Rewrite planemap and idalloc in pure C++
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@@ -58,4 +58,45 @@ const stringvec trim_and_uncomment(const stringvec &lines) {
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return result;
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}
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double distance_squared(double x1, double y1, double x2, double y2) {
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double dx = x1 - x2;
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double dy = y1 - y2;
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return dx*dx + dy*dy;
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}
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// These are Bob Jenkins' Lookup3.
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#define hash_rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
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#define hash_mix(a,b,c) { \
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a -= c; a ^= hash_rot(c, 4); c += b; \
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b -= a; b ^= hash_rot(a, 6); a += c; \
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c -= b; c ^= hash_rot(b, 8); b += a; \
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a -= c; a ^= hash_rot(c,16); c += b; \
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b -= a; b ^= hash_rot(a,19); a += c; \
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c -= b; c ^= hash_rot(b, 4); b += a; \
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}
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#define hash_final(a,b,c) { \
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c ^= b; c -= hash_rot(b,14); \
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a ^= c; a -= hash_rot(c,11); \
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b ^= a; b -= hash_rot(a,25); \
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c ^= b; c -= hash_rot(b,16); \
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a ^= c; a -= hash_rot(c,4); \
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b ^= a; b -= hash_rot(a,14); \
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c ^= b; c -= hash_rot(b,24); \
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}
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uint32_t hash3(uint32_t a, uint32_t b, uint32_t c) {
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hash_final(a, b, c);
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return c;
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}
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double hash_to_float(double lo, double hi, uint32_t a, uint32_t b, uint32_t c) {
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double result = hash3(a, b, c); // Lossless.
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result *= ((hi-lo) * (1.0 / 0xFFFFFFFF));
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result += lo;
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return result;
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}
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} // namespace util
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