname.funcname(int arg1, int arg2)\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2, ...\n"
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" string x, float y, int z\n"
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"\n"
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"You must specify types for the argument and return value pins. The\n"
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"types that you may specify are:\n"
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"If you add '...' at the end, any remaining values will\n"
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"be available through the Remaining output pin.\n"
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"\n"
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"Arguments: %s\n"
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"Return Values: %s\n"
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"\n"
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"The prototype is parsed to determine what lua function to call.\n"
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"The lua call node will automatically add pins for the arguments and\n"
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"return values. If the function has no return values, you can omit those\n"
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"from the proto. If you put an ellipsis at the end of the return values,\n"
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"then any additional return values will be collected into a\n"
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"dynamically typed array of values which you can iterate over later.\n"
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"\n"
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"Optionally, you may use the * wildcard for the classname. In that\n"
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"case, the class of the 'place' tangible will be used.\n"
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"\n"), *UlxLuaCallLibrary::AllKnownArgumentTypes(), *UlxLuaCallLibrary::AllKnownReturnValueTypes()));
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"Supported types: %s\n"),
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*UlxLuaCallLibrary::AllKnownReturnValueTypes()));
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return Tooltip;
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}
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void UK2Node_ReadLuaValues::ReconstructNode()
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{
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// Save the value of the Prototype Pin before it gets reconstructed.
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UEdGraphPin* FunctionPin = FindPin(FunctionPinName);
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if (FunctionPin != nullptr)
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UEdGraphPin* PrototypePin = FindPin(PrototypePinName);
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if (PrototypePin != nullptr)
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{
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LuaFunctionPrototype = FunctionPin->DefaultValue;
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ValuePrototype = PrototypePin->DefaultValue;
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}
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Super::ReconstructNode();
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@@ -68,48 +51,29 @@ void UK2Node_ReadLuaValues::AllocateDefaultPins()
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Pins.Reset();
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Super::AllocateDefaultPins();
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// Parse the lua function prototype.
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// Note that we use the saved value of the function
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// prototype, because the function prototype pin
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// has been deleted at this point.
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FlxParsedProto ParsedProto = FlxParsedProto::ParsePrototype(LuaFunctionPrototype);
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// Parse the value prototype string.
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FlxParsedProto ParsedProto = FlxParsedProto::ParseReturnValuesOnly(ValuePrototype);
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if (!ParsedProto.ErrorMessage.IsEmpty())
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{
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SetErrorMsg(FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage));
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SetErrorMsg(FString::Printf(TEXT("Syntax error in value prototype: %s"), *ParsedProto.ErrorMessage));
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}
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, ErrorPinName);
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if (!IsInvoke())
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, ErrorPinName);
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}
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UEdGraphPin *PrototypePin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, PrototypePinName);
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PrototypePin->DefaultValue = ValuePrototype;
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UEdGraphPin *FunctionPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, FunctionPinName);
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FunctionPin->DefaultValue = LuaFunctionPrototype;
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), InputValuesPinName);
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, AActor::StaticClass(), PlacePinName);
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// Create argument pins.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.Arguments)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'A');
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UFunction *Accessor = UlxLuaCallLibrary::GetArgumentPacker(Pin.Type);
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if (Accessor == nullptr) {
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SetErrorMsg(FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type));
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continue;
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}
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CreatePin(EGPD_Input, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Value"))), PrefixedName);
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}
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// Create return value pins.
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// Create output pins for each value.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.ReturnValues)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'R');
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UFunction *Accessor = UlxLuaCallLibrary::GetReturnValueUnpacker(Pin.Type);
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if (Accessor == nullptr) {
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SetErrorMsg(FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type));
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SetErrorMsg(FString::Printf(TEXT("Unknown value type: %s"), *Pin.Type));
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continue;
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}
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CreatePin(EGPD_Output, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Result"))), PrefixedName);
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@@ -117,21 +81,14 @@ void UK2Node_ReadLuaValues::AllocateDefaultPins()
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if (ParsedProto.ExtraReturnValues)
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), ExtraResultsPinName);
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), RemainingPinName);
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}
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}
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FText UK2Node_ReadLuaValues::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if (IsInvoke())
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{
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return LOCTEXT("LuaInvoke_Title", "Invoke a Lua Function");
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}
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else
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{
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return LOCTEXT("LuaProbe_Title", "Probe a Lua Function");
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}
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return LOCTEXT("ReadLuaValues_Title", "Read Lua Values");
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}
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FText UK2Node_ReadLuaValues::GetPinDisplayName(const UEdGraphPin* Pin) const
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@@ -139,115 +96,72 @@ FText UK2Node_ReadLuaValues::GetPinDisplayName(const UEdGraphPin* Pin) const
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// These pins don't need labels.
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if ((Pin->PinName == UEdGraphSchema_K2::PN_Execute) ||
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(Pin->PinName == UEdGraphSchema_K2::PN_Then) ||
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(Pin->PinName == FunctionPinName))
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(Pin->PinName == PrototypePinName))
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{
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return FText::GetEmpty();
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}
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// Return the pin name, removing A: or R: if present.
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// Return the pin name, removing R: prefix if present.
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return FText::FromName(RemovePrefix(Pin->PinName));
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}
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void UK2Node_ReadLuaValues::PinDefaultValueChanged(UEdGraphPin* Pin)
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{
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if ((Pin->PinName == FunctionPinName) && (Pin->DefaultValue != LuaFunctionPrototype))
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if ((Pin->PinName == PrototypePinName) && (Pin->DefaultValue != ValuePrototype))
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{
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ReconstructNode();
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}
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}
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#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
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void UK2Node_ReadLuaValues::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
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{
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Super::ExpandNode(CompilerContext, SourceGraph);
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// The BeginNode function packs the class name and function name into the call buffer.
