diff transmission code tested!!!
This commit is contained in:
@@ -19,10 +19,12 @@ CPP_FILES=\
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cpp/animqueue.cpp\
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cpp/streambuffer.cpp\
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cpp/source.cpp\
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cpp/world.cpp\
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cpp/world-core.cpp\
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cpp/world-accessor.cpp\
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cpp/world-difftab.cpp\
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cpp/world-diffxmit.cpp\
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cpp/world-pairtab.cpp\
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cpp/world-testing.cpp\
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cpp/textgame.cpp\
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cpp/main.cpp
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@@ -362,6 +362,15 @@ void AnimQueue::full_clear_and_set_limit(int n) {
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size_limit_ = n;
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version_number_ = version_autoinc_ ? 1 : 0;
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}
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void AnimQueue::clear(const std::string &plane) {
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steps_.clear();
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steps_.emplace_back();
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steps_.front().set_plane(plane);
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steps_.front().keep_state_only();
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mutated();
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}
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void AnimQueue::set_limit(int n) {
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assert(n >= 1);
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size_limit_ = n;
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@@ -181,6 +181,9 @@ public:
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// Mutator to create a new step.
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void add(int64_t id, const AnimStep &step);
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// Clear and set the plane.
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void clear(const std::string &plane);
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// Serialize or deserialize to a StreamBuffer
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//
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// Caution: version numbers are not stored. On deserialize,
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@@ -90,7 +90,7 @@ LuaDefine(tangible_build, "c") {
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// TODO: generate error if there's extra crap in the config table.
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_make(L, 0, true);
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Tangible *tan = w->tangible_make(L, 0, "nowhere", true);
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lua_replace(L, database.index());
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// Update the class of the new tangible.
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539
luprex/core/cpp/world-core.cpp
Normal file
539
luprex/core/cpp/world-core.cpp
Normal file
@@ -0,0 +1,539 @@
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#include "world.hpp"
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#include "idalloc.hpp"
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#include "animqueue.hpp"
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#include "gui.hpp"
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#include "traceback.hpp"
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#include <iostream>
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void World::store_global_pointer(lua_State *L, World *v) {
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lua_pushstring(L, "world");
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lua_pushlightuserdata(L, v);
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lua_rawset(L, LUA_REGISTRYINDEX);
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}
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World *World::fetch_global_pointer(lua_State *L) {
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lua_pushstring(L, "world");
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lua_rawget(L, LUA_REGISTRYINDEX);
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World *result = (World *)lua_touserdata(L, -1);
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if (result == nullptr) {
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luaL_error(L, "No world pointer stored.");
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}
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lua_pop(L, 1);
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return result;
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}
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World::~World() {
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}
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World::World(util::WorldType wt) {
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// Master world model by default.
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world_type_ = wt;
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// Initialize the ID allocator in master mode.
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if (wt == util::WORLD_TYPE_MASTER || wt == util::WORLD_TYPE_STANDALONE) {
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id_global_pool_.init_master();
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} else {
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id_global_pool_.init_synch();
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}
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// Prepare to manipulate the lua state.
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LuaVar world, globtab;
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LuaStack LS(state(), world, globtab);
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// Put the world pointer into the lua registry.
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World::store_global_pointer(state(), this);
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// Clear the global GUI pointer.
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Gui::store_global_pointer(state(), nullptr);
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// Set the tabletype of the registry.
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LS.settabletype(LuaRegistry, LUA_TT_REGISTRY);
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// Set the tabletype of the global environment.
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LS.getglobaltable(globtab);
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LS.settabletype(globtab, LUA_TT_GLOBALENV);
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// Create the tangibles table in the registry.
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LS.rawset(LuaRegistry, "tangibles", LuaNewTable);
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// Create the globaldb in the registry.
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LS.rawset(LuaRegistry, "globaldb", LuaNewTable);
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// Initialize the SourceDB. At this stage, the sourcedb is
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// empty, so it's just populating the lua builtins.
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source_db_.init(state());
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source_db_.rebuild();
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LS.result();
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assert (stack_is_clear());
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}
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Tangible::Tangible(World *w, int64_t id) : world_(w), anim_queue_(w->world_type_), id_player_pool_(&w->id_global_pool_) {
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plane_item_.set_id(id);
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plane_item_.track(&w->plane_map_);
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}
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void Tangible::update_plane_item() {
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const AnimStep &aqback = anim_queue_.back();
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plane_item_.set_pos(aqback.plane(), aqback.xyz().x, aqback.xyz().y, aqback.xyz().z);
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}
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void Tangible::serialize(StreamBuffer *sb) {
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anim_queue_.serialize(sb);
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id_player_pool_.serialize(sb);
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}
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void Tangible::deserialize(StreamBuffer *sb) {
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anim_queue_.deserialize(sb);
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id_player_pool_.deserialize(sb);
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update_plane_item();
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}
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Tangible *World::tangible_get(int64_t id) {
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return nullptr;
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} else {
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return iter->second.get();
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}
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}
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const Tangible *World::tangible_get(int64_t id) const {
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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return nullptr;
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} else {
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return iter->second.get();
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}
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}
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World::TanVector World::tangible_get_all(const IdVector &ids) const {
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TanVector result(ids.size());
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for (int i = 0; i < int(ids.size()); i++) {
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result[i] = tangible_get(ids[i]);
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}
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return result;
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}
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Tangible *World::tangible_get(const LuaStack &LS, LuaSlot tab) {
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int64_t id = tangible_id(LS, tab);
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if (id == 0) {
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luaL_error(LS.state(), "parameter is not a tangible");
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}
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Tangible *result = tangible_get(id);
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if (result == nullptr) {
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luaL_error(LS.state(), "parameter is not a tangible");
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}
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return result;
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}
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int64_t World::tangible_id(const LuaStack &LS, LuaSlot tab) {
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int64_t id = 0;
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if (LS.istable(tab) && LS.gettabletype(tab) == LUA_TT_TANGIBLE) {
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lua_State *L = LS.state();
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if (lua_getmetatable(L, tab.index())) {
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lua_pushstring(L, "id");
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lua_rawget(L, -2);
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if (lua_type(L, -1) == LUA_TNUMBER) {
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id = lua_tointeger(L, -1);
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}
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lua_pop(L, 2);
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}
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}
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return id;
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}
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Tangible *World::tangible_make(lua_State *L, int64_t id, const std::string &plane, bool pushdb) {
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// Get a state if we don't already have one.
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if (L == nullptr) {
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L = state();
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assert(!pushdb);
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}
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LuaVar tangibles, metatab;
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LuaRet database;
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LuaStack LS(L, tangibles, database, metatab);
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// Allocate an ID if we don't already have one.
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if (id == 0) id = id_global_pool_.alloc_id_for_thread(L);
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// Create the C++ part of the structure.
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std::unique_ptr<Tangible> &t = tangibles_[id];
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assert (t == nullptr);
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t.reset(new Tangible(this, id));
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// Set up initial animation state.
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t->anim_queue_.clear(plane);
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t->update_plane_item();
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// Create the tangible's database and metatable.
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LS.set(database, LuaNewTable);
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LS.set(metatab, LuaNewTable);
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LS.setmetatable(database, metatab);
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// Mark the tangible using the tabletype field.
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LS.settabletype(database, LUA_TT_TANGIBLE);
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LS.settabletype(metatab, LUA_TT_TANGIBLEMETA);
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// Store the database into the tangibles table.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawset(tangibles, id, database);
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// Populate the database and metatable with initial stuff.
