Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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@@ -48,7 +48,6 @@ public:
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ALuprexGameModeBase();
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~ALuprexGameModeBase();
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virtual void BeginPlay() override;
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virtual void Tick(float) override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
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// Delete all the state created in BeginPlay. That
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@@ -181,6 +180,9 @@ public:
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// True if 'BeginPlay' has been successfully completed.
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bool Playing;
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// This is always true unless you use the debugger to set it to false.
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bool TickEnabled;
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// Current Player ID
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int64 PlayerId;
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