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FlxParsedProto ParsedProto = FlxParsedProto::ParsePrototype(LuaFunctionPrototype);
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const UEdGraphSchema_K2* CCSchema = CompilerContext.GetSchema();
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UK2Node_CallFunction* BeginNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallBegin));
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("ClassName")), ParsedProto.ClassName);
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("FunctionName")), ParsedProto.FunctionName);
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UEdGraphPin *ThenPin = BeginNode->GetThenPin();
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// Add Packing operations for all argument pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.Arguments)
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FlxParsedProto ParsedProto = FlxParsedProto::ParseReturnValuesOnly(ValuePrototype);
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UEdGraphPin *InputInputValuesCopyPin = FindPinChecked(InputValuesPinName);
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// Save the cursor so we can restore it on error.
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// SaveCursor returns the UlxLuaValues*, which we use as the
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// intermediate pin for all subsequent nodes.
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UFunction *SaveCursorFunc = UlxLuaValues::StaticClass()->FindFunctionByName(TEXT("SaveCursor"));
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UK2Node_CallFunction *SaveCursorNode = MakeCallFunctionNode(CompilerContext, SourceGraph, SaveCursorFunc);
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CompilerContext.MovePinLinksToIntermediate(*InputInputValuesCopyPin, *SaveCursorNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *SaveCursorNode->GetExecPin());
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UEdGraphPin *InputValuesCopyPin = SaveCursorNode->GetReturnValuePin();
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UEdGraphPin *ThenPin = SaveCursorNode->GetThenPin();
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// The Read functions automatically restore the cursor on failure,
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// so we just need a pin to wire WrongType outputs to.
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UEdGraphPin *ErrorExecPin = FindPinChecked(ErrorPinName);
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// Add Unpacking operations for all output pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'A'));
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UFunction *PackingFunc = UlxLuaCallLibrary::GetArgumentPacker(PinInfo.Type);
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if (PackingFunc == nullptr)
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'R'));
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UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
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if (UnpackingFunc == nullptr)
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All argument pins must have known types"));
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CompilerContext.MessageLog.Error(TEXT("All value pins must have known types."));
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continue;
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}
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UK2Node_CallFunction *PackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, PackingFunc);
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CompilerContext.MovePinLinksToIntermediate(*Pin, *PackNode->FindPinChecked(TEXT("Value")));
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ThenPin = ChainExecPin(ThenPin, PackNode, TEXT("Then"));
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, UnpackingFunc);
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InputValuesCopyPin->MakeLinkTo(UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.CopyPinLinksToIntermediate(*ErrorExecPin, *UnpackNode->FindPinChecked(TEXT("WrongType")));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(TEXT("Result")));
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ThenPin = ChainExecPin(ThenPin, UnpackNode, TEXT("Success"));
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}
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// Add the invoke or probe node.
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UEdGraphPin *ReturnArrayPin = nullptr;
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if (IsInvoke())
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// If there is a Remaining output pin, pass through the LuaValues object.
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// The cursor is already past the consumed values.
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if (ParsedProto.ExtraReturnValues)
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallInvoke));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("Then"));
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}
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else
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallProbe));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *ActionNode->FindPinChecked(TEXT("False")));
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ReturnArrayPin = ActionNode->FindPinChecked(TEXT("ReturnArray"));
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("True"));
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}
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if (IsInvoke())
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{
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// Make sure we didn't have return values for an invoke.
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if ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues))
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{
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CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
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}
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}
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else
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{
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// Add Unpacking operations for all return value pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'R'));
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UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
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if (UnpackingFunc == nullptr)
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
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continue;
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}
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, UnpackingFunc);
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ReturnArrayPin->MakeLinkTo(UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *UnpackNode->FindPinChecked(TEXT("WrongType")));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(TEXT("Result")));
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ThenPin = ChainExecPin(ThenPin, UnpackNode, TEXT("Success"));
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}
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// If there is an extra results pin, hook it up.
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if (ParsedProto.ExtraReturnValues)
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{
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UEdGraphPin *ExtraPin = FindPinChecked(ExtraResultsPinName);
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UFunction *DiscardFunc = UlxLuaValues::StaticClass()->FindFunctionByName(TEXT("DiscardBeforeCursor"));
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UK2Node_CallFunction *DiscardNode = MakeCallFunctionNode(CompilerContext, SourceGraph, DiscardFunc);
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ReturnArrayPin->MakeLinkTo(DiscardNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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ThenPin = ChainExecPin(ThenPin, DiscardNode, TEXT("Then"));
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CompilerContext.MovePinLinksToIntermediate(*ExtraPin, *ReturnArrayPin);
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}
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UEdGraphPin *RemainingPin = FindPinChecked(RemainingPinName);
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CompilerContext.MovePinLinksToIntermediate(*RemainingPin, *InputValuesCopyPin);
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}
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// Link up the Exec pins.
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CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *BeginNode->GetExecPin());
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// Link up the output exec pin.
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CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *ThenPin);
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BreakAllNodeLinks();
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}
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@@ -267,10 +181,10 @@ UK2Node::ERedirectType UK2Node_ReadLuaValues::DoPinsMatchForReconstruction(const
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bool UK2Node_ReadLuaValues::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
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{
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// The function pin cannot be connected.
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if (MyPin->PinName == FunctionPinName)
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// The prototype pin cannot be connected.
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if (MyPin->PinName == PrototypePinName)
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{
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OutReason = LOCTEXT("Error_FunctionPrototypeMustBeHardwired", "Lua function prototype must be a hardwired constant.").ToString();
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OutReason = LOCTEXT("Error_PrototypeMustBeHardwired", "Value prototype must be a hardwired constant.").ToString();
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return true;
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}
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