Commit most of the source code
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14
Source/IntegrationV7/GameInstanceV7.cpp
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14
Source/IntegrationV7/GameInstanceV7.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "GameInstanceV7.h"
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static void printq(const char* msg) {
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if (GEngine)
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GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString(msg));
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}
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void UGameInstanceV7::Init() {
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printq("In GameInstance Init");
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}
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