added /tick command
This commit is contained in:
@@ -63,6 +63,7 @@ std::string Invocation::debug_string() {
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case KIND_PLAN: oss << "plan"; break;
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case KIND_LUA: oss << "lua"; break;
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case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
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case KIND_TICK: oss << "tick"; break;
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default: oss << "UNKNOWN"; break;
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}
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oss << " a=" << actor_;
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@@ -22,6 +22,7 @@ public:
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KIND_PLAN,
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KIND_LUA,
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KIND_FLUSH_PRINTS,
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KIND_TICK,
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};
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private:
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@@ -130,6 +130,10 @@ public:
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send_invocation(inv);
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}
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void do_tick_command(const util::StringVec &words) {
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send_invocation(Invocation(Invocation::KIND_TICK, actor_id_, actor_id_, ""));
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}
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void do_quit_command(const util::StringVec &words) {
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abandon_server();
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stop_driver();
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@@ -142,8 +146,9 @@ public:
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else if (words[0] == "syntax") do_syntax_command(words);
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else if (words[0] == "view") do_view_command(words);
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else if (words[0] == "menu") do_menu_command(words);
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else if (words[0] == "quit") do_quit_command(words);
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else if (words[0] == "choose") do_choose_command(words);
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else if (words[0] == "tick") do_tick_command(words);
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else if (words[0] == "quit") do_quit_command(words);
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else {
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stdostream() << "Unsupported command: " << words[0] << std::endl;
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}
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@@ -59,6 +59,10 @@ public:
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stdostream() << "Syntax Error: " << words[1] << std::endl;
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}
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void do_tick_command(const util::StringVec &words) {
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master_->invoke(Invocation(Invocation::KIND_TICK, admin_id_, admin_id_, ""));
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}
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void do_quit_command(const util::StringVec &words) {
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stop_driver();
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}
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@@ -68,6 +72,7 @@ public:
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else if (words[0] == "luainvoke") do_luainvoke_command(words);
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else if (words[0] == "luaprobe") do_luaprobe_command(words);
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else if (words[0] == "syntax") do_syntax_command(words);
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else if (words[0] == "tick") do_tick_command(words);
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else if (words[0] == "quit") do_quit_command(words);
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else {
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stdostream() << "Unsupported command: " << words[0] << std::endl;
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@@ -79,10 +79,8 @@ void LuaConsole::simplify(const StringVec &words) {
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synerr("/quit takes no arguments");
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}
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} else if (words[0] == "tick") {
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if ((words.size() == 2)&&(util::validinteger(words[1]))) {
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// OK
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} else {
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synerr("/tick [optional-timestamp]");
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if (words.size() != 1) {
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synerr("/tick takes no arguments");
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}
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} else {
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synerr("unrecognized command");
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@@ -64,7 +64,7 @@ private:
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}
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void do_tick_command(const StringVec &cmd) {
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world_->run_scheduled_threads(util::strtoint(cmd[1], -1));
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world_->invoke(Invocation(Invocation::KIND_TICK, actor_id_, actor_id_, ""));
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}
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void do_quit_command(const StringVec &cmd) {
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@@ -69,6 +69,9 @@ World::World(util::WorldType wt) {
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source_db_.init(state());
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std::string srcerrs = source_db_.rebuild();
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// Clear the clock.
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clock_ = 0;
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// There shouldn't be any lua errors in the sourceDB at this
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// point, since there's no lua code in the sourceDB.
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assert(srcerrs == "");
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@@ -402,6 +405,8 @@ void World::invoke(const Invocation &inv) {
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case Invocation::KIND_FLUSH_PRINTS:
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invoke_flush_prints(inv.actor(), inv.place(), inv.action(), inv.data());
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break;
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case Invocation::KIND_TICK:
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invoke_tick(inv.actor(), inv.place(), inv.action(), inv.data());
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default:
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// Do nothing. Standard behavior for any invalid command is to
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// simply do nothing at all. Perhaps eventually we may add a flag
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@@ -576,18 +581,25 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
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// Push the thread's ID into the runnable thread queue,
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// then run the thread queue.
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thread_sched_.add(0, tid, place_id);
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run_scheduled_threads(0);
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run_scheduled_threads();
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assert(stack_is_clear());
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}
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void World::run_scheduled_threads(int64_t clk) {
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void World::invoke_tick(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data) {
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if (util::world_type_authoritative(world_type_)) {
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clock_ += 1;
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run_scheduled_threads();
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}
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}
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void World::run_scheduled_threads() {
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assert(stack_is_clear());
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lua_State *L = state();
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LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread;
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LuaStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread);
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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while (thread_sched_.ready(clk)) {
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while (thread_sched_.ready(clock_)) {
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SchedEntry sched = thread_sched_.pop();
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LS.rawget(place, tangibles, sched.place_id());
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if (!LS.istable(place)) {
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@@ -632,7 +644,7 @@ void World::run_scheduled_threads(int64_t clk) {
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if (status == LUA_YIELD) {
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// If there's nothing on the stack, infer that tangible.nopredict yielded.
