Less serialization and deserialization of Lua Source, also, Invocation is now simpler

This commit is contained in:
2023-10-19 19:42:33 -04:00
parent 049b0b893a
commit 7104a523b5
16 changed files with 134 additions and 150 deletions

View File

@@ -193,7 +193,7 @@ class Driver {
std::string err = drvutil::package_lua_source(".", &oss);
if_error_print_and_exit(err);
std::string_view ossv = oss.view();
engw.play_set_lua_source(&engw, ossv.size(), ossv.data());
engw.play_set_lua_source_pack(&engw, ossv.size(), ossv.data());
}
}

View File

@@ -345,8 +345,6 @@ std::string package_lua_source(const std::filesystem::path &base, std::ostream *
sbwrite_uint32(s, names.size());
for (int i = 0; i < int(names.size()); i++) {
sbwrite_string(s, names[i]);
}
for (int i = 0; i < int(names.size()); i++) {
std::filesystem::path lfn = base / "lua" / names[i];
if (!sbwrite_file(s, lfn)) {
return std::string("Cannot read source file: ") + lfn.u8string();