lxGameMode can now trap UE_LOG Error into the debugger

This commit is contained in:
2024-11-22 23:01:05 -05:00
parent c1f2d74351
commit 75dcdf54cc
11 changed files with 348 additions and 223 deletions

View File

@@ -20,11 +20,6 @@ class INTEGRATION_API UlxUtilityLibrary : public UObject
GENERATED_BODY()
public:
// If condition is false, quit the game, reporting an error message to the log.
//
UFUNCTION(BlueprintCallable, Category = "Luprex|Utility")
static void Assert(bool condition, const FString &ErrorMessage);
// Call a function by name, on any UObject. If the function doesn't exist, calls
// the fallback function instead. If that isn't found either, returns false.