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if (lua_gettop(CO) == 0) {
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std::cerr << "Thread killed self using tangible.nopredict" << std::endl;
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// std::cerr << "Thread killed self using tangible.nopredict" << std::endl;
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LS.rawset(threads, sched.thread_id(), LuaNil);
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}
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// If there's a single number on the stack, infer that 'wait' yielded.
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@@ -641,9 +653,9 @@ void World::run_scheduled_threads(int64_t clk) {
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lua_settop(CO, 0);
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LS.rawset(thinfo, "isnew", false);
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LS.rawset(thinfo, "useppool", false);
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std::cerr << "Thread wait = " << delay << std::endl;
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// std::cerr << "Thread wait = " << delay << std::endl;
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thread_sched_.add(sched.clock() + int64_t(delay), sched.thread_id(), sched.place_id());
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std::cerr << "Added to schedule." << std::endl;
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// std::cerr << "Added to schedule." << std::endl;
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}
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// In any other case, generate an error and kill the coroutine.
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else {
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@@ -652,12 +664,12 @@ void World::run_scheduled_threads(int64_t clk) {
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}
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} else if (status == LUA_OK) {
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// Successfully ran to completion. Remove from thread table.
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std::cerr << "Thread ran to completion." << std::endl;
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// std::cerr << "Thread ran to completion." << std::endl;
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LS.rawset(threads, sched.thread_id(), LuaNil);
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} else {
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// Generated an error. Add a traceback, print, and kill the coroutine.
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traceback_coroutine(CO);
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std::cerr << lua_tostring(CO, -1);
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// std::cerr << lua_tostring(CO, -1);
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LS.rawset(threads, sched.thread_id(), LuaNil);
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}
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}
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@@ -733,6 +745,7 @@ void World::serialize(StreamBuffer *sb) {
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// int64_t wc0 = sb->total_writes();
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lua_snap_.serialize(sb);
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id_global_pool_.serialize(sb);
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sb->write_int64(clock_);
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thread_sched_.serialize(sb);
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sb->write_uint32(tangibles_.size());
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for (const auto &p : tangibles_) {
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@@ -749,6 +762,7 @@ void World::deserialize(StreamBuffer *sb) {
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redirects_.clear();
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lua_snap_.deserialize(sb);
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id_global_pool_.deserialize(sb);
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clock_ = sb->read_int64();
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thread_sched_.deserialize(sb);
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// Mark all tangibles for deletion by setting ID to zero.
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for (const auto &p : tangibles_) {
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@@ -66,8 +66,9 @@ public:
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// Print Buffer
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//
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// In non-actors, this is a null pointer. Stores the console
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// output for this actor until it can be probed by the client.
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// Stores the console output for this actor until it can be
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// probed by the client. Most tangibles have empty printbuffers,
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// which are stored as just a null pointer internally.
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//
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PrintBuffer print_buffer_;
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@@ -124,9 +125,9 @@ public:
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// Make a tangible.
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//
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// If the ID is zero, allocates an ID using the thread's ID allocator. If
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// pushdb is true, pushes the tangible's database onto the lua stack.
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// Otherwise, leaves the lua stack untouched.
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// You must provide a valid previously-unused ID. If pushdb is true, pushes
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// the tangible's database onto the lua stack. Otherwise, leaves the lua
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// stack untouched.
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//
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Tangible *tangible_make(lua_State *L, int64_t id, const std::string &plane, bool pushdb);
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@@ -220,7 +221,7 @@ public:
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// Run any threads which according to the scheduler queue are ready.
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//
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void run_scheduled_threads(int64_t clk);
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void run_scheduled_threads();
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// Check that the main thread has nothing on the stack
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//
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@@ -271,6 +272,10 @@ private:
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// Invoke the flush-prints operation.
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//
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void invoke_flush_prints(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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// Invoke the tick operation.
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//
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void invoke_tick(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data);
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public:
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////////////////////////////////////////////////////////////////////////////
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@@ -453,6 +458,9 @@ private:
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//
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std::unordered_map<int64_t, UniqueTangible> tangibles_;
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// Current time.
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int64_t clock_;
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// Thread schedule: must include every thread, except
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// for the one currently-executing thread.
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//
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@@ -2,12 +2,21 @@ maketangible('login')
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function login.interface(actor, place)
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gui.menu_item("becomeplayer", "Become a Player")
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gui.menu_item("p123", "Print 1, 2, 3")
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end
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function login.action.becomeplayer(actor, place, dialog)
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tangible.setclass(actor, player)
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end
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function login.action.p123(actor, place, dialog)
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print(1)
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wait(1)
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print(2)
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wait(1)
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print(3)
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end
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function setfoo(n)
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tangible.nopredict()
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tangible.actor().inventory.foo = n
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@@ -16,4 +25,3 @@ end
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function buildq()
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return tangible.build{class="login", x=10, y=0, z=0, plane="nowhere", graphic="what"}
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end
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