Redesigned ID allocator and tangible.actor
This commit is contained in:
@@ -47,6 +47,9 @@ World::World(util::WorldType wt) {
|
||||
// Clear the global GUI pointer.
|
||||
Gui::store_global_pointer(state(), nullptr);
|
||||
|
||||
// Clear the lthread state.
|
||||
set_lthread_state(0, 0, false);
|
||||
|
||||
// Set the tabletype of the registry.
|
||||
LS.settabletype(LuaRegistry, LUA_TT_REGISTRY);
|
||||
|
||||
@@ -151,14 +154,12 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, const std::string &plan
|
||||
L = state();
|
||||
assert(!pushdb);
|
||||
}
|
||||
assert(id != 0);
|
||||
|
||||
LuaVar tangibles, metatab;
|
||||
LuaRet database;
|
||||
LuaStack LS(L, tangibles, database, metatab);
|
||||
|
||||
// Allocate an ID if we don't already have one.
|
||||
if (id == 0) id = id_global_pool_.alloc_id_for_thread(L);
|
||||
|
||||
// Create the C++ part of the structure.
|
||||
std::unique_ptr<Tangible> &t = tangibles_[id];
|
||||
assert (t == nullptr);
|
||||
@@ -250,7 +251,8 @@ World::Redirects World::fetch_redirects() {
|
||||
}
|
||||
|
||||
int64_t World::create_login_actor() {
|
||||
Tangible *tan = tangible_make(state(), 0, "nowhere", true);
|
||||
int64_t id = id_global_pool_.get_one();
|
||||
Tangible *tan = tangible_make(state(), id, "nowhere", true);
|
||||
LuaArg database;
|
||||
LuaVar classtab, mt;
|
||||
LuaStack LS(state(), database, classtab, mt);
|
||||
@@ -302,11 +304,9 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
|
||||
lua_pushvalue(L, actor.index());
|
||||
lua_pushvalue(L, place.index());
|
||||
Gui::store_global_pointer(L, gui);
|
||||
LS.rawset(LuaRegistry, "actor", actor);
|
||||
LS.rawset(LuaRegistry, "place", place);
|
||||
set_lthread_state(actor_id, place_id, false);
|
||||
int status = traceback_pcall(L, 2, 0);
|
||||
LS.rawset(LuaRegistry, "actor", LuaNil);
|
||||
LS.rawset(LuaRegistry, "place", LuaNil);
|
||||
set_lthread_state(0, 0, false);
|
||||
Gui::store_global_pointer(L, nullptr);
|
||||
if (status != 0) {
|
||||
gui->clear();
|
||||
@@ -359,9 +359,9 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
|
||||
return;
|
||||
}
|
||||
|
||||
// Get an ID batch for the thread, and take one for the thread itself.
|
||||
int64_t id_batch = tactor->id_player_pool_.get_batch();
|
||||
int64_t tid = id_batch++;
|
||||
// Get an ID for the thread. We always use the player
|
||||
// pool in this case.
|
||||
int64_t tid = tactor->id_player_pool_.get_one();
|
||||
|
||||
// Set up for Lua manipulation.
|
||||
lua_State *L = state();
|
||||
@@ -418,8 +418,9 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
|
||||
// Create the thread info table.
|
||||
LS.newtable(thinfo);
|
||||
LS.rawset(thinfo, "thread", thread);
|
||||
LS.rawset(thinfo, "actor", actor);
|
||||
LS.rawset(thinfo, "actorid", actor_id);
|
||||
LS.rawset(thinfo, "isnew", true);
|
||||
LS.rawset(thinfo, "useppool", true);
|
||||
|
||||
// Store the thread into place's thread table.
|
||||
LS.rawget(threads, mt, "threads");
|
||||
@@ -440,8 +441,8 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
|
||||
void World::run_scheduled_threads(int64_t clk) {
|
||||
assert(stack_is_clear());
|
||||
lua_State *L = state();
|
||||
LuaVar tangibles, actor, place, mt, threads, thinfo, isnew, thread;
|
||||
LuaStack LS(L, tangibles, actor, place, mt, threads, thinfo, isnew, thread);
|
||||
LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread;
|
||||
LuaStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread);
|
||||
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||
|
||||
while (thread_sched_.ready(clk)) {
|
||||
@@ -462,27 +463,28 @@ void World::run_scheduled_threads(int64_t clk) {
|
||||
if (!LS.istable(thinfo)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(actor, thinfo, "actor");
|
||||
if (!LS.istable(actor)) {
|
||||
LS.rawget(actorid, thinfo, "actorid");
|
||||
if (!LS.isnumber(actorid)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(isnew, thinfo, "isnew");
|
||||
if (!LS.isboolean(isnew)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(useppool, thinfo, "useppool");
|
||||
if (!LS.isboolean(useppool)) {
|
||||
continue;
|
||||
}
|
||||
LS.rawget(thread, thinfo, "thread");
|
||||
if (!LS.isthread(thread)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Resume the coroutine.
|
||||
LS.rawset(thinfo, "isnew", false);
|
||||
lua_State *CO = LS.ckthread(thread);
|
||||
LS.rawset(LuaRegistry, "actor", actor);
|
||||
LS.rawset(LuaRegistry, "place", place);
|
||||
set_lthread_state(LS.ckinteger(actorid), sched.place_id(), LS.ckboolean(useppool));
|
||||
int status = lua_resume(CO, nullptr, LS.ckboolean(isnew) ? 3 : 0);
|
||||
LS.rawset(LuaRegistry, "actor", LuaNil);
|
||||
LS.rawset(LuaRegistry, "place", LuaNil);
|
||||
set_lthread_state(0, 0, false);
|
||||
|
||||
// Three possible outcomes: finished, yielded, or errored.
|
||||
if (status == LUA_YIELD) {
|
||||
@@ -493,6 +495,8 @@ void World::run_scheduled_threads(int64_t clk) {
|
||||
} else {
|
||||
lua_Number delay = lua_tonumber(CO, 1);
|
||||
lua_settop(CO, 0);
|
||||
LS.rawset(thinfo, "isnew", false);
|
||||
LS.rawset(thinfo, "useppool", false);
|
||||
std::cerr << "Thread wait = " << delay << std::endl;
|
||||
thread_sched_.add(sched.clock() + int64_t(delay), sched.thread_id(), sched.place_id());
|
||||
std::cerr << "Added to schedule." << std::endl;
|
||||
@@ -512,6 +516,23 @@ void World::run_scheduled_threads(int64_t clk) {
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
int64_t World::alloc_id_predictable() {
|
||||
if (!lthread_use_ppool_) {
|
||||
return id_global_pool_.get_one();
|
||||
}
|
||||
Tangible *t = tangible_get(lthread_actor_id_);
|
||||
if (t == nullptr) {
|
||||
return id_global_pool_.get_one();
|
||||
}
|
||||
return t->id_player_pool_.get_one();
|
||||
}
|
||||
|
||||
void World::set_lthread_state(int64_t actor, int64_t place, bool ppool) {
|
||||
lthread_actor_id_ = actor;
|
||||
lthread_place_id_ = place;
|
||||
lthread_use_ppool_ = ppool;
|
||||
}
|
||||
|
||||
void World::serialize(StreamBuffer *sb) {
|
||||
assert(stack_is_clear());
|
||||
assert(redirects_.empty());
|
||||
|
||||
Reference in New Issue
Block a user