diff transmission code tested!!!

This commit is contained in:
2021-09-10 17:06:07 -04:00
parent aedd8ca43a
commit 6fbe700107
10 changed files with 1354 additions and 1131 deletions

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@@ -362,6 +362,15 @@ void AnimQueue::full_clear_and_set_limit(int n) {
size_limit_ = n;
version_number_ = version_autoinc_ ? 1 : 0;
}
void AnimQueue::clear(const std::string &plane) {
steps_.clear();
steps_.emplace_back();
steps_.front().set_plane(plane);
steps_.front().keep_state_only();
mutated();
}
void AnimQueue::set_limit(int n) {
assert(n >= 1);
size_limit_ = n;

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@@ -181,6 +181,9 @@ public:
// Mutator to create a new step.
void add(int64_t id, const AnimStep &step);
// Clear and set the plane.
void clear(const std::string &plane);
// Serialize or deserialize to a StreamBuffer
//
// Caution: version numbers are not stored. On deserialize,

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@@ -90,7 +90,7 @@ LuaDefine(tangible_build, "c") {
// TODO: generate error if there's extra crap in the config table.
World *w = World::fetch_global_pointer(L);
Tangible *tan = w->tangible_make(L, 0, true);
Tangible *tan = w->tangible_make(L, 0, "nowhere", true);
lua_replace(L, database.index());
// Update the class of the new tangible.

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@@ -0,0 +1,539 @@
#include "world.hpp"
#include "idalloc.hpp"
#include "animqueue.hpp"
#include "gui.hpp"
#include "traceback.hpp"
#include <iostream>
void World::store_global_pointer(lua_State *L, World *v) {
lua_pushstring(L, "world");
lua_pushlightuserdata(L, v);
lua_rawset(L, LUA_REGISTRYINDEX);
}
World *World::fetch_global_pointer(lua_State *L) {
lua_pushstring(L, "world");
lua_rawget(L, LUA_REGISTRYINDEX);
World *result = (World *)lua_touserdata(L, -1);
if (result == nullptr) {
luaL_error(L, "No world pointer stored.");
}
lua_pop(L, 1);
return result;
}
World::~World() {
}
World::World(util::WorldType wt) {
// Master world model by default.
world_type_ = wt;
// Initialize the ID allocator in master mode.
if (wt == util::WORLD_TYPE_MASTER || wt == util::WORLD_TYPE_STANDALONE) {
id_global_pool_.init_master();
} else {
id_global_pool_.init_synch();
}
// Prepare to manipulate the lua state.
LuaVar world, globtab;
LuaStack LS(state(), world, globtab);
// Put the world pointer into the lua registry.
World::store_global_pointer(state(), this);
// Clear the global GUI pointer.
Gui::store_global_pointer(state(), nullptr);
// Set the tabletype of the registry.
LS.settabletype(LuaRegistry, LUA_TT_REGISTRY);
// Set the tabletype of the global environment.
LS.getglobaltable(globtab);
LS.settabletype(globtab, LUA_TT_GLOBALENV);
// Create the tangibles table in the registry.
LS.rawset(LuaRegistry, "tangibles", LuaNewTable);
// Create the globaldb in the registry.
LS.rawset(LuaRegistry, "globaldb", LuaNewTable);
// Initialize the SourceDB. At this stage, the sourcedb is
// empty, so it's just populating the lua builtins.
source_db_.init(state());
source_db_.rebuild();
LS.result();
assert (stack_is_clear());
}
Tangible::Tangible(World *w, int64_t id) : world_(w), anim_queue_(w->world_type_), id_player_pool_(&w->id_global_pool_) {
plane_item_.set_id(id);
plane_item_.track(&w->plane_map_);
}
void Tangible::update_plane_item() {
const AnimStep &aqback = anim_queue_.back();
plane_item_.set_pos(aqback.plane(), aqback.xyz().x, aqback.xyz().y, aqback.xyz().z);
}
void Tangible::serialize(StreamBuffer *sb) {
anim_queue_.serialize(sb);
id_player_pool_.serialize(sb);
}
void Tangible::deserialize(StreamBuffer *sb) {
anim_queue_.deserialize(sb);
id_player_pool_.deserialize(sb);
update_plane_item();
}
Tangible *World::tangible_get(int64_t id) {
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
return nullptr;
} else {
return iter->second.get();
}
}
const Tangible *World::tangible_get(int64_t id) const {
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
return nullptr;
} else {
return iter->second.get();
}
}
World::TanVector World::tangible_get_all(const IdVector &ids) const {
TanVector result(ids.size());
for (int i = 0; i < int(ids.size()); i++) {
result[i] = tangible_get(ids[i]);
}
return result;
}
Tangible *World::tangible_get(const LuaStack &LS, LuaSlot tab) {
int64_t id = tangible_id(LS, tab);
if (id == 0) {
luaL_error(LS.state(), "parameter is not a tangible");
}
Tangible *result = tangible_get(id);
if (result == nullptr) {
luaL_error(LS.state(), "parameter is not a tangible");
}
return result;
}
int64_t World::tangible_id(const LuaStack &LS, LuaSlot tab) {
int64_t id = 0;
if (LS.istable(tab) && LS.gettabletype(tab) == LUA_TT_TANGIBLE) {
lua_State *L = LS.state();
if (lua_getmetatable(L, tab.index())) {
lua_pushstring(L, "id");
lua_rawget(L, -2);
if (lua_type(L, -1) == LUA_TNUMBER) {
id = lua_tointeger(L, -1);
}
lua_pop(L, 2);
}
}
return id;
}
Tangible *World::tangible_make(lua_State *L, int64_t id, const std::string &plane, bool pushdb) {
// Get a state if we don't already have one.
if (L == nullptr) {
L = state();
assert(!pushdb);
}
LuaVar tangibles, metatab;
LuaRet database;
LuaStack LS(L, tangibles, database, metatab);
// Allocate an ID if we don't already have one.
if (id == 0) id = id_global_pool_.alloc_id_for_thread(L);
// Create the C++ part of the structure.
std::unique_ptr<Tangible> &t = tangibles_[id];
assert (t == nullptr);
t.reset(new Tangible(this, id));
// Set up initial animation state.
t->anim_queue_.clear(plane);
t->update_plane_item();
// Create the tangible's database and metatable.