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LS.rawset(database, "inventory", LuaNewTable);
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LS.rawset(metatab, "id", id);
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LS.rawset(metatab, "threads", LuaNewTable);
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// LS.rawset(metatab, "__metatable", LuaNil);
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LS.result();
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if (!pushdb) lua_pop(L, 1);
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return t.get();
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}
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void World::tangible_delete(int64_t id) {
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lua_State *L = state();
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LuaVar tangibles, database;
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LuaStack LS(L, tangibles, database);
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// Fetch the C++ side of the tangible.
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auto iter = tangibles_.find(id);
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if (iter == tangibles_.end()) {
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LS.result();
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return; // Nothing to delete.
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}
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// Fetch the lua side of the tangible.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(database, tangibles, id);
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assert(LS.istable(database));
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// Clear out the database.
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LS.clearmetatable(database);
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LS.cleartable(database);
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LS.settabletype(database, LUA_TT_DEADTANGIBLE);
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// Remove the lua portion from the tangibles table.
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LS.rawset(tangibles, id, LuaNil);
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// Remove the C++ portion from the tangibles table.
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tangibles_.erase(iter);
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LS.result();
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}
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util::IdVector World::get_near_unsorted(int64_t player_id, float radius, bool exclude_nowhere) const {
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const Tangible *player = tangible_get(player_id);
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if (player == nullptr) {
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return IdVector();
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}
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// Find out where's the center of the world.
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const AnimStep &aqback = player->anim_queue_.back();
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if (exclude_nowhere && (aqback.plane() == "nowhere")) {
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return IdVector();
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}
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return plane_map_.scan_radius(aqback.plane(), aqback.xyz().x, aqback.xyz().y, radius, player_id);
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}
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util::IdVector World::get_near(int64_t player_id, float radius, bool exclude_nowhere) const {
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util::IdVector v = get_near_unsorted(player_id, radius, exclude_nowhere);
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std::sort(v.begin(), v.end());
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return v;
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}
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World::Redirects World::fetch_redirects() {
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World::Redirects result = std::move(redirects_);
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redirects_.clear();
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return std::move(result);
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}
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int64_t World::create_login_actor() {
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Tangible *tan = tangible_make(state(), 0, "nowhere", true);
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LuaArg database;
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LuaVar classtab, mt;
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LuaStack LS(state(), database, classtab, mt);
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LS.makeclass(classtab, "login");
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LS.getmetatable(mt, database);
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LS.rawset(mt, "__index", classtab);
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LS.result();
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tan->configure_id_pool_for_actor();
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assert(stack_is_clear());
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return tan->id();
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}
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void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
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assert(stack_is_clear());
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gui->clear();
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lua_State *L = state();
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LuaVar actor, place, ugui, func, tangibles, mt, index;
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LuaStack LS(L, actor, place, ugui, func, tangibles, mt, index);
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// Get the actor and place.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(actor, tangibles, actor_id);
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LS.rawget(place, tangibles, place_id);
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if (!LS.istable(actor) || !LS.istable(place)) {
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LS.result();
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return;
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}
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// Get the interface closure.
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LS.getmetatable(mt, place);
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if (!LS.istable(mt)) {
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LS.result();
|
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return;
|
||||
}
|
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LS.rawget(index, mt, "__index");
|
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if (!LS.istable(index)) {
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LS.result();
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return;
|
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}
|
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LS.rawget(func, index, "interface");
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if (!LS.isfunction(func)) {
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LS.result();
|
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return;
|
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}
|
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|
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// Call the interface function.
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lua_pushvalue(L, func.index());
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lua_pushvalue(L, actor.index());
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lua_pushvalue(L, place.index());
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Gui::store_global_pointer(L, gui);
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int status = traceback_pcall(L, 2, 0);
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Gui::store_global_pointer(L, nullptr);
|
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if (status != 0) {
|
||||
gui->clear();
|
||||
std::cerr << lua_tostring(L, -1);
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
|
||||
// And we're done.
|
||||
LS.result();
|
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assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::invoke(const Invocation &inv) {
|
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switch (inv.kind()) {
|
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case Invocation::KIND_PLAN:
|
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invoke_plan(inv.actor(), inv.place(), inv.action(), inv.data());
|
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break;
|
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default:
|
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// Do nothing. Standard behavior for any invalid command is to
|
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// simply do nothing at all. Perhaps eventually we may add a flag
|
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// to the world model to indicate that we've detected an invalid
|
||||
// command, to allow us to close the connection to a client that
|
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// is misbehaving.
|
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break;
|
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}
|
||||
}
|
||||
|
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void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata) {
|
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assert(stack_is_clear());
|
||||
|
||||
// Validate that the action is legal.
|
||||
Gui validation_gui;
|
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update_gui(actor_id, place_id, &validation_gui);
|
||||
if (!validation_gui.has_action(action)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the actor and place. Make sure both exist.
|
||||
Tangible *tactor = tangible_get(actor_id);
|
||||
Tangible *tplace = tangible_get(place_id);
|
||||
if ((tactor == nullptr) || (tplace == nullptr)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get an ID batch for the thread, and take one for the thread itself.
|
||||
int64_t id_batch = tactor->id_player_pool_.get_batch();
|
||||
int64_t tid = id_batch++;
|
||||
|
||||
// Set up for Lua manipulation.
|
||||
lua_State *L = state();
|
||||
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata;
|
||||
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata);
|
||||
|
||||
// Get the actor and place.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(actor, tangibles, actor_id);
|
||||
LS.rawget(place, tangibles, place_id);
|
||||
if (!LS.istable(actor) || !LS.istable(place)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the action closure.
|
||||
LS.getmetatable(mt, place);
|
||||
if (!LS.istable(mt)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawget(index, mt, "__index");
|
||||
if (!LS.istable(index)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawget(actions, index, "action");
|
||||
if (!LS.istable(actions)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawget(func, actions, action);
|
||||
if (!LS.isfunction(func)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
|
||||
// Convert the InvocationData into a lua table.
|
||||
LS.newtable(invdata);
|
||||
for (const auto &p : idata) {
|
||||
LS.rawset(invdata, p.first, p.second);
|
||||
}
|
||||
|
||||
// Create a new thread, set up function and parameters.
|
||||
lua_State *CO = LS.newthread(thread);
|
||||
lua_pushvalue(L, func.index());
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
lua_pushvalue(L, invdata.index());
|
||||
lua_xmove(L, CO, 4);
|
||||
|
||||
// Store the thread into place's thread table.
|
||||
LS.rawget(threads, mt, "threads");
|
||||
if (!LS.istable(threads)) {
|
||||
LS.result();
|
||||
return;
|
||||
}
|
||||
LS.rawset(threads, tid, thread);
|
||||
LS.result();
|
||||
|
||||
// Push the thread's ID into the runnable thread queue,
|
||||
// then run the thread queue.
|
||||
thread_sched_.add(0, tid, place_id);
|
||||
run_scheduled_threads(0);
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::run_scheduled_threads(int64_t clk) {
|
||||
assert(stack_is_clear());
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, place, mt, threads, thread;
|
||||
LuaStack LS(L, tangibles, place, mt, threads, thread);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
|
||||
while (thread_sched_.ready(clk)) {
|
||||
SchedEntry sched = thread_sched_.pop();
|
||||
LS.rawget(place, tangibles, sched.place_id());
|
||||
if (!LS.istable(place)) {
|
||||
continue;
|
||||
}
|
||||
LS.getmetatable(mt, place);
|
||||
if (!LS.istable(mt)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(threads, mt, "threads");
|
||||
if (!LS.istable(threads)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(thread, threads, sched.thread_id());
|
||||
if (!LS.isthread(thread)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Resume the coroutine.
