Less serialization and deserialization of Lua Source, also, Invocation is now simpler
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@@ -115,7 +115,7 @@ private:
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void event_init(int argc, char *argv[])
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{
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world_.reset(new World(WORLD_TYPE_MASTER));
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world_->update_source(get_lua_source());
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world_->update_source(get_lua_source_pack());
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world_->run_unittests();
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stop_driver();
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}
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