LS.set(database, LuaNewTable);
LS.set(metatab, LuaNewTable);
LS.setmetatable(database, metatab);
// Mark the tangible using the tabletype field.
LS.settabletype(database, LUA_TT_TANGIBLE);
LS.settabletype(metatab, LUA_TT_TANGIBLEMETA);
// Store the database into the tangibles table.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawset(tangibles, id, database);
// Populate the database and metatable with initial stuff.
LS.rawset(database, "inventory", LuaNewTable);
LS.rawset(metatab, "id", id);
LS.rawset(metatab, "threads", LuaNewTable);
// LS.rawset(metatab, "__metatable", LuaNil);
LS.result();
if (!pushdb) lua_pop(L, 1);
return t.get();
}
void World::tangible_delete(int64_t id) {
lua_State *L = state();
LuaVar tangibles, database;
LuaStack LS(L, tangibles, database);
// Fetch the C++ side of the tangible.
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
LS.result();
return; // Nothing to delete.
}
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(database, tangibles, id);
assert(LS.istable(database));
// Clear out the database.
LS.clearmetatable(database);
LS.cleartable(database);
LS.settabletype(database, LUA_TT_DEADTANGIBLE);
// Remove the lua portion from the tangibles table.
LS.rawset(tangibles, id, LuaNil);
// Remove the C++ portion from the tangibles table.
tangibles_.erase(iter);
LS.result();
}
util::IdVector World::get_near_unsorted(int64_t player_id, float radius, bool exclude_nowhere) const {
const Tangible *player = tangible_get(player_id);
if (player == nullptr) {
return IdVector();
}
// Find out where's the center of the world.
const AnimStep &aqback = player->anim_queue_.back();
if (exclude_nowhere && (aqback.plane() == "nowhere")) {
return IdVector();
}
return plane_map_.scan_radius(aqback.plane(), aqback.xyz().x, aqback.xyz().y, radius, player_id);
}
util::IdVector World::get_near(int64_t player_id, float radius, bool exclude_nowhere) const {
util::IdVector v = get_near_unsorted(player_id, radius, exclude_nowhere);
std::sort(v.begin(), v.end());
return v;
}
World::Redirects World::fetch_redirects() {
World::Redirects result = std::move(redirects_);
redirects_.clear();
return std::move(result);
}
int64_t World::create_login_actor() {
Tangible *tan = tangible_make(state(), 0, "nowhere", true);
LuaArg database;
LuaVar classtab, mt;
LuaStack LS(state(), database, classtab, mt);
LS.makeclass(classtab, "login");
LS.getmetatable(mt, database);
LS.rawset(mt, "__index", classtab);
LS.result();
tan->configure_id_pool_for_actor();
assert(stack_is_clear());
return tan->id();
}
void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
assert(stack_is_clear());
gui->clear();
lua_State *L = state();
LuaVar actor, place, ugui, func, tangibles, mt, index;
LuaStack LS(L, actor, place, ugui, func, tangibles, mt, index);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
LS.result();
return;
}
// Get the interface closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
LS.result();
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
LS.result();
return;
}
LS.rawget(func, index, "interface");
if (!LS.isfunction(func)) {
LS.result();
return;
}
// Call the interface function.
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
Gui::store_global_pointer(L, gui);
int status = traceback_pcall(L, 2, 0);
Gui::store_global_pointer(L, nullptr);
if (status != 0) {
gui->clear();
std::cerr << lua_tostring(L, -1);
LS.result();
return;
}
// And we're done.
LS.result();
assert(stack_is_clear());
}
void World::invoke(const Invocation &inv) {
switch (inv.kind()) {
case Invocation::KIND_PLAN:
invoke_plan(inv.actor(), inv.place(), inv.action(), inv.data());
break;
default:
// Do nothing. Standard behavior for any invalid command is to
// simply do nothing at all. Perhaps eventually we may add a flag
// to the world model to indicate that we've detected an invalid
// command, to allow us to close the connection to a client that
// is misbehaving.
break;
}
}
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata) {
assert(stack_is_clear());
// Validate that the action is legal.
Gui validation_gui;
update_gui(actor_id, place_id, &validation_gui);
if (!validation_gui.has_action(action)) {
return;
}
// Get the actor and place. Make sure both exist.
Tangible *tactor = tangible_get(actor_id);
Tangible *tplace = tangible_get(place_id);
if ((tactor == nullptr) || (tplace == nullptr)) {
return;
}
// Get an ID batch for the thread, and take one for the thread itself.
int64_t id_batch = tactor->id_player_pool_.get_batch();
int64_t tid = id_batch++;
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata;
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
LS.result();
return;
}
// Get the action closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
LS.result();
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
LS.result();
return;
}
LS.rawget(actions, index, "action");
if (!LS.istable(actions)) {
LS.result();
return;
}
LS.rawget(func, actions, action);
if (!LS.isfunction(func)) {
LS.result();
return;
}
// Convert the InvocationData into a lua table.
LS.newtable(invdata);
for (const auto &p : idata) {
LS.rawset(invdata, p.first, p.second);
}
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushvalue(L, invdata.index());
lua_xmove(L, CO, 4);
// Store the thread into place's thread table.
