More work on getting a truly clean build

This commit is contained in:
2025-06-27 19:14:29 -04:00
parent a7cdd5969e
commit 77c54f41cc
3 changed files with 9 additions and 59 deletions

View File

@@ -35,27 +35,3 @@ diff -u --recursive UnrealEngine-5.3.1-release/Engine/Source/Runtime/Application
// If we're rendering offscreen, use the "dummy" SDL video driver
if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
{
diff -u --recursive UnrealEngine-5.3.1-release/Setup.bat UnrealEngine/Setup.bat
--- UnrealEngine-5.3.1-release/Setup.bat 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Setup.bat 2025-06-19 17:50:32.284629525 -0400
@@ -28,7 +28,7 @@
rem Register the engine installation...
if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector
-.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register
+.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register /unattended
:no_unreal_version_selector
rem Done!
diff -u --recursive UnrealEngine-5.3.1-release/Setup.sh UnrealEngine/Setup.sh
--- UnrealEngine-5.3.1-release/Setup.sh 2023-09-27 09:48:07.000000000 -0400
+++ UnrealEngine/Setup.sh 2025-06-19 17:47:01.621969761 -0400
@@ -80,7 +80,7 @@
echo Register the engine installation...
if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
pushd Engine/Binaries/Linux > /dev/null
- ./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
+ ./UnrealVersionSelector-Linux-Shipping -register -unattended > /dev/null &
popd > /dev/null
fi

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@@ -1 +0,0 @@
Setup.bat