Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger

This commit is contained in:
2025-08-27 20:57:12 -04:00
parent 9b304985e3
commit 6e358c7eb9
12 changed files with 36 additions and 32 deletions

View File

@@ -48,7 +48,6 @@ public:
ALuprexGameModeBase();
~ALuprexGameModeBase();
virtual void BeginPlay() override;
virtual void Tick(float) override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
// Delete all the state created in BeginPlay. That
@@ -181,6 +180,9 @@ public:
// True if 'BeginPlay' has been successfully completed.
bool Playing;
// This is always true unless you use the debugger to set it to false.
bool TickEnabled;
// Current Player ID
int64 PlayerId;