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
LS.result();
return;
}
LS.rawset(threads, tid, thread);
LS.result();
// Push the thread's ID into the runnable thread queue,
// then run the thread queue.
thread_sched_.add(0, tid, place_id);
run_scheduled_threads(0);
assert(stack_is_clear());
}
void World::run_scheduled_threads(int64_t clk) {
assert(stack_is_clear());
lua_State *L = state();
LuaVar tangibles, place, mt, threads, thread;
LuaStack LS(L, tangibles, place, mt, threads, thread);
LS.rawget(tangibles, LuaRegistry, "tangibles");
while (thread_sched_.ready(clk)) {
SchedEntry sched = thread_sched_.pop();
LS.rawget(place, tangibles, sched.place_id());
if (!LS.istable(place)) {
continue;
}
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
continue;
}
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
continue;
}
LS.rawget(thread, threads, sched.thread_id());
if (!LS.isthread(thread)) {
continue;
}
// Resume the coroutine.
lua_State *CO = LS.ckthread(thread);
int top = lua_gettop(CO);
int status = lua_resume(CO, nullptr, (top > 0) ? (top - 1) : 0);
// Three possible outcomes: finished, yielded, or errored.
if (status == LUA_YIELD) {
// When the wait statement yields, it yields the desired timestamp.
if ((lua_gettop(CO) != 1) || (!lua_isnumber(CO, 1))) {
std::cerr << "Thread yielded incorrectly. Killing it." << std::endl;
LS.rawset(threads, sched.thread_id(), LuaNil);
} else {
lua_Number delay = lua_tonumber(CO, 1);
lua_settop(CO, 0);
std::cerr << "Thread wait = " << delay << std::endl;
thread_sched_.add(sched.clock() + int64_t(delay), sched.thread_id(), sched.place_id());
std::cerr << "Added to schedule." << std::endl;
}
} else if (status == LUA_OK) {
// Successfully ran to completion. Remove from thread table.
std::cerr << "Thread ran to completion." << std::endl;
LS.rawset(threads, sched.thread_id(), LuaNil);
} else {
// Generated an error. Add a traceback, print, and kill the coroutine.
traceback_coroutine(CO);
std::cerr << lua_tostring(CO, -1);
LS.rawset(threads, sched.thread_id(), LuaNil);
}
}
LS.result();
assert(stack_is_clear());
}
void World::serialize(StreamBuffer *sb) {
assert(stack_is_clear());
assert(redirects_.empty());
// int64_t wc0 = sb->total_writes();
lua_snap_.serialize(sb);
id_global_pool_.serialize(sb);
thread_sched_.serialize(sb);
sb->write_uint32(tangibles_.size());
for (const auto &p : tangibles_) {
sb->write_int64(p.first);
p.second->serialize(sb);
}
// int64_t wc1 = sb->total_writes();
// std::cerr << "World serialized to " << wc1-wc0 << " bytes." << std::endl;
assert(stack_is_clear());
}
void World::deserialize(StreamBuffer *sb) {
assert(stack_is_clear());
redirects_.clear();
lua_snap_.deserialize(sb);
id_global_pool_.deserialize(sb);
thread_sched_.deserialize(sb);
// Mark all tangibles for deletion by setting ID to zero.
for (const auto &p : tangibles_) {
p.second->plane_item_.set_id(0);
}
// Deserialize tangibles.
size_t ntan = sb->read_uint32();
for (size_t i = 0; i < ntan; i++) {
int64_t id = sb->read_int64();
std::unique_ptr<Tangible> &t = tangibles_[id];
if (t == nullptr) {
t.reset(new Tangible(this, id));
} else {
t->plane_item_.set_id(id);
}
t->deserialize(sb);
}
// Delete tangibles that didn't get deserialized.
for (auto iter = tangibles_.begin(); iter != tangibles_.end(); ) {
if (iter->second->plane_item_.id() == 0) {
tangibles_.erase(iter++);
} else {
++iter;
}
}
assert(stack_is_clear());
}
void World::snapshot() {
snapshot_.clear();
serialize(&snapshot_);
}
void World::rollback() {
assert(!snapshot_.at_eof());
deserialize(&snapshot_);
}

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@@ -272,7 +272,7 @@ static void set_transmitted_value(LuaStack &LS, LuaSlot tangibles, LuaSlot ntmap
LS.rawgeti(target, tangibles, id);
if (LS.isnil(target)) {
World *w = World::fetch_global_pointer(LS.state());
w->tangible_make(LS.state(), id, true);
w->tangible_make(LS.state(), id, "nowhere", true);
lua_replace(LS.state(), target.index());
}
return;
@@ -306,6 +306,25 @@ static void patch_table(LuaStack &LS0, LuaSlot tangibles, LuaSlot ntmap, LuaSlot
LS.result();
}
void World::patch_numbered_tables(StreamBuffer *sb) {
lua_State *L = state();
LuaVar tangibles, ntmap, tab;
LuaStack LS(L, tangibles, ntmap, tab);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(ntmap, LuaRegistry, "ntmap");
assert(LS.istable(tangibles));
assert(LS.istable(ntmap));
int nmodified = sb->read_int32();
for (int i = 0; i < nmodified; i++) {
int index = sb->read_int32();
LS.rawgeti(tab, ntmap, index);
assert(LS.istable(tab));
patch_table(LS, tangibles, ntmap, tab, sb);
}
LS.result();
}
void World::diff_numbered_tables(lua_State *master, StreamBuffer *sb) {
lua_State *synch = state();
LuaVar sntmap, mntmap, stnmap, mtnmap, stab, mtab;
@@ -345,6 +364,24 @@ void World::diff_numbered_tables(lua_State *master, StreamBuffer *sb) {
MLS.result();
}
void World::patch_tangible_databases(StreamBuffer *sb) {
lua_State *L = state();
LuaVar tangibles, ntmap, tab;
LuaStack LS(L, tangibles, ntmap, tab);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(ntmap, LuaRegistry, "ntmap");
assert(LS.istable(tangibles));
assert(LS.istable(ntmap));
int nmodified = sb->read_int32();
for (int i = 0; i < nmodified; i++) {
int64_t id = sb->read_int64();
LS.rawgeti(tab, tangibles, id);
assert(LS.istable(tab));
