A lot of work on the Lua Call interface and some work on animation queues
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@@ -114,7 +114,7 @@ void UK2Node_FormatError::CreateCorrectPins()
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if (FindPin(DisplayDurationPinName, EGPD_Input) == nullptr) {
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UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Byte, StaticEnum<ElxErrorDisplayDuration>(), DisplayDurationPinName);
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P->DefaultValue = TEXT("No_Display");
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P->DefaultValue = TEXT("No Show");
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P->AutogeneratedDefaultValue = P->DefaultValue;
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}
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