Implement new TangibleInterface appraoch
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@@ -76,9 +76,12 @@ public:
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//
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bool Playing;
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// Amount of elapsed time.
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// Amount of elapsed time since BeginPlay.
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float EngineSeconds;
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// When do we next trigger the thread event (relative to EngineSeconds).
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// When do we next trigger the thread event.
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float NextThreadTrigger;
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// When do we next rotate the cube.
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float NextRotateCube;
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};
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