patch_table(LS, tangibles, ntmap, tab, sb);
}
LS.result();
}
void World::diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb) {
lua_State *synch = state();
@@ -379,44 +416,6 @@ void World::diff_tangible_databases(const IdVector &basis, lua_State *master, St
MLS.result();
}
void World::patch_numbered_tables(StreamBuffer *sb) {
lua_State *L = state();
LuaVar tangibles, ntmap, tab;
LuaStack LS(L, tangibles, ntmap, tab);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(ntmap, LuaRegistry, "ntmap");
assert(LS.istable(tangibles));
assert(LS.istable(ntmap));
int nmodified = sb->read_int32();
for (int i = 0; i < nmodified; i++) {
int index = sb->read_int32();
LS.rawgeti(tab, ntmap, index);
assert(LS.istable(tab));
patch_table(LS, tangibles, ntmap, tab, sb);
}
LS.result();
}
void World::patch_tangible_databases(StreamBuffer *sb) {
lua_State *L = state();
LuaVar tangibles, ntmap, tab;
LuaStack LS(L, tangibles, ntmap, tab);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(ntmap, LuaRegistry, "ntmap");
assert(LS.istable(tangibles));
assert(LS.istable(ntmap));
int nmodified = sb->read_int32();
for (int i = 0; i < nmodified; i++) {
int64_t id = sb->read_int64();
LS.rawgeti(tab, tangibles, id);
assert(LS.istable(tab));
patch_table(LS, tangibles, ntmap, tab, sb);
}
LS.result();
}
LuaDefine(table_diffcompare, "c") {
LuaArg mtnmap, mtab, mstnmap, mstab, stnmap, stab;
LuaRet dbgstring;

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@@ -0,0 +1,278 @@
#include "world.hpp"
util::IdVector World::get_visible_union(int64_t actor_id, World *master) {
return util::sort_union_id_vectors(
master->get_near_unsorted(actor_id, RadiusVisibility, true),
get_near_unsorted(actor_id, RadiusVisibility, true));
}
int64_t World::patch_actor(StreamBuffer *sb) {
int64_t actor_id = sb->read_int64();
Tangible *s_actor = tangible_get(actor_id);
if (s_actor == nullptr) {
s_actor = tangible_make(nullptr, actor_id, "", false);
s_actor->id_player_pool_.deserialize(sb);
s_actor->anim_queue_.deserialize(sb);
} else {
s_actor->id_player_pool_.patch(sb);
s_actor->anim_queue_.patch(sb);
}
s_actor->update_plane_item();
return actor_id;
}
void World::diff_actor(int64_t actor_id, World *master, StreamBuffer *xsb) {
StreamBuffer tsb;
// Get the actor in both models. s_actor may be nil.
const Tangible *s_actor = tangible_get(actor_id);
const Tangible *m_actor = master->tangible_get(actor_id);
assert(m_actor != nullptr);
// Calculate diffs.
tsb.write_int64(actor_id);
if (s_actor == nullptr) {
m_actor->id_player_pool_.serialize(&tsb);
m_actor->anim_queue_.serialize(&tsb);
} else {
s_actor->id_player_pool_.diff(m_actor->id_player_pool_, &tsb);
s_actor->anim_queue_.diff(m_actor->anim_queue_, &tsb);
}
// Forward to client, and apply to server-synchronous.
tsb.copy_into(xsb);
patch_actor(&tsb);
assert(tsb.at_eof());
}
void World::patch_visible(StreamBuffer *sb) {
// Receive create messages.
int count = sb->read_int32();
for (int i = 0; i < count; i++) {
int64_t id = sb->read_int64();
Tangible *t = tangible_make(state(), id, "", false);
t->anim_queue_.deserialize(sb);
t->update_plane_item();
}
// Receive delete messages
count = sb->read_int32();
for (int i = 0; i < count; i++) {
int64_t id = sb->read_int64();
tangible_delete(id);
}
// Receive update messages
count = sb->read_int32();
for (int i = 0; i < count; i++) {
int64_t id = sb->read_int64();
Tangible *t = tangible_get(id);
assert(t != nullptr);
t->anim_queue_.patch(sb);
}
}
void World::diff_visible(const util::IdVector &visible, World *master, StreamBuffer *xsb) {
StreamBuffer tsb;
// Get the specified tangibles in both models.
// Some tangibles may be missing in the master, some may be missing in the sync.
TanVector mvis = master->tangible_get_all(visible);
TanVector svis = tangible_get_all(visible);
assert(mvis.size() == svis.size());
// For each tangible that exists in the master, but not
// in the synchronous model, send a create message.
tsb.write_int32(0);
int count_pos = tsb.total_writes();
int count = 0;
for (int i = 0; i < int(svis.size()); i++) {
const Tangible *mt = mvis[i];
const Tangible *st = svis[i];
if ((st == nullptr) && (mt != nullptr)) {
count += 1;
tsb.write_int64(mt->id());
mt->anim_queue_.serialize(&tsb);
}
}
tsb.overwrite_int32(count_pos, count);
// For each tangible present in the synchronous model that doesn't
// exist in the master model, send command to delete it.
tsb.write_int32(0);
count_pos = tsb.total_writes();
count = 0;
for (int i = 0; i < int(svis.size()); i++) {
const Tangible *mt = mvis[i];
const Tangible *st = svis[i];
if ((mt == nullptr) && (st != nullptr)) {
count += 1;
tsb.write_int64(st->id());
}
}
tsb.overwrite_int32(count_pos, count);
// For each tangible present in both models, compare
// the animation queues.
tsb.write_int32(0);
count_pos = tsb.total_writes();
count = 0;
for (int i = 0; i < int(svis.size()); i++) {
const Tangible *mt = mvis[i];
const Tangible *st = svis[i];
if ((mt != nullptr) && (st != nullptr)) {
if (st->anim_queue_.need_patch(mt->anim_queue_)) {
count++;
tsb.write_int64(st->id());
st->anim_queue_.diff(mt->anim_queue_, &tsb);
}
}
}
tsb.overwrite_int32(count_pos, count);
// Forward to client, and apply to server-synchronous.
tsb.copy_into(xsb);
patch_visible(&tsb);
assert(tsb.at_eof());
// Copy the version number from master animqueue to synch animqueue.
