Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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@@ -26,8 +26,8 @@ void FTriggeredTask::Startup(FRunnable *client) {
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FScopeLock lock(&Mutex);
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if (Thread == nullptr) {
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Client = client;
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CallEvent = FPlatformProcess::GetSynchEventFromPool(true);
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ReturnEvent = FPlatformProcess::GetSynchEventFromPool(false);
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CallEvent = FPlatformProcess::GetSynchEventFromPool(false);
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ReturnEvent = FPlatformProcess::GetSynchEventFromPool(true);
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ReturnEvent->Trigger();
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Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
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}
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