Add 'Set Look At Changed' as a temporary way for a widget to refresh itself.
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@@ -80,6 +80,9 @@ public:
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UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"),Category = "Luprex|Look-At Detection")
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static FVector2D GetLookAtPixel(const UObject *Context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context"), Category = "Luprex|Look-At Detection")
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static void SetLookAtChanged(const UObject* Context);
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//
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// Look-At Related Events
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