for (int i = 0; i < int(mvis.size()); i++) {
const Tangible *m_tan = mvis[i];
if (m_tan != nullptr) {
Tangible *s_tan = const_cast<Tangible *>(svis[i]);
if (s_tan == nullptr) {
s_tan = tangible_get(m_tan->id());
assert(s_tan != nullptr);
}
s_tan->anim_queue_.update_version(m_tan->anim_queue_);
}
}
}
void World::patch_luatabs(StreamBuffer *sb) {
int64_t actor_id = sb->read_int64();
util::HashValue closehash = sb->read_hashvalue();
int ncreate = sb->read_int32();
util::IdVector closetans = get_near(actor_id, RadiusClose, true);
assert(closehash == util::hash_id_vector(closetans));
number_lua_tables(closetans);
create_new_tables(ncreate);
patch_tangible_databases(sb);
patch_numbered_tables(sb);
unnumber_lua_tables();
}
void World::diff_luatabs(int64_t actor_id, World *master, StreamBuffer *xsb) {
StreamBuffer tsb;
// Calculate the set of close tangibles.
util::IdVector closetans = master->get_near(actor_id, RadiusClose, true);
assert(get_near(actor_id, RadiusClose, true) == closetans);
util::HashValue closehash = util::hash_id_vector(closetans);
// Number and pair tables in the synchronous and master model.
number_lua_tables(closetans);
pair_lua_tables(closetans, master->state());
int ncreate = number_remaining_tables(closetans, master->state());
create_new_tables(ncreate);
// Difference transmit.
tsb.write_int64(actor_id);
tsb.write_hashvalue(closehash);
tsb.write_int32(ncreate);
diff_tangible_databases(closetans, master->state(), &tsb);
diff_numbered_tables(master->state(), &tsb);
// Forward to client, and apply to server-synchronous.
tsb.copy_into(xsb);
assert(tsb.read_int64() == actor_id);
assert(tsb.read_hashvalue() == closehash);
assert(tsb.read_int32() == ncreate);
patch_tangible_databases(&tsb);
patch_numbered_tables(&tsb);
unnumber_lua_tables();
assert(tsb.at_eof());
// Unnumber tables in both models.
unnumber_lua_tables();
master->unnumber_lua_tables();
}
void World::patch_tanclass(StreamBuffer *sb) {
lua_State *L = state();
LuaVar tangibles, tab, meta, sclass;
LuaStack LS(L, tangibles, tab, meta, sclass);
LS.rawget(tangibles, LuaRegistry, "tangibles");
int nmodified = sb->read_int32();
for (int i = 0; i < nmodified; i++) {
int64_t id = sb->read_int64();
LS.rawgeti(tab, tangibles, id);
assert(LS.istable(tab));
LS.getmetatable(meta, tab);
std::string name = sb->read_string();
if (name == "") {
LS.rawset(meta, "__index", LuaNil);
} else {
LS.makeclass(sclass, name);
LS.rawset(meta, "__index", sclass);
}
}
LS.result();
}
void World::diff_tanclass(int64_t actor_id, World *master, StreamBuffer *xsb) {
StreamBuffer tsb;
LuaVar stangibles, mtangibles, stab, mtab, smeta, mmeta, sclass, mclass;
LuaStack SLS(state(), stangibles, stab, smeta, sclass);
LuaStack MLS(master->state(), mtangibles, mtab, mmeta, mclass);
SLS.rawget(stangibles, LuaRegistry, "tangibles");
MLS.rawget(mtangibles, LuaRegistry, "tangibles");
// Calculate the set of close tangibles.
// TODO: we've already calculated this in an earlier function. This is wasteful.
util::IdVector closetans = master->get_near(actor_id, RadiusClose, true);
tsb.write_int32(0);
int write_count_after = tsb.total_writes();
int nmodified = 0;
for (int64_t id : closetans) {
MLS.rawgeti(mtab, mtangibles, id);
SLS.rawgeti(stab, stangibles, id);
MLS.getmetatable(mmeta, mtab);
SLS.getmetatable(smeta, stab);
MLS.rawget(mclass, mmeta, "__index");
SLS.rawget(sclass, smeta, "__index");
std::string mname = MLS.classname(mclass);
std::string sname = SLS.classname(sclass);
if (mname != sname) {
tsb.write_int64(id);
tsb.write_string(mname);
nmodified += 1;
}
}
tsb.overwrite_int32(write_count_after, nmodified);
SLS.result();
MLS.result();
// Forward to client, and apply to server-synchronous.
tsb.copy_into(xsb);
patch_tanclass(&tsb);
assert(tsb.at_eof());
}
void World::patch_everything(StreamBuffer *sb) {
patch_actor(sb);
patch_visible(sb);
patch_luatabs(sb);
patch_tanclass(sb);
}
void World::diff_everything(int64_t actor_id, World *master, StreamBuffer *sb) {
diff_actor(actor_id, master, sb);
util::IdVector visible = get_visible_union(actor_id, master);
diff_visible(visible, master, sb);
diff_luatabs(actor_id, master, sb);
diff_tanclass(actor_id, master, sb);
}

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@@ -0,0 +1,437 @@
#include "world.hpp"
#include "print.hpp"
#include <cassert>
void World::tangible_walkto(int64_t id, int64_t animid, float x, float y) {
Tangible *t = tangible_get(id);
assert(animid != 0);
assert(t != nullptr);
AnimStep step;
step.set_action("walkto");
step.set_x(x);
step.set_y(y);
t->anim_queue_.add(animid, step);
}
std::string World::tangible_anim_debug_string(int64_t id) const {
const Tangible *t = tangible_get(id);
if (t == 0) return "no such tangible";
return t->anim_queue_.steps_debug_string();
}
std::string World::tangible_ids_debug_string() const {
util::IdVector idv;
for (const auto &pair : tangibles_) {
idv.push_back(pair.first);
}
std::sort(idv.begin(), idv.end());
return util::id_vector_debug_string(idv);
}
std::string World::tangible_pprint(int64_t id) const {
lua_State *L = state();
LuaVar tangibles, tan, meta;
LuaStack LS(L, tangibles, tan, meta);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawgeti(tan, tangibles, id);
std::ostringstream oss;
if (LS.istable(tan)) {
LS.getmetatable(meta, tan);
LS.clearmetatable(tan);
pprint(LS, tan, false, &oss);
LS.setmetatable(tan, meta);
} else {
oss << "<no such tangible: " << id << ">";
}
LS.result();
return oss.str();
}
std::string World::numbered_tables_debug_string() const {
lua_State *L = state();
LuaVar ntmap, tab, tid;
LuaStack LS(L, ntmap, tab, tid);
std::vector<std::string> result;
std::ostringstream oss;
// Fetch the numbered tables map.
