A lot of work on the Lua Call interface and some work on animation queues
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@@ -52,7 +52,6 @@ class UK2Node_LuaCall : public UK2Node
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual void PinTypeChanged(UEdGraphPin* Pin) override;
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virtual FText GetTooltipText() const override;
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virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
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//~ End UEdGraphNode Interface.
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@@ -73,9 +72,6 @@ private:
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/** Create all necessary pins. */
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void CreateCorrectPins();
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/** Synchronize the type of the given pin with the type its connected to, or reset it to a wildcard pin if there's no connection */
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void SynchronizePinType(UEdGraphPin* Pin);
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private:
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/** The lua function prototype, which must be saved as a property **/
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UPROPERTY()
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