Rewrite planemap and idalloc in pure C++
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@@ -1,4 +1,5 @@
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#include "luastack.hpp"
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#include <iostream>
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LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
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LuaSpecial LuaGlobals(LUA_GLOBALSINDEX);
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@@ -6,7 +7,48 @@ LuaNilMarker LuaNil;
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LuaNewTableMarker LuaNewTable;
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LuaDiscardMarker LuaDiscard;
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LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry;
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void LuaStack::make_tagged_pointer(LuaSlot target, void *ptr, LuaTypeTag tag, LuaDeleterFn del) {
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TaggedPointer *tp = (TaggedPointer*)lua_newuserdata(L_, sizeof(TaggedPointer));
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tp->ptr = ptr;
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tp->tag = tag;
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tp->del = del;
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lua_pushlightuserdata(L_, (void*)tag);
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lua_rawget(L_, LUA_REGISTRYINDEX);
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if (lua_isnil(L_, -1)) luaL_error(L_, "type not registered with LuaDefineType");
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lua_setmetatable(L_, -2);
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lua_replace(L_, target);
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}
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int LuaStack::collect_tagged_pointer(lua_State *L) {
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LuaStack::TaggedPointer *p = (LuaStack::TaggedPointer*)lua_touserdata(L, 1);
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if (p==0) {
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luaL_error(L, "lua deleter function received a non-userdata");
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}
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if (p->ptr == 0) {
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luaL_error(L, "lua object already deleted");
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}
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p->del(p->ptr);
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p->ptr = 0;
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return 0;
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}
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void LuaStack::register_all_userdata(lua_State *L) {
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LuaVar tab, lud;
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LuaStack LS(L, tab, lud);
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auto regs = LuaFunctionReg::all();
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for (const LuaFunctionReg *r : regs) {
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const std::string &name = r->get_name();
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lua_CFunction tag = r->get_func();
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std::string mode = r->get_mode();
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if (mode.find('t') != std::string::npos) { // Register type
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LS.newtable(tab);
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LS.setfield(tab, "type", name);
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LS.setfield(tab, "__gc", collect_tagged_pointer);
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LS.setlightuserdata(lud, (void *)tag);
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LS.rawset(LuaRegistry, lud, tab);
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}
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}
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}
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LuaFunctionReg::LuaFunctionReg(const char *m, const char *n, lua_CFunction f) {
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mode_ = m;
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@@ -24,6 +66,9 @@ LuaFunctionReg::List LuaFunctionReg::all() {
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return result;
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}
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LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry;
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void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
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narg_ = narg;
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nret_ = nret;
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@@ -151,6 +196,12 @@ void LuaStack::newtable(LuaSlot target) const {
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lua_replace(L_, target);
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}
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void LuaStack::setlightuserdata(LuaSlot target, void *p) const {
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lua_pushlightuserdata(L_, p);
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lua_replace(L_, target);
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}
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void LuaStack::check_nret(int xnret, int otop, int nret) const {
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int ntop = lua_gettop(L_);
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if ((nret != xnret)||(ntop != otop + xnret)) {
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