LS.rawget(ntmap, LuaRegistry, "ntmap");
// Iterate over the map. For each table, if it has
// a TID, output that. Otherwise, output "unknown".
for (int i = 1; i < 10000; i++) {
LS.rawgeti(tab, ntmap, i);
if (!LS.istable(tab)) break;
LS.rawget(tid, tab, "TID");
if (LS.isstring(tid)) {
result.push_back(LS.ckstring(tid));
} else {
result.push_back("unknown");
}
}
LS.result();
std::sort(result.begin(), result.end());
for (const std::string &s : result) {
oss << s << ";";
}
return oss.str();
}
std::string World::paired_tables_debug_string(lua_State *master) const {
lua_State *synch = state();
LuaVar mntmap, sntmap, mtab, stab, mtid, stid;
LuaStack MLS(master, mntmap, mtab, mtid);
LuaStack SLS(synch, sntmap, stab, stid);
std::vector<std::pair<std::string, std::string>> result;
std::ostringstream oss;
// Fetch the numbered tables map.
MLS.rawget(mntmap, LuaRegistry, "ntmap");
SLS.rawget(sntmap, LuaRegistry, "ntmap");
int m_ntables = MLS.rawlen(mntmap);
int s_ntables = MLS.rawlen(sntmap);
assert(m_ntables == s_ntables);
for (int i = 1; i <= m_ntables; i++) {
MLS.rawget(mtab, mntmap, i);
SLS.rawget(stab, sntmap, i);
if (MLS.istable(mtab) && SLS.istable(stab)) {
std::string mname = "unknown";
std::string sname = "unknown";
MLS.rawget(mtid, mtab, "TID");
if (MLS.isstring(mtid)) {
mname = MLS.ckstring(mtid);
}
SLS.rawget(stid, stab, "TID");
if (SLS.isstring(stid)) {
sname = SLS.ckstring(stid);
}
result.push_back(std::make_pair(mname, sname));
}
}
MLS.result();
SLS.result();
std::sort(result.begin(), result.end());
for (const auto &pair : result) {
oss << pair.first << "=" << pair.second << ";";
}
return oss.str();
}
void World::tangible_set_string(int64_t id, const std::string &path, const std::string &value) {
lua_State *L = state();
LuaVar tangibles, tab, subtab;
LuaStack LS(L, tangibles, tab, subtab);
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tab, tangibles, id);
assert(LS.istable(tab));
// Split the path parts into the table names and final part.
util::StringVec pathparts = util::split(path, '.');
assert(pathparts.size() >= 1);
std::string finalpart = pathparts.back();
pathparts.pop_back();
// Create subtables as necessary.
for (const std::string &subname : pathparts) {
LS.rawget(subtab, tab, subname);
if (LS.isnil(subtab)) {
LS.set(subtab, LuaNewTable);
LS.rawset(tab, subname, subtab);
}
assert(LS.istable(subtab));
LS.set(tab, subtab);
}
// Set the string value.
LS.rawset(tab, finalpart, value);
LS.result();
assert(stack_is_clear());
}
void World::tangible_copy_global(int64_t id, const std::string &path, const std::string &global) {
lua_State *L = state();
LuaVar tangibles, tab, subtab, globtab, value;
LuaStack LS(L, tangibles, tab, subtab, globtab, value);
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tab, tangibles, id);
assert(LS.istable(tab));
// Split the path parts into the table names and final part.
util::StringVec pathparts = util::split(path, '.');
assert(pathparts.size() >= 1);
std::string finalpart = pathparts.back();
pathparts.pop_back();
// Create subtables as necessary.
for (const std::string &subname : pathparts) {
LS.rawget(subtab, tab, subname);
if (LS.isnil(subtab)) {
LS.set(subtab, LuaNewTable);
LS.rawset(tab, subname, subtab);
}
assert(LS.istable(subtab));
LS.set(tab, subtab);
}
// Copy the global value.
LS.getglobaltable(globtab);
LS.rawget(value, globtab, global);
LS.rawset(tab, finalpart, value);
LS.result();
}
void World::tangible_set_class(int64_t id, const std::string &c) const {
LuaVar tangibles, tan, meta, sclass;
LuaStack LS(state(), tangibles, tan, meta, sclass);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawgeti(tan, tangibles, id);
assert(LS.istable(tan));
LS.getmetatable(meta, tan);
if (c == "") {
LS.set(sclass, LuaNil);
} else {
LS.makeclass(sclass, c);
}
LS.rawset(meta, "__index", sclass);
LS.result();
}
std::string World::tangible_get_class(int64_t id) const {
LuaVar tangibles, tan, meta, sclass;
LuaStack LS(state(), tangibles, tan, meta, sclass);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawgeti(tan, tangibles, id);
assert(LS.istable(tan));
LS.getmetatable(meta, tan);
LS.rawget(sclass, meta, "__index");
std::string result = LS.classname(sclass);
LS.result();
return result;
}
static bool worlds_identical(const std::unique_ptr<World> &w1, const std::unique_ptr<World> &w2) {
StreamBuffer sbw1, sbw2;
w1->serialize(&sbw1);
w2->serialize(&sbw2);
return sbw1.contents_equal(&sbw2);
}
LuaDefine(unittests_world1animdiff, "c") {
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
StreamBuffer sb;
util::IdVector ids = util::id_vector_create(123, 345);
// Create some tangibles, and add some animations.
