More work on getting a truly clean build
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@@ -35,27 +35,3 @@ diff -u --recursive UnrealEngine-5.3.1-release/Engine/Source/Runtime/Application
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// If we're rendering offscreen, use the "dummy" SDL video driver
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if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
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{
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diff -u --recursive UnrealEngine-5.3.1-release/Setup.bat UnrealEngine/Setup.bat
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--- UnrealEngine-5.3.1-release/Setup.bat 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Setup.bat 2025-06-19 17:50:32.284629525 -0400
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@@ -28,7 +28,7 @@
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rem Register the engine installation...
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if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector
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-.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register
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+.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register /unattended
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:no_unreal_version_selector
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rem Done!
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diff -u --recursive UnrealEngine-5.3.1-release/Setup.sh UnrealEngine/Setup.sh
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--- UnrealEngine-5.3.1-release/Setup.sh 2023-09-27 09:48:07.000000000 -0400
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+++ UnrealEngine/Setup.sh 2025-06-19 17:47:01.621969761 -0400
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@@ -80,7 +80,7 @@
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echo Register the engine installation...
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if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
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pushd Engine/Binaries/Linux > /dev/null
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- ./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
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+ ./UnrealVersionSelector-Linux-Shipping -register -unattended > /dev/null &
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popd > /dev/null
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fi
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@@ -1 +0,0 @@
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Setup.bat
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