|
||||
lua_State *CO = LS.ckthread(thread);
|
||||
int top = lua_gettop(CO);
|
||||
int status = lua_resume(CO, nullptr, (top > 0) ? (top - 1) : 0);
|
||||
|
||||
// Three possible outcomes: finished, yielded, or errored.
|
||||
if (status == LUA_YIELD) {
|
||||
// When the wait statement yields, it yields the desired timestamp.
|
||||
if ((lua_gettop(CO) != 1) || (!lua_isnumber(CO, 1))) {
|
||||
std::cerr << "Thread yielded incorrectly. Killing it." << std::endl;
|
||||
LS.rawset(threads, sched.thread_id(), LuaNil);
|
||||
} else {
|
||||
lua_Number delay = lua_tonumber(CO, 1);
|
||||
lua_settop(CO, 0);
|
||||
std::cerr << "Thread wait = " << delay << std::endl;
|
||||
thread_sched_.add(sched.clock() + int64_t(delay), sched.thread_id(), sched.place_id());
|
||||
std::cerr << "Added to schedule." << std::endl;
|
||||
}
|
||||
} else if (status == LUA_OK) {
|
||||
// Successfully ran to completion. Remove from thread table.
|
||||
std::cerr << "Thread ran to completion." << std::endl;
|
||||
LS.rawset(threads, sched.thread_id(), LuaNil);
|
||||
} else {
|
||||
// Generated an error. Add a traceback, print, and kill the coroutine.
|
||||
traceback_coroutine(CO);
|
||||
std::cerr << lua_tostring(CO, -1);
|
||||
LS.rawset(threads, sched.thread_id(), LuaNil);
|
||||
}
|
||||
}
|
||||
LS.result();
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::serialize(StreamBuffer *sb) {
|
||||
assert(stack_is_clear());
|
||||
assert(redirects_.empty());
|
||||
// int64_t wc0 = sb->total_writes();
|
||||
lua_snap_.serialize(sb);
|
||||
id_global_pool_.serialize(sb);
|
||||
thread_sched_.serialize(sb);
|
||||
sb->write_uint32(tangibles_.size());
|
||||
for (const auto &p : tangibles_) {
|
||||
sb->write_int64(p.first);
|
||||
p.second->serialize(sb);
|
||||
}
|
||||
// int64_t wc1 = sb->total_writes();
|
||||
// std::cerr << "World serialized to " << wc1-wc0 << " bytes." << std::endl;
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::deserialize(StreamBuffer *sb) {
|
||||
assert(stack_is_clear());
|
||||
redirects_.clear();
|
||||
lua_snap_.deserialize(sb);
|
||||
id_global_pool_.deserialize(sb);
|
||||
thread_sched_.deserialize(sb);
|
||||
// Mark all tangibles for deletion by setting ID to zero.
|
||||
for (const auto &p : tangibles_) {
|
||||
p.second->plane_item_.set_id(0);
|
||||
}
|
||||
// Deserialize tangibles.
|
||||
size_t ntan = sb->read_uint32();
|
||||
for (size_t i = 0; i < ntan; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
std::unique_ptr<Tangible> &t = tangibles_[id];
|
||||
if (t == nullptr) {
|
||||
t.reset(new Tangible(this, id));
|
||||
} else {
|
||||
t->plane_item_.set_id(id);
|
||||
}
|
||||
t->deserialize(sb);
|
||||
}
|
||||
// Delete tangibles that didn't get deserialized.
|
||||
for (auto iter = tangibles_.begin(); iter != tangibles_.end(); ) {
|
||||
if (iter->second->plane_item_.id() == 0) {
|
||||
tangibles_.erase(iter++);
|
||||
} else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::snapshot() {
|
||||
snapshot_.clear();
|
||||
serialize(&snapshot_);
|
||||
}
|
||||
|
||||
void World::rollback() {
|
||||
assert(!snapshot_.at_eof());
|
||||
deserialize(&snapshot_);
|
||||
}
|
||||
|
||||
@@ -272,7 +272,7 @@ static void set_transmitted_value(LuaStack &LS, LuaSlot tangibles, LuaSlot ntmap
|
||||
LS.rawgeti(target, tangibles, id);
|
||||
if (LS.isnil(target)) {
|
||||
World *w = World::fetch_global_pointer(LS.state());
|
||||
w->tangible_make(LS.state(), id, true);
|
||||
w->tangible_make(LS.state(), id, "nowhere", true);
|
||||
lua_replace(LS.state(), target.index());
|
||||
}
|
||||
return;
|
||||
@@ -306,6 +306,25 @@ static void patch_table(LuaStack &LS0, LuaSlot tangibles, LuaSlot ntmap, LuaSlot
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::patch_numbered_tables(StreamBuffer *sb) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, ntmap, tab;
|
||||
LuaStack LS(L, tangibles, ntmap, tab);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(ntmap, LuaRegistry, "ntmap");
|
||||
assert(LS.istable(tangibles));
|
||||
assert(LS.istable(ntmap));
|
||||
|
||||
int nmodified = sb->read_int32();
|
||||
for (int i = 0; i < nmodified; i++) {
|
||||
int index = sb->read_int32();
|
||||
LS.rawgeti(tab, ntmap, index);
|
||||
assert(LS.istable(tab));
|
||||
patch_table(LS, tangibles, ntmap, tab, sb);
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::diff_numbered_tables(lua_State *master, StreamBuffer *sb) {
|
||||
lua_State *synch = state();
|
||||
LuaVar sntmap, mntmap, stnmap, mtnmap, stab, mtab;
|
||||
@@ -345,6 +364,24 @@ void World::diff_numbered_tables(lua_State *master, StreamBuffer *sb) {
|
||||
MLS.result();
|
||||
}
|
||||
|
||||
void World::patch_tangible_databases(StreamBuffer *sb) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, ntmap, tab;
|
||||
LuaStack LS(L, tangibles, ntmap, tab);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(ntmap, LuaRegistry, "ntmap");
|
||||
assert(LS.istable(tangibles));
|
||||
assert(LS.istable(ntmap));
|
||||
|
||||
int nmodified = sb->read_int32();
|
||||
for (int i = 0; i < nmodified; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
LS.rawgeti(tab, tangibles, id);
|
||||
assert(LS.istable(tab));
|
||||
patch_table(LS, tangibles, ntmap, tab, sb);
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb) {
|
||||
lua_State *synch = state();
|
||||
@@ -379,44 +416,6 @@ void World::diff_tangible_databases(const IdVector &basis, lua_State *master, St
|
||||
MLS.result();
|
||||
}
|
||||
|
||||
void World::patch_numbered_tables(StreamBuffer *sb) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, ntmap, tab;
|
||||
LuaStack LS(L, tangibles, ntmap, tab);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(ntmap, LuaRegistry, "ntmap");
|
||||
assert(LS.istable(tangibles));
|
||||
assert(LS.istable(ntmap));
|
||||
|
||||
int nmodified = sb->read_int32();
|
||||
for (int i = 0; i < nmodified; i++) {
|
||||
int index = sb->read_int32();
|
||||
LS.rawgeti(tab, ntmap, index);
|
||||
assert(LS.istable(tab));
|
||||
patch_table(LS, tangibles, ntmap, tab, sb);
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::patch_tangible_databases(StreamBuffer *sb) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, ntmap, tab;
|
||||
LuaStack LS(L, tangibles, ntmap, tab);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(ntmap, LuaRegistry, "ntmap");
|
||||
assert(LS.istable(tangibles));
|
||||
assert(LS.istable(ntmap));
|
||||
|
||||
int nmodified = sb->read_int32();
|
||||
for (int i = 0; i < nmodified; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
LS.rawgeti(tab, tangibles, id);
|
||||
assert(LS.istable(tab));
|
||||
patch_table(LS, tangibles, ntmap, tab, sb);
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
LuaDefine(table_diffcompare, "c") {
|
||||
LuaArg mtnmap, mtab, mstnmap, mstab, stnmap, stab;
|
||||
LuaRet dbgstring;
|
||||
|
||||
278
luprex/core/cpp/world-diffxmit.cpp
Normal file
278
luprex/core/cpp/world-diffxmit.cpp
Normal file
@@ -0,0 +1,278 @@
|
||||
#include "world.hpp"
|
||||
|
||||
util::IdVector World::get_visible_union(int64_t actor_id, World *master) {
|
||||
return util::sort_union_id_vectors(
|
||||
master->get_near_unsorted(actor_id, RadiusVisibility, true),
|
||||
get_near_unsorted(actor_id, RadiusVisibility, true));
|
||||
}
|
||||
|
||||
int64_t World::patch_actor(StreamBuffer *sb) {
|
||||
int64_t actor_id = sb->read_int64();
|
||||
Tangible *s_actor = tangible_get(actor_id);
|
||||
if (s_actor == nullptr) {
|
||||
s_actor = tangible_make(nullptr, actor_id, "", false);
|
||||
s_actor->id_player_pool_.deserialize(sb);
|
||||
s_actor->anim_queue_.deserialize(sb);
|
||||
} else {
|
||||
s_actor->id_player_pool_.patch(sb);
|
||||
s_actor->anim_queue_.patch(sb);
|
||||
}
|
||||
s_actor->update_plane_item();
|
||||
return actor_id;
|
||||
}
|
||||
|
||||
void World::diff_actor(int64_t actor_id, World *master, StreamBuffer *xsb) {
|
||||
StreamBuffer tsb;
|
||||
|
||||
// Get the actor in both models. s_actor may be nil.