m->tangible_make(0, 123, "somewhere", false);
m->tangible_make(0, 345, "somewhere", false);
m->tangible_walkto(123, 770, 3, 4);
m->tangible_walkto(345, 771, 6, 2);
LuaAssertStrEq(L, m->tangible_ids_debug_string(), "123,345");
LuaAssertStrEq(L, m->tangible_anim_debug_string(123),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=770 action=walkto x=3 y=4; ");
LuaAssertStrEq(L, m->tangible_anim_debug_string(345),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=771 action=walkto x=6 y=2; ");
// Now difference transmit all that to the client.
ss->diff_visible(ids, m.get(), &sb);
cs->patch_visible(&sb);
LuaAssertStrEq(L, ss->tangible_ids_debug_string(), "123,345");
LuaAssertStrEq(L, ss->tangible_anim_debug_string(123),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=770 action=walkto x=3 y=4; ");
LuaAssertStrEq(L, ss->tangible_anim_debug_string(345),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=771 action=walkto x=6 y=2; ");
LuaAssert(L, worlds_identical(ss, cs));
// Now add some more animation records to the master.
m->tangible_walkto(123, 772, 7, 3);
m->tangible_walkto(345, 773, 2, 5);
LuaAssertStrEq(L, m->tangible_anim_debug_string(123),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=770 action=walkto x=3 y=4; "
"id=772 action=walkto x=7 y=3; ");
LuaAssertStrEq(L, m->tangible_anim_debug_string(345),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=771 action=walkto x=6 y=2; "
"id=773 action=walkto x=2 y=5; ");
// Now difference transmit all that to the client again.
ss->diff_visible(ids, m.get(), &sb);
cs->patch_visible(&sb);
LuaAssertStrEq(L, ss->tangible_anim_debug_string(123),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=770 action=walkto x=3 y=4; "
"id=772 action=walkto x=7 y=3; ");
LuaAssertStrEq(L, ss->tangible_anim_debug_string(345),
"id=0 action= plane=somewhere x=0 y=0 z=0 facing=0 graphic=; "
"id=771 action=walkto x=6 y=2; "
"id=773 action=walkto x=2 y=5; ");
LuaAssert(L, worlds_identical(ss, cs));
// Delete tangible 345.
m->tangible_delete(345);
LuaAssertStrEq(L, m->tangible_ids_debug_string(), "123");
// And difference transmit
ss->diff_visible(ids, m.get(), &sb);
cs->patch_visible(&sb);
LuaAssertStrEq(L, ss->tangible_ids_debug_string(), "123");
LuaAssert(L, worlds_identical(ss, cs));
return 0;
}
LuaDefine(unittests_world2pairtab, "c") {
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
StreamBuffer sb;
int ncreate;
// Create a master model containing some general tables, and
// some specialty tables (not numberable).
m->tangible_make(0, 123, "somewhere", false);
m->tangible_set_string(123, "inventory.TID", "inventory");
m->tangible_set_string(123, "transactions.TID", "transactions");
m->tangible_set_string(123, "skills.TID", "skills");
m->tangible_set_string(123, "skills.leet.TID", "skills.leet");
m->tangible_set_string(123, "inventory.cplx.TID", "inventory.cplx");
m->tangible_copy_global(123, "math", "math");
m->tangible_copy_global(123, "gltab", "_G");
// Now we're going to create a synchronous model that's similar to, but not
// exactly the same as that master model.
ss->tangible_make(0, 123, "somewhere", false);
ss->tangible_set_string(123, "inventory.TID", "inventory");
ss->tangible_set_string(123, "skills.TID", "skills");
ss->tangible_set_string(123, "skills.crap.TID", "skills.crap");
ss->tangible_set_string(123, "skills.leet.TID", "skills.leet");
ss->tangible_set_string(123, "math.TID", "math");
ss->tangible_set_string(123, "gltab.TID", "gltab");
// Now we're going to test the numbering and pairing of tables.
// Only these tables should pair: inventory, skills, and skills.leet
ss->number_lua_tables(util::id_vector_create(123));
LuaAssertStrEq(L, ss->numbered_tables_debug_string(),
"gltab;inventory;math;skills;skills.crap;skills.leet;");
ss->pair_lua_tables(util::id_vector_create(123), m->state());
LuaAssertStrEq(L, ss->paired_tables_debug_string(m->state()),
"inventory=inventory;skills=skills;skills.leet=skills.leet;");
// Test the creation of new tables during difference transmission.
// The master world model above has two tables that couldn't be paired
// to the client: inventory.cplx, and transactions. These two tables
// should be paired to new, created tables.
ncreate = m->number_remaining_tables(util::id_vector_create(123), m->state());
LuaAssert(L, ncreate == 2);
ss->create_new_tables(ncreate);
LuaAssertStrEq(L, ss->paired_tables_debug_string(m->state()),
"inventory=inventory;inventory.cplx=unknown;skills=skills;skills.leet=skills.leet;transactions=unknown;");
return 0;
}
LuaDefine(unittests_world3diffluatab, "c") {
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
StreamBuffer sb;
// Initialize all three models so that a tangible exists.
m->tangible_make(0, 123, "somewhere", false);
ss->tangible_make(0, 123, "somewhere", false);
cs->tangible_make(0, 123, "somewhere", false);
m->tangible_make(0, 345, "somewhere", false);
ss->tangible_make(0, 345, "somewhere", false);
cs->tangible_make(0, 345, "somewhere", false);
// Put some data into the master model.
m->tangible_set_string(123, "bacon", "crispy");
m->tangible_set_string(123, "inventory.gold", "wealthy");
m->tangible_set_string(123, "skills.hunting", "leet");
m->tangible_set_string(123, "skills.magic.fireball", "weak");
m->tangible_set_string(345, "inventory.gold", "poor");
m->tangible_set_string(345, "phone", "867-5309");
// The data in the master model should now look like this:
const char *expect_123 =
"{ "
"bacon='crispy', "
"inventory={ gold='wealthy' }, "
"skills={ "
"hunting='leet', "
"magic={ fireball='weak' } "
"} "
"}";
const char *expect_345 =
"{ "
"inventory={ gold='poor' }, "
"phone='867-5309' "
"}";
LuaAssertStrEq(L, m->tangible_pprint(123), expect_123);
LuaAssertStrEq(L, m->tangible_pprint(345), expect_345);
// Difference transmit.
ss->diff_luatabs(123, m.get(), &sb);
cs->patch_luatabs(&sb);
// Verify that the data was transmitted.
