Implement deque, fix luaconsole
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@@ -79,37 +79,38 @@ int table_count(lua_State *L);
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//
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int table_clear(lua_State *L);
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// queue_create
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//
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// Create and return an empty queue. Queues are implemented
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// as tables which are used as dynamically-expandable circular
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// buffers.
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//
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int queue_create(lua_State *L);
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int deque_create(lua_State *L);
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// queue_push
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//
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// Given a queue and a value, pushes the value onto the queue.
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// Given a deque and a value, pushes the value onto the
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// left or right end.
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//
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int queue_push(lua_State *L);
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int deque_pushl(lua_State *L);
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int deque_pushr(lua_State *L);
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// queue_pop
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//
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// Given a queue, pop and return a value. If the queue is empty,
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// returns nil.
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// Given a deque, pop from the left or right end. Returns the
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// value and removes it from the deque. If the deque is
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// empty, returns nil.
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//
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int queue_pop(lua_State *L);
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int deque_popl(lua_State *L);
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int deque_popr(lua_State *L);
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// queue_size
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//
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// Return the number of values in the queue.
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// Return the nth element from the left or right end of a deque.
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//
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int queue_size(lua_State *L);
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int deque_nthl(lua_State *L);
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int deque_nthr(lua_State *L);
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// queue_nth
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//
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// Return the nth element in the queue.
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// Return the number of values in the deque.
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//
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int queue_nth(lua_State *L);
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int deque_size(lua_State *L);
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#endif // TABLE_HPP
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