|
||||
const Tangible *s_actor = tangible_get(actor_id);
|
||||
const Tangible *m_actor = master->tangible_get(actor_id);
|
||||
assert(m_actor != nullptr);
|
||||
|
||||
// Calculate diffs.
|
||||
tsb.write_int64(actor_id);
|
||||
if (s_actor == nullptr) {
|
||||
m_actor->id_player_pool_.serialize(&tsb);
|
||||
m_actor->anim_queue_.serialize(&tsb);
|
||||
} else {
|
||||
s_actor->id_player_pool_.diff(m_actor->id_player_pool_, &tsb);
|
||||
s_actor->anim_queue_.diff(m_actor->anim_queue_, &tsb);
|
||||
}
|
||||
|
||||
// Forward to client, and apply to server-synchronous.
|
||||
tsb.copy_into(xsb);
|
||||
patch_actor(&tsb);
|
||||
assert(tsb.at_eof());
|
||||
}
|
||||
|
||||
void World::patch_visible(StreamBuffer *sb) {
|
||||
// Receive create messages.
|
||||
int count = sb->read_int32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
Tangible *t = tangible_make(state(), id, "", false);
|
||||
t->anim_queue_.deserialize(sb);
|
||||
t->update_plane_item();
|
||||
}
|
||||
|
||||
// Receive delete messages
|
||||
count = sb->read_int32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
tangible_delete(id);
|
||||
}
|
||||
|
||||
// Receive update messages
|
||||
count = sb->read_int32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
Tangible *t = tangible_get(id);
|
||||
assert(t != nullptr);
|
||||
t->anim_queue_.patch(sb);
|
||||
}
|
||||
}
|
||||
|
||||
void World::diff_visible(const util::IdVector &visible, World *master, StreamBuffer *xsb) {
|
||||
StreamBuffer tsb;
|
||||
|
||||
// Get the specified tangibles in both models.
|
||||
// Some tangibles may be missing in the master, some may be missing in the sync.
|
||||
TanVector mvis = master->tangible_get_all(visible);
|
||||
TanVector svis = tangible_get_all(visible);
|
||||
assert(mvis.size() == svis.size());
|
||||
|
||||
// For each tangible that exists in the master, but not
|
||||
// in the synchronous model, send a create message.
|
||||
tsb.write_int32(0);
|
||||
int count_pos = tsb.total_writes();
|
||||
int count = 0;
|
||||
for (int i = 0; i < int(svis.size()); i++) {
|
||||
const Tangible *mt = mvis[i];
|
||||
const Tangible *st = svis[i];
|
||||
if ((st == nullptr) && (mt != nullptr)) {
|
||||
count += 1;
|
||||
tsb.write_int64(mt->id());
|
||||
mt->anim_queue_.serialize(&tsb);
|
||||
}
|
||||
}
|
||||
tsb.overwrite_int32(count_pos, count);
|
||||
|
||||
// For each tangible present in the synchronous model that doesn't
|
||||
// exist in the master model, send command to delete it.
|
||||
tsb.write_int32(0);
|
||||
count_pos = tsb.total_writes();
|
||||
count = 0;
|
||||
for (int i = 0; i < int(svis.size()); i++) {
|
||||
const Tangible *mt = mvis[i];
|
||||
const Tangible *st = svis[i];
|
||||
if ((mt == nullptr) && (st != nullptr)) {
|
||||
count += 1;
|
||||
tsb.write_int64(st->id());
|
||||
}
|
||||
}
|
||||
tsb.overwrite_int32(count_pos, count);
|
||||
|
||||
// For each tangible present in both models, compare
|
||||
// the animation queues.
|
||||
tsb.write_int32(0);
|
||||
count_pos = tsb.total_writes();
|
||||
count = 0;
|
||||
for (int i = 0; i < int(svis.size()); i++) {
|
||||
const Tangible *mt = mvis[i];
|
||||
const Tangible *st = svis[i];
|
||||
if ((mt != nullptr) && (st != nullptr)) {
|
||||
if (st->anim_queue_.need_patch(mt->anim_queue_)) {
|
||||
count++;
|
||||
tsb.write_int64(st->id());
|
||||
st->anim_queue_.diff(mt->anim_queue_, &tsb);
|
||||
}
|
||||
}
|
||||
}
|
||||
tsb.overwrite_int32(count_pos, count);
|
||||
|
||||
// Forward to client, and apply to server-synchronous.
|
||||
tsb.copy_into(xsb);
|
||||
patch_visible(&tsb);
|
||||
assert(tsb.at_eof());
|
||||
|
||||
// Copy the version number from master animqueue to synch animqueue.
|
||||
for (int i = 0; i < int(mvis.size()); i++) {
|
||||
const Tangible *m_tan = mvis[i];
|
||||
if (m_tan != nullptr) {
|
||||
Tangible *s_tan = const_cast<Tangible *>(svis[i]);
|
||||
if (s_tan == nullptr) {
|
||||
s_tan = tangible_get(m_tan->id());
|
||||
assert(s_tan != nullptr);
|
||||
}
|
||||
s_tan->anim_queue_.update_version(m_tan->anim_queue_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::patch_luatabs(StreamBuffer *sb) {
|
||||
int64_t actor_id = sb->read_int64();
|
||||
util::HashValue closehash = sb->read_hashvalue();
|
||||
int ncreate = sb->read_int32();
|
||||
util::IdVector closetans = get_near(actor_id, RadiusClose, true);
|
||||
assert(closehash == util::hash_id_vector(closetans));
|
||||
number_lua_tables(closetans);
|
||||
create_new_tables(ncreate);
|
||||
patch_tangible_databases(sb);
|
||||
patch_numbered_tables(sb);
|
||||
unnumber_lua_tables();
|
||||
}
|
||||
|
||||
void World::diff_luatabs(int64_t actor_id, World *master, StreamBuffer *xsb) {
|
||||
StreamBuffer tsb;
|
||||
|
||||
// Calculate the set of close tangibles.