LuaAssertStrEq(L, ss->tangible_pprint(123), expect_123);
LuaAssertStrEq(L, cs->tangible_pprint(123), expect_123);
LuaAssertStrEq(L, ss->tangible_pprint(345), expect_345);
LuaAssertStrEq(L, cs->tangible_pprint(345), expect_345);
LuaAssert(L, worlds_identical(ss, cs));
return 0;
}
LuaDefine(unittests_world4difftanclass, "c") {
std::unique_ptr<World> m(new World(util::WORLD_TYPE_MASTER));
std::unique_ptr<World> ss(new World(util::WORLD_TYPE_S_SYNC));
std::unique_ptr<World> cs(new World(util::WORLD_TYPE_C_SYNC));
StreamBuffer sb;
// Initialize all three models so that a tangible exists.
m->tangible_make(0, 123, "somewhere", false);
ss->tangible_make(0, 123, "somewhere", false);
cs->tangible_make(0, 123, "somewhere", false);
// Change the lua class of the tangible.
m->tangible_set_class(123, "chicken");
LuaAssertStrEq(L, m->tangible_get_class(123), "chicken");
// Difference transmit.
ss->diff_tanclass(123, m.get(), &sb);
cs->patch_tanclass(&sb);
// Verify that the data was transmitted.
LuaAssertStrEq(L, ss->tangible_get_class(123), "chicken");
LuaAssertStrEq(L, cs->tangible_get_class(123), "chicken");
LuaAssert(L, worlds_identical(ss, cs));
// Change the class again.
m->tangible_set_class(123, "");
LuaAssertStrEq(L, m->tangible_get_class(123), "");
// Difference transmit.
ss->diff_tanclass(123, m.get(), &sb);
cs->patch_tanclass(&sb);
// Verify that the data was transmitted.
LuaAssertStrEq(L, ss->tangible_get_class(123), "");
LuaAssertStrEq(L, cs->tangible_get_class(123), "");
LuaAssert(L, worlds_identical(ss, cs));
return 0;
}

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@@ -117,7 +117,7 @@ public:
// pushdb is true, pushes the tangible's database onto the lua stack.
// Otherwise, leaves the lua stack untouched.
//
Tangible *tangible_make(lua_State *L, int64_t id, bool pushdb);
Tangible *tangible_make(lua_State *L, int64_t id, const std::string &plane, bool pushdb);
// Get the tangible ID of the specified LUA tangible database.
//
@@ -197,7 +197,22 @@ public:
void snapshot();
void rollback();
util::IdVector get_visible_union(int64_t actor_id, World *master);
private:
// Run any threads which according to the scheduler queue are ready.
//
void run_scheduled_threads(int64_t clk);
// Store a pointer to a world model into a lua registry.
//
static void store_global_pointer(lua_State *L, World *w);
// Check that the main thread has nothing on the stack
//
bool stack_is_clear() const { return lua_gettop(state()) == 0; }
// Invoke a plan.
//
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
public:
////////////////////////////////////////////////////////////////////////////
@@ -242,23 +257,35 @@ public:
// Pretty-print the entire tangible database and return it as a string.
//
std::string tangible_pprint(int64_t id) const;
// Set the tangible's lua class.
//
void tangible_set_class(int64_t id, const std::string &c) const;
// Get the tangible's lua class (returns empty string if none).
//
std::string tangible_get_class(int64_t id) const;
private:
// Run any threads which according to the scheduler queue are ready.
//
void run_scheduled_threads(int64_t clk);
// Store a pointer to a world model into a lua registry.
public:
///////////////////////////////////////////////////////////
//
static void store_global_pointer(lua_State *L, World *w);
// world-difftab: Nonrecursive table comparison
//
// These routines compare tables in the master lua to the corresponding
// tables in the synchronous lua. This is a nonrecursive process, because
// the recursion has already been done during the table enumeration process.
//
///////////////////////////////////////////////////////////
// Check that the main thread has nothing on the stack
//
bool stack_is_clear() const { return lua_gettop(state()) == 0; }
void patch_numbered_tables(StreamBuffer *sb);
void diff_numbered_tables(lua_State *master, StreamBuffer *sb);
// Invoke a plan.
//
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
void patch_tangible_databases(StreamBuffer *sb);
void diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb);
void patch_tangible_classes(StreamBuffer *sb);
void diff_tangible_classes(const IdVector &basis, lua_State *master, StreamBuffer *sb);
public:
///////////////////////////////////////////////////////////
@@ -267,6 +294,8 @@ public:
//
///////////////////////////////////////////////////////////
util::IdVector get_visible_union(int64_t actor_id, World *master);
int64_t patch_actor(StreamBuffer *sb);
void diff_actor(int64_t actor_id, World *master, StreamBuffer *sb);
@@ -276,6 +305,9 @@ public:
void patch_luatabs(StreamBuffer *sb);
void diff_luatabs(int64_t actor_id, World *master, StreamBuffer *sb);
void patch_tanclass(StreamBuffer *sb);
void diff_tanclass(int64_t actor_id, World *master, StreamBuffer *sb);
// This is the main entry point for difference transmission.
//
void patch_everything(StreamBuffer *sb);
@@ -335,23 +367,6 @@ public:
//
void unnumber_lua_tables();
public:
///////////////////////////////////////////////////////////
//
// world-difftab: Nonrecursive table comparison
//
// These routines compare tables in the master lua to the corresponding
// tables in the synchronous lua. This is a nonrecursive process, because
// the recursion has already been done during the table enumeration process.
//
///////////////////////////////////////////////////////////
void patch_numbered_tables(StreamBuffer *sb);
void diff_numbered_tables(lua_State *master, StreamBuffer *sb);
void patch_tangible_databases(StreamBuffer *sb);
void diff_tangible_databases(const IdVector &basis, lua_State *master, StreamBuffer *sb);
private:
// Type of model
util::WorldType world_type_;