A lot of work on the Lua Call interface and some work on animation queues

This commit is contained in:
2025-02-26 14:47:53 -05:00
parent bed4f3e805
commit 72eda3026f
11 changed files with 530 additions and 409 deletions

View File

@@ -52,7 +52,6 @@ class UK2Node_LuaCall : public UK2Node
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
@@ -73,9 +72,6 @@ private:
/** Create all necessary pins. */
void CreateCorrectPins();
/** Synchronize the type of the given pin with the type its connected to, or reset it to a wildcard pin if there's no connection */
void SynchronizePinType(UEdGraphPin* Pin);
private:
/** The lua function prototype, which must be saved as a property **/
UPROPERTY()