|
||||
util::IdVector closetans = master->get_near(actor_id, RadiusClose, true);
|
||||
assert(get_near(actor_id, RadiusClose, true) == closetans);
|
||||
util::HashValue closehash = util::hash_id_vector(closetans);
|
||||
|
||||
// Number and pair tables in the synchronous and master model.
|
||||
number_lua_tables(closetans);
|
||||
pair_lua_tables(closetans, master->state());
|
||||
int ncreate = number_remaining_tables(closetans, master->state());
|
||||
create_new_tables(ncreate);
|
||||
|
||||
// Difference transmit.
|
||||
tsb.write_int64(actor_id);
|
||||
tsb.write_hashvalue(closehash);
|
||||
tsb.write_int32(ncreate);
|
||||
diff_tangible_databases(closetans, master->state(), &tsb);
|
||||
diff_numbered_tables(master->state(), &tsb);
|
||||
|
||||
// Forward to client, and apply to server-synchronous.
|
||||
tsb.copy_into(xsb);
|
||||
assert(tsb.read_int64() == actor_id);
|
||||
assert(tsb.read_hashvalue() == closehash);
|
||||
assert(tsb.read_int32() == ncreate);
|
||||
patch_tangible_databases(&tsb);
|
||||
patch_numbered_tables(&tsb);
|
||||
unnumber_lua_tables();
|
||||
assert(tsb.at_eof());
|
||||
|
||||
// Unnumber tables in both models.
|
||||
unnumber_lua_tables();
|
||||
master->unnumber_lua_tables();
|
||||
}
|
||||
|
||||
void World::patch_tanclass(StreamBuffer *sb) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, tab, meta, sclass;
|
||||
LuaStack LS(L, tangibles, tab, meta, sclass);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
|
||||
int nmodified = sb->read_int32();
|
||||
for (int i = 0; i < nmodified; i++) {
|
||||
int64_t id = sb->read_int64();
|
||||
LS.rawgeti(tab, tangibles, id);
|
||||
assert(LS.istable(tab));
|
||||
LS.getmetatable(meta, tab);
|
||||
std::string name = sb->read_string();
|
||||
if (name == "") {
|
||||
LS.rawset(meta, "__index", LuaNil);
|
||||
} else {
|
||||
LS.makeclass(sclass, name);
|
||||
LS.rawset(meta, "__index", sclass);
|
||||
}
|
||||
}
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::diff_tanclass(int64_t actor_id, World *master, StreamBuffer *xsb) {
|
||||
StreamBuffer tsb;
|
||||
|
||||
LuaVar stangibles, mtangibles, stab, mtab, smeta, mmeta, sclass, mclass;
|
||||
LuaStack SLS(state(), stangibles, stab, smeta, sclass);
|
||||
LuaStack MLS(master->state(), mtangibles, mtab, mmeta, mclass);
|
||||
SLS.rawget(stangibles, LuaRegistry, "tangibles");
|
||||
MLS.rawget(mtangibles, LuaRegistry, "tangibles");
|
||||
|
||||
// Calculate the set of close tangibles.
|
||||
// TODO: we've already calculated this in an earlier function. This is wasteful.
|
||||
util::IdVector closetans = master->get_near(actor_id, RadiusClose, true);
|
||||
|
||||
tsb.write_int32(0);
|
||||
int write_count_after = tsb.total_writes();
|
||||
int nmodified = 0;
|
||||
for (int64_t id : closetans) {
|
||||
MLS.rawgeti(mtab, mtangibles, id);
|
||||
SLS.rawgeti(stab, stangibles, id);
|
||||
MLS.getmetatable(mmeta, mtab);
|
||||
SLS.getmetatable(smeta, stab);
|
||||
MLS.rawget(mclass, mmeta, "__index");
|
||||
SLS.rawget(sclass, smeta, "__index");
|
||||
std::string mname = MLS.classname(mclass);
|
||||
std::string sname = SLS.classname(sclass);
|
||||
if (mname != sname) {
|
||||
tsb.write_int64(id);
|
||||
tsb.write_string(mname);
|
||||
nmodified += 1;
|
||||
}
|
||||
}
|
||||
tsb.overwrite_int32(write_count_after, nmodified);
|
||||
SLS.result();
|
||||
MLS.result();
|
||||
|
||||
// Forward to client, and apply to server-synchronous.
|
||||
tsb.copy_into(xsb);
|
||||
patch_tanclass(&tsb);
|
||||
assert(tsb.at_eof());
|
||||
}
|
||||
|
||||
void World::patch_everything(StreamBuffer *sb) {
|
||||
patch_actor(sb);
|
||||
patch_visible(sb);
|
||||
patch_luatabs(sb);
|
||||
patch_tanclass(sb);
|
||||
}
|
||||
|
||||
void World::diff_everything(int64_t actor_id, World *master, StreamBuffer *sb) {
|
||||
diff_actor(actor_id, master, sb);
|
||||
util::IdVector visible = get_visible_union(actor_id, master);
|
||||
diff_visible(visible, master, sb);
|
||||
diff_luatabs(actor_id, master, sb);
|
||||
diff_tanclass(actor_id, master, sb);
|
||||
}
|
||||
437
luprex/core/cpp/world-testing.cpp
Normal file
437
luprex/core/cpp/world-testing.cpp
Normal file
@@ -0,0 +1,437 @@
|
||||
#include "world.hpp"
|
||||
#include "print.hpp"
|
||||
#include <cassert>
|
||||
|
||||
void World::tangible_walkto(int64_t id, int64_t animid, float x, float y) {
|
||||
Tangible *t = tangible_get(id);
|
||||
assert(animid != 0);
|
||||
assert(t != nullptr);
|
||||
AnimStep step;
|
||||
step.set_action("walkto");
|
||||
step.set_x(x);
|
||||
step.set_y(y);
|
||||
t->anim_queue_.add(animid, step);
|
||||
}
|
||||
|
||||
|
||||
std::string World::tangible_anim_debug_string(int64_t id) const {
|
||||
const Tangible *t = tangible_get(id);
|
||||
if (t == 0) return "no such tangible";
|
||||
return t->anim_queue_.steps_debug_string();
|
||||
}
|
||||
|
||||
|
||||
std::string World::tangible_ids_debug_string() const {
|
||||
util::IdVector idv;
|
||||
for (const auto &pair : tangibles_) {
|
||||
idv.push_back(pair.first);
|
||||
}
|
||||
std::sort(idv.begin(), idv.end());
|
||||
return util::id_vector_debug_string(idv);
|
||||
}
|
||||
|
||||
std::string World::tangible_pprint(int64_t id) const {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, tan, meta;
|
||||
LuaStack LS(L, tangibles, tan, meta);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawgeti(tan, tangibles, id);
|
||||
std::ostringstream oss;
|
||||
if (LS.istable(tan)) {
|
||||
LS.getmetatable(meta, tan);
|
||||
LS.clearmetatable(tan);
|
||||
pprint(LS, tan, false, &oss);
|
||||
LS.setmetatable(tan, meta);
|
||||
} else {
|
||||
oss << "<no such tangible: " << id << ">";
|
||||
}
|
||||
LS.result();
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
std::string World::numbered_tables_debug_string() const {
|
||||
lua_State *L = state();
|
||||
LuaVar ntmap, tab, tid;
|
||||
LuaStack LS(L, ntmap, tab, tid);
|
||||
std::vector<std::string> result;
|
||||
std::ostringstream oss;
|
||||
|
||||
// Fetch the numbered tables map.
