Lots of refactoring

This commit is contained in:
2026-03-13 14:26:04 -04:00
parent e3b5d32345
commit 7cfe73eca8
65 changed files with 246 additions and 364 deletions

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "MCPHandler.h"
#include "MCPFetcher.h"
#include "MCPAssetFinder.h"
#include "MCPAssets.h"
#include "MCPUtils.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_CustomEvent.h"
@@ -39,7 +39,7 @@ public:
virtual void Handle(FStringBuilderBase& Result) override
{
MCPAssets<UBlueprint> Assets;
if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;
if (!Assets.Exact(Blueprint).ENone().ETwo().Load()) return;
UBlueprint* BP = Assets.Object();
// Find the entry node (function entry or custom event)