added /tick command

This commit is contained in:
2021-11-26 15:45:36 -05:00
parent 1e93533246
commit 742209988b
9 changed files with 61 additions and 21 deletions

View File

@@ -69,6 +69,9 @@ World::World(util::WorldType wt) {
source_db_.init(state());
std::string srcerrs = source_db_.rebuild();
// Clear the clock.
clock_ = 0;
// There shouldn't be any lua errors in the sourceDB at this
// point, since there's no lua code in the sourceDB.
assert(srcerrs == "");
@@ -402,6 +405,8 @@ void World::invoke(const Invocation &inv) {
case Invocation::KIND_FLUSH_PRINTS:
invoke_flush_prints(inv.actor(), inv.place(), inv.action(), inv.data());
break;
case Invocation::KIND_TICK:
invoke_tick(inv.actor(), inv.place(), inv.action(), inv.data());
default:
// Do nothing. Standard behavior for any invalid command is to
// simply do nothing at all. Perhaps eventually we may add a flag
@@ -576,18 +581,25 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
// Push the thread's ID into the runnable thread queue,
// then run the thread queue.
thread_sched_.add(0, tid, place_id);
run_scheduled_threads(0);
run_scheduled_threads();
assert(stack_is_clear());
}
void World::run_scheduled_threads(int64_t clk) {
void World::invoke_tick(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &data) {
if (util::world_type_authoritative(world_type_)) {
clock_ += 1;
run_scheduled_threads();
}
}
void World::run_scheduled_threads() {
assert(stack_is_clear());
lua_State *L = state();
LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread;
LuaStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread);
LS.rawget(tangibles, LuaRegistry, "tangibles");
while (thread_sched_.ready(clk)) {
while (thread_sched_.ready(clock_)) {
SchedEntry sched = thread_sched_.pop();
LS.rawget(place, tangibles, sched.place_id());
if (!LS.istable(place)) {
@@ -632,7 +644,7 @@ void World::run_scheduled_threads(int64_t clk) {
if (status == LUA_YIELD) {
// If there's nothing on the stack, infer that tangible.nopredict yielded.
if (lua_gettop(CO) == 0) {
std::cerr << "Thread killed self using tangible.nopredict" << std::endl;
// std::cerr << "Thread killed self using tangible.nopredict" << std::endl;
LS.rawset(threads, sched.thread_id(), LuaNil);
}
// If there's a single number on the stack, infer that 'wait' yielded.
@@ -641,9 +653,9 @@ void World::run_scheduled_threads(int64_t clk) {
lua_settop(CO, 0);
LS.rawset(thinfo, "isnew", false);
LS.rawset(thinfo, "useppool", false);
std::cerr << "Thread wait = " << delay << std::endl;
// std::cerr << "Thread wait = " << delay << std::endl;
thread_sched_.add(sched.clock() + int64_t(delay), sched.thread_id(), sched.place_id());
std::cerr << "Added to schedule." << std::endl;
// std::cerr << "Added to schedule." << std::endl;
}
// In any other case, generate an error and kill the coroutine.
else {
@@ -652,12 +664,12 @@ void World::run_scheduled_threads(int64_t clk) {
}
} else if (status == LUA_OK) {
// Successfully ran to completion. Remove from thread table.
std::cerr << "Thread ran to completion." << std::endl;
// std::cerr << "Thread ran to completion." << std::endl;
LS.rawset(threads, sched.thread_id(), LuaNil);
} else {
// Generated an error. Add a traceback, print, and kill the coroutine.
traceback_coroutine(CO);
std::cerr << lua_tostring(CO, -1);
// std::cerr << lua_tostring(CO, -1);
LS.rawset(threads, sched.thread_id(), LuaNil);
}
}
@@ -733,6 +745,7 @@ void World::serialize(StreamBuffer *sb) {
// int64_t wc0 = sb->total_writes();
lua_snap_.serialize(sb);
id_global_pool_.serialize(sb);
sb->write_int64(clock_);
thread_sched_.serialize(sb);
sb->write_uint32(tangibles_.size());
for (const auto &p : tangibles_) {
@@ -749,6 +762,7 @@ void World::deserialize(StreamBuffer *sb) {
redirects_.clear();
lua_snap_.deserialize(sb);
id_global_pool_.deserialize(sb);
clock_ = sb->read_int64();
thread_sched_.deserialize(sb);
// Mark all tangibles for deletion by setting ID to zero.
for (const auto &p : tangibles_) {