|
||||
LS.rawget(ntmap, LuaRegistry, "ntmap");
|
||||
|
||||
// Iterate over the map. For each table, if it has
|
||||
// a TID, output that. Otherwise, output "unknown".
|
||||
for (int i = 1; i < 10000; i++) {
|
||||
LS.rawgeti(tab, ntmap, i);
|
||||
if (!LS.istable(tab)) break;
|
||||
LS.rawget(tid, tab, "TID");
|
||||
if (LS.isstring(tid)) {
|
||||
result.push_back(LS.ckstring(tid));
|
||||
} else {
|
||||
result.push_back("unknown");
|
||||
}
|
||||
}
|
||||
LS.result();
|
||||
std::sort(result.begin(), result.end());
|
||||
for (const std::string &s : result) {
|
||||
oss << s << ";";
|
||||
}
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
std::string World::paired_tables_debug_string(lua_State *master) const {
|
||||
lua_State *synch = state();
|
||||
LuaVar mntmap, sntmap, mtab, stab, mtid, stid;
|
||||
LuaStack MLS(master, mntmap, mtab, mtid);
|
||||
LuaStack SLS(synch, sntmap, stab, stid);
|
||||
std::vector<std::pair<std::string, std::string>> result;
|
||||
std::ostringstream oss;
|
||||
|
||||
// Fetch the numbered tables map.
|
||||
MLS.rawget(mntmap, LuaRegistry, "ntmap");
|
||||
SLS.rawget(sntmap, LuaRegistry, "ntmap");
|
||||
int m_ntables = MLS.rawlen(mntmap);
|
||||
int s_ntables = MLS.rawlen(sntmap);
|
||||
assert(m_ntables == s_ntables);
|
||||
|
||||
for (int i = 1; i <= m_ntables; i++) {
|
||||
MLS.rawget(mtab, mntmap, i);
|
||||
SLS.rawget(stab, sntmap, i);
|
||||
if (MLS.istable(mtab) && SLS.istable(stab)) {
|
||||
std::string mname = "unknown";
|
||||
std::string sname = "unknown";
|
||||
MLS.rawget(mtid, mtab, "TID");
|
||||
if (MLS.isstring(mtid)) {
|
||||
mname = MLS.ckstring(mtid);
|
||||
}
|
||||
SLS.rawget(stid, stab, "TID");
|
||||
if (SLS.isstring(stid)) {
|
||||
sname = SLS.ckstring(stid);
|
||||
}
|
||||
result.push_back(std::make_pair(mname, sname));
|
||||
}
|
||||
}
|
||||
MLS.result();
|
||||
SLS.result();
|
||||
std::sort(result.begin(), result.end());
|
||||
for (const auto &pair : result) {
|
||||
oss << pair.first << "=" << pair.second << ";";
|
||||
}
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
void World::tangible_set_string(int64_t id, const std::string &path, const std::string &value) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, tab, subtab;
|
||||
LuaStack LS(L, tangibles, tab, subtab);
|
||||
|
||||
// Fetch the lua side of the tangible.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(tab, tangibles, id);
|
||||
assert(LS.istable(tab));
|
||||
|
||||
// Split the path parts into the table names and final part.
|
||||
util::StringVec pathparts = util::split(path, '.');
|
||||
assert(pathparts.size() >= 1);
|
||||
std::string finalpart = pathparts.back();
|
||||
pathparts.pop_back();
|
||||
|
||||
// Create subtables as necessary.
|
||||
for (const std::string &subname : pathparts) {
|
||||
LS.rawget(subtab, tab, subname);
|
||||
if (LS.isnil(subtab)) {
|
||||
LS.set(subtab, LuaNewTable);
|
||||
LS.rawset(tab, subname, subtab);
|
||||
}
|
||||
assert(LS.istable(subtab));
|
||||
LS.set(tab, subtab);
|
||||
}
|
||||
|
||||
// Set the string value.
|
||||
LS.rawset(tab, finalpart, value);
|
||||
LS.result();
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::tangible_copy_global(int64_t id, const std::string &path, const std::string &global) {
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, tab, subtab, globtab, value;
|
||||
LuaStack LS(L, tangibles, tab, subtab, globtab, value);
|
||||
|
||||
// Fetch the lua side of the tangible.
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawget(tab, tangibles, id);
|
||||
assert(LS.istable(tab));
|
||||
|
||||
// Split the path parts into the table names and final part.
|
||||
util::StringVec pathparts = util::split(path, '.');
|
||||
assert(pathparts.size() >= 1);
|
||||
std::string finalpart = pathparts.back();
|
||||
pathparts.pop_back();
|
||||
|
||||
// Create subtables as necessary.
|
||||
for (const std::string &subname : pathparts) {
|
||||
LS.rawget(subtab, tab, subname);
|
||||
if (LS.isnil(subtab)) {
|
||||
LS.set(subtab, LuaNewTable);
|
||||
LS.rawset(tab, subname, subtab);
|
||||
}
|
||||
assert(LS.istable(subtab));
|
||||
LS.set(tab, subtab);
|
||||
}
|
||||
|
||||
// Copy the global value.
|
||||
LS.getglobaltable(globtab);
|
||||
LS.rawget(value, globtab, global);
|
||||
LS.rawset(tab, finalpart, value);
|
||||
LS.result();
|
||||
}
|
||||
|
||||
void World::tangible_set_class(int64_t id, const std::string &c) const {
|
||||
LuaVar tangibles, tan, meta, sclass;
|
||||
LuaStack LS(state(), tangibles, tan, meta, sclass);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawgeti(tan, tangibles, id);
|
||||
assert(LS.istable(tan));
|
||||
LS.getmetatable(meta, tan);
|
||||
if (c == "") {
|
||||
LS.set(sclass, LuaNil);
|
||||
} else {
|
||||
LS.makeclass(sclass, c);
|
||||
}
|
||||
LS.rawset(meta, "__index", sclass);
|
||||
LS.result();
|
||||
}
|
||||
|
||||
std::string World::tangible_get_class(int64_t id) const {
|
||||
LuaVar tangibles, tan, meta, sclass;
|
||||
LuaStack LS(state(), tangibles, tan, meta, sclass);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
LS.rawgeti(tan, tangibles, id);
|
||||
assert(LS.istable(tan));
|
||||
LS.getmetatable(meta, tan);
|
||||
LS.rawget(sclass, meta, "__index");
|
||||
std::string result = LS.classname(sclass);
|
||||
LS.result();
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool worlds_identical(const std::unique_ptr<World> &w1, const std::unique_ptr<World> &w2) {
|
||||
StreamBuffer sbw1, sbw2;
|
||||
w1->serialize(&sbw1);
|
||||
w2->serialize(&sbw2);
|
||||
return sbw1.contents_equal(&sbw2);
|
||||
}
|
||||
|
||||
|
||||
LuaDefine(unittests_world1animdiff, "c") {
|
||||
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
|
||||
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
|
||||
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
|
||||
StreamBuffer sb;
|
||||
util::IdVector ids = util::id_vector_create(123, 345);
|
||||
|
||||
// Create some tangibles, and add some animations.
