A lot of work on the Lua Call interface and some work on animation queues
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@@ -131,9 +131,8 @@ public:
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Animation Queue")
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static void GetCurrentAnimation(AActor *target, FlxAnimationStep &step);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Animation Queue")
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static void FinishedAnimation(AActor *target, const FlxAnimationStep &step,
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bool AutoUpdateXYZ = true, bool AutoUpdateFacing = true, bool AutoUpdatePlane = true);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "Target"), Category = "Luprex|Animation Queue")
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static void FinishedAnimation(AActor *Target, const FlxAnimationStep &Step, bool AutoUpdate = true);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = "Luprex|Animation Queue")
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static void SetAutoFinish(AActor *target, const FString &action, const FVector &xyz);
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