Lots of refactoring
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@@ -3,7 +3,7 @@
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#include "CoreMinimal.h"
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#include "MCPHandler.h"
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#include "MCPFetcher.h"
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#include "MCPAssetFinder.h"
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#include "MCPAssets.h"
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#include "MCPUtils.h"
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#include "K2Node_FunctionEntry.h"
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#include "K2Node_CustomEvent.h"
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@@ -39,7 +39,7 @@ public:
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virtual void Handle(FStringBuilderBase& Result) override
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{
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MCPAssets<UBlueprint> Assets;
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if (!Assets.Exact(Blueprint).Errors(Result).ENone().ETwo().Load()) return;
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if (!Assets.Exact(Blueprint).ENone().ETwo().Load()) return;
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UBlueprint* BP = Assets.Object();
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// Find the entry node (function entry or custom event)
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