|
||||
m->tangible_make(0, 123, "somewhere", false);
|
||||
m->tangible_make(0, 345, "somewhere", false);
|
||||
m->tangible_walkto(123, 770, 3, 4);
|
||||
m->tangible_walkto(345, 771, 6, 2);
|
||||
LuaAssertStrEq(L, m->tangible_ids_debug_string(), "123,345");
|
||||
LuaAssertStrEq(L, m->tangible_anim_debug_string(123),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=770 action=walkto x=3 y=4; ");
|
||||
LuaAssertStrEq(L, m->tangible_anim_debug_string(345),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=771 action=walkto x=6 y=2; ");
|
||||
|
||||
// Now difference transmit all that to the client.
|
||||
ss->diff_visible(ids, m.get(), &sb);
|
||||
cs->patch_visible(&sb);
|
||||
LuaAssertStrEq(L, ss->tangible_ids_debug_string(), "123,345");
|
||||
LuaAssertStrEq(L, ss->tangible_anim_debug_string(123),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=770 action=walkto x=3 y=4; ");
|
||||
LuaAssertStrEq(L, ss->tangible_anim_debug_string(345),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=771 action=walkto x=6 y=2; ");
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
// Now add some more animation records to the master.
|
||||
m->tangible_walkto(123, 772, 7, 3);
|
||||
m->tangible_walkto(345, 773, 2, 5);
|
||||
LuaAssertStrEq(L, m->tangible_anim_debug_string(123),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=770 action=walkto x=3 y=4; "
|
||||
"id=772 action=walkto x=7 y=3; ");
|
||||
LuaAssertStrEq(L, m->tangible_anim_debug_string(345),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=771 action=walkto x=6 y=2; "
|
||||
"id=773 action=walkto x=2 y=5; ");
|
||||
|
||||
// Now difference transmit all that to the client again.
|
||||
ss->diff_visible(ids, m.get(), &sb);
|
||||
cs->patch_visible(&sb);
|
||||
LuaAssertStrEq(L, ss->tangible_anim_debug_string(123),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=770 action=walkto x=3 y=4; "
|
||||
"id=772 action=walkto x=7 y=3; ");
|
||||
LuaAssertStrEq(L, ss->tangible_anim_debug_string(345),
|
||||
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
|
||||
"id=771 action=walkto x=6 y=2; "
|
||||
"id=773 action=walkto x=2 y=5; ");
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
// Delete tangible 345.
|
||||
m->tangible_delete(345);
|
||||
LuaAssertStrEq(L, m->tangible_ids_debug_string(), "123");
|
||||
|
||||
// And difference transmit
|
||||
ss->diff_visible(ids, m.get(), &sb);
|
||||
cs->patch_visible(&sb);
|
||||
LuaAssertStrEq(L, ss->tangible_ids_debug_string(), "123");
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaDefine(unittests_world2pairtab, "c") {
|
||||
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
|
||||
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
|
||||
StreamBuffer sb;
|
||||
int ncreate;
|
||||
|
||||
// Create a master model containing some general tables, and
|
||||
// some specialty tables (not numberable).
|
||||
m->tangible_make(0, 123, "somewhere", false);
|
||||
m->tangible_set_string(123, "inventory.TID", "inventory");
|
||||
m->tangible_set_string(123, "transactions.TID", "transactions");
|
||||
m->tangible_set_string(123, "skills.TID", "skills");
|
||||
m->tangible_set_string(123, "skills.leet.TID", "skills.leet");
|
||||
m->tangible_set_string(123, "inventory.cplx.TID", "inventory.cplx");
|
||||
m->tangible_copy_global(123, "math", "math");
|
||||
m->tangible_copy_global(123, "gltab", "_G");
|
||||
|
||||
// Now we're going to create a synchronous model that's similar to, but not
|
||||
// exactly the same as that master model.
|
||||
ss->tangible_make(0, 123, "somewhere", false);
|
||||
ss->tangible_set_string(123, "inventory.TID", "inventory");
|
||||
ss->tangible_set_string(123, "skills.TID", "skills");
|
||||
ss->tangible_set_string(123, "skills.crap.TID", "skills.crap");
|
||||
ss->tangible_set_string(123, "skills.leet.TID", "skills.leet");
|
||||
ss->tangible_set_string(123, "math.TID", "math");
|
||||
ss->tangible_set_string(123, "gltab.TID", "gltab");
|
||||
|
||||
// Now we're going to test the numbering and pairing of tables.
|
||||
// Only these tables should pair: inventory, skills, and skills.leet
|
||||
ss->number_lua_tables(util::id_vector_create(123));
|
||||
LuaAssertStrEq(L, ss->numbered_tables_debug_string(),
|
||||
"gltab;inventory;math;skills;skills.crap;skills.leet;");
|
||||
ss->pair_lua_tables(util::id_vector_create(123), m->state());
|
||||
LuaAssertStrEq(L, ss->paired_tables_debug_string(m->state()),
|
||||
"inventory=inventory;skills=skills;skills.leet=skills.leet;");
|
||||
|
||||
// Test the creation of new tables during difference transmission.
|
||||
// The master world model above has two tables that couldn't be paired
|
||||
// to the client: inventory.cplx, and transactions. These two tables
|
||||
// should be paired to new, created tables.
|
||||
ncreate = m->number_remaining_tables(util::id_vector_create(123), m->state());
|
||||
LuaAssert(L, ncreate == 2);
|
||||
ss->create_new_tables(ncreate);
|
||||
LuaAssertStrEq(L, ss->paired_tables_debug_string(m->state()),
|
||||
"inventory=inventory;inventory.cplx=unknown;skills=skills;skills.leet=skills.leet;transactions=unknown;");
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaDefine(unittests_world3diffluatab, "c") {
|
||||
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
|
||||
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
|
||||
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
|
||||
StreamBuffer sb;
|
||||
|
||||
// Initialize all three models so that a tangible exists.
|
||||
m->tangible_make(0, 123, "somewhere", false);
|
||||
ss->tangible_make(0, 123, "somewhere", false);
|
||||
cs->tangible_make(0, 123, "somewhere", false);
|
||||
m->tangible_make(0, 345, "somewhere", false);
|
||||
ss->tangible_make(0, 345, "somewhere", false);
|
||||
cs->tangible_make(0, 345, "somewhere", false);
|
||||
|
||||
// Put some data into the master model.
|
||||
m->tangible_set_string(123, "bacon", "crispy");
|
||||
m->tangible_set_string(123, "inventory.gold", "wealthy");
|
||||
m->tangible_set_string(123, "skills.hunting", "leet");
|
||||
m->tangible_set_string(123, "skills.magic.fireball", "weak");
|
||||
m->tangible_set_string(345, "inventory.gold", "poor");
|
||||
m->tangible_set_string(345, "phone", "867-5309");
|
||||
|
||||
// The data in the master model should now look like this:
|
||||
const char *expect_123 =
|
||||
"{ "
|
||||
"bacon='crispy', "
|
||||
"inventory={ gold='wealthy' }, "
|
||||
"skills={ "
|
||||
"hunting='leet', "
|
||||
"magic={ fireball='weak' } "
|
||||
"} "
|
||||
"}";
|
||||
const char *expect_345 =
|
||||
"{ "
|
||||
"inventory={ gold='poor' }, "
|
||||
"phone='867-5309' "
|
||||
"}";
|
||||
LuaAssertStrEq(L, m->tangible_pprint(123), expect_123);
|
||||
LuaAssertStrEq(L, m->tangible_pprint(345), expect_345);
|
||||
|
||||
// Difference transmit.
