Better code reload
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@@ -48,15 +48,6 @@ public:
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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private:
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FDelegateHandle FocusChangingHandle;
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void HandleFocusChanging(
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const struct FFocusEvent &FocusEvent,
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const class FWeakWidgetPath &OldPath,
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const TSharedPtr<class SWidget> &OldFocusedWidget,
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const class FWidgetPath &NewPath,
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const TSharedPtr<class SWidget> &NewFocusedWidget);
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public:
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virtual void BuildInputStack(TArray<UInputComponent*>& InputStack) override;
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