|
||||
ss->diff_luatabs(123, m.get(), &sb);
|
||||
cs->patch_luatabs(&sb);
|
||||
|
||||
// Verify that the data was transmitted.
|
||||
LuaAssertStrEq(L, ss->tangible_pprint(123), expect_123);
|
||||
LuaAssertStrEq(L, cs->tangible_pprint(123), expect_123);
|
||||
LuaAssertStrEq(L, ss->tangible_pprint(345), expect_345);
|
||||
LuaAssertStrEq(L, cs->tangible_pprint(345), expect_345);
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
LuaDefine(unittests_world4difftanclass, "c") {
|
||||
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
|
||||
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
|
||||
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
|
||||
StreamBuffer sb;
|
||||
|
||||
// Initialize all three models so that a tangible exists.
|
||||
m->tangible_make(0, 123, "somewhere", false);
|
||||
ss->tangible_make(0, 123, "somewhere", false);
|
||||
cs->tangible_make(0, 123, "somewhere", false);
|
||||
|
||||
// Change the lua class of the tangible.
|
||||
m->tangible_set_class(123, "chicken");
|
||||
LuaAssertStrEq(L, m->tangible_get_class(123), "chicken");
|
||||
|
||||
// Difference transmit.
|
||||
ss->diff_tanclass(123, m.get(), &sb);
|
||||
cs->patch_tanclass(&sb);
|
||||
|
||||
// Verify that the data was transmitted.
|
||||
LuaAssertStrEq(L, ss->tangible_get_class(123), "chicken");
|
||||
LuaAssertStrEq(L, cs->tangible_get_class(123), "chicken");
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
// Change the class again.
|
||||
m->tangible_set_class(123, "");
|
||||
LuaAssertStrEq(L, m->tangible_get_class(123), "");
|
||||
|
||||
// Difference transmit.
|
||||
ss->diff_tanclass(123, m.get(), &sb);
|
||||
cs->patch_tanclass(&sb);
|
||||
|
||||
// Verify that the data was transmitted.
|
||||
LuaAssertStrEq(L, ss->tangible_get_class(123), "");
|
||||
LuaAssertStrEq(L, cs->tangible_get_class(123), "");
|
||||
LuaAssert(L, worlds_identical(ss, cs));
|
||||
|
||||
return 0;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -117,7 +117,7 @@ public:
|
||||
// pushdb is true, pushes the tangible's database onto the lua stack.
|
||||
// Otherwise, leaves the lua stack untouched.
|
||||
//
|
||||
Tangible *tangible_make(lua_State *L, int64_t id, bool pushdb);
|
||||
Tangible *tangible_make(lua_State *L, int64_t id, const std::string &plane, bool pushdb);
|
||||
|
||||
// Get the tangible ID of the specified LUA tangible database.
|
||||
//
|
||||
@@ -197,7 +197,22 @@ public:
|
||||
void snapshot();
|
||||
void rollback();
|
||||
|
||||
util::IdVector get_visible_union(int64_t actor_id, World *master);
|
||||
private:
|
||||
// Run any threads which according to the scheduler queue are ready.
|
||||
//
|
||||
void run_scheduled_threads(int64_t clk);
|
||||
|
||||
// Store a pointer to a world model into a lua registry.
|
||||
//
|
||||
static void store_global_pointer(lua_State *L, World *w);
|
||||
|
||||
// Check that the main thread has nothing on the stack
|
||||
//
|
||||
bool stack_is_clear() const { return lua_gettop(state()) == 0; }
|
||||
|
||||
// Invoke a plan.
|
||||
//
|
||||
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
|
||||
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
@@ -242,23 +257,35 @@ public:
|
||||
// Pretty-print the entire tangible database and return it as a string.
|
||||
//
|
||||
std::string tangible_pprint(int64_t id) const;
|
||||
|
||||
// Set the tangible's lua class.
|
||||
//
|
||||
void tangible_set_class(int64_t id, const std::string &c) const;
|
||||
|
||||
// Get the tangible's lua class (returns empty string if none).
|
||||
//
|
||||
std::string tangible_get_class(int64_t id) const;
|
||||
|
||||
private:
|
||||
// Run any threads which according to the scheduler queue are ready.
|
||||
//
|
||||
void run_scheduled_threads(int64_t clk);
|
||||
|
||||
// Store a pointer to a world model into a lua registry.
|
||||
public:
|
||||
///////////////////////////////////////////////////////////
|
||||
//
|
||||
static void store_global_pointer(lua_State *L, World *w);
|
||||
// world-difftab: Nonrecursive table comparison
|
||||
//
|
||||
// These routines compare tables in the master lua to the corresponding
|
||||
// tables in the synchronous lua. This is a nonrecursive process, because
|
||||
// the recursion has already been done during the table enumeration process.
|
||||
//
|
||||
///////////////////////////////////////////////////////////
|
||||
|
||||
// Check that the main thread has nothing on the stack
|
||||
//
|
||||
bool stack_is_clear() const { return lua_gettop(state()) == 0; }
|
||||
void patch_numbered_tables(StreamBuffer *sb);
|
||||
void diff_numbered_tables(lua_State *master, StreamBuffer *sb);
|
||||
|
||||
// Invoke a plan.
|
||||
//
|
||||
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
|
||||
void patch_tangible_databases(StreamBuffer *sb);
|
||||
void diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb);
|
||||
|
||||
void patch_tangible_classes(StreamBuffer *sb);
|
||||
void diff_tangible_classes(const IdVector &basis, lua_State *master, StreamBuffer *sb);
|
||||
|
||||
public:
|
||||
///////////////////////////////////////////////////////////
|
||||
@@ -267,6 +294,8 @@ public:
|
||||
//
|
||||
///////////////////////////////////////////////////////////
|
||||
|
||||
util::IdVector get_visible_union(int64_t actor_id, World *master);
|
||||
|
||||
int64_t patch_actor(StreamBuffer *sb);
|
||||
void diff_actor(int64_t actor_id, World *master, StreamBuffer *sb);
|
||||
|
||||
@@ -276,6 +305,9 @@ public:
|
||||
void patch_luatabs(StreamBuffer *sb);
|
||||
void diff_luatabs(int64_t actor_id, World *master, StreamBuffer *sb);
|
||||
|
||||
void patch_tanclass(StreamBuffer *sb);
|
||||
void diff_tanclass(int64_t actor_id, World *master, StreamBuffer *sb);
|
||||
|
||||
// This is the main entry point for difference transmission.
|
||||
//
|
||||
void patch_everything(StreamBuffer *sb);
|
||||
@@ -335,23 +367,6 @@ public:
|
||||
//
|
||||
void unnumber_lua_tables();
|
||||
|
||||
public:
|
||||
///////////////////////////////////////////////////////////
|
||||
//
|
||||
// world-difftab: Nonrecursive table comparison
|
||||
//
|
||||
// These routines compare tables in the master lua to the corresponding
|
||||
// tables in the synchronous lua. This is a nonrecursive process, because
|
||||
// the recursion has already been done during the table enumeration process.
|
||||
//
|
||||
///////////////////////////////////////////////////////////
|
||||
|
||||
void patch_numbered_tables(StreamBuffer *sb);
|
||||
void diff_numbered_tables(lua_State *master, StreamBuffer *sb);
|
||||
|
||||
void patch_tangible_databases(StreamBuffer *sb);
|
||||
void diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb);
|
||||
|
||||
private:
|
||||
// Type of model
|
||||
util::WorldType world_type_;
|
||||
|
||||
Reference in New Issue
Block a user