Add code for invoke_lua_call
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@@ -31,6 +31,8 @@ eng::string Invocation::debug_string() const {
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oss << "inv[";
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switch (kind_) {
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case KIND_INVALID: oss << "invalid"; break;
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case KIND_ENGIO: oss << "engio"; break;
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case KIND_LUA_CALL: oss << "lua_call"; break;
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case KIND_LUA: oss << "lua"; break;
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case KIND_FLUSH_PRINTS: oss << "flush_prints"; break;
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case KIND_TICK: oss << "tick"; break;
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@@ -51,6 +51,7 @@ public:
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enum Kind {
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KIND_INVALID,
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KIND_ENGIO,
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KIND_LUA_CALL,
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KIND_LUA,
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KIND_FLUSH_PRINTS,
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KIND_TICK,
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@@ -554,6 +554,9 @@ void World::invoke(const Invocation &inv) {
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case Invocation::KIND_ENGIO:
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invoke_engio(inv.actor(), inv.place(), inv.datapack());
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break;
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case Invocation::KIND_LUA_CALL:
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invoke_lua_call(inv.actor(), inv.place(), inv.datapack());
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break;
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case Invocation::KIND_LUA:
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invoke_lua(inv.actor(), inv.place(), inv.datapack());
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break;
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@@ -784,6 +787,57 @@ void World::invoke_engio(int64_t actor_id, int64_t place_id, std::string_view da
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assert(stack_is_clear());
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}
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void World::invoke_lua_call(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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assert(stack_is_clear());
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// Use a streambuffer to parse the datapack.
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StreamBuffer datasb(datapack);
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// Extract the class and function name from the datapack.
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eng::string classname;
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eng::string funcname;
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try {
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classname = datasb.read_string_limit(100);
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funcname = datasb.read_string_limit(100);
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} catch (const StreamException &ex) {
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return;
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}
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if ((!sv::is_lua_id(classname)) || (!sv::is_lua_id(funcname))) {
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return;
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}
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// TODO: Add check for permit_invoke(classname, funcname)
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{
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lua_State *L = state();
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LuaVar lclass, lfunc;
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LuaExtStack LS(L, lclass, lfunc);
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// Get the class table and closure
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eng::string err = LS.getclass(lclass, classname);
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if ((!err.empty()) || (!LS.istable(lclass))) {
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return;
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}
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LS.rawget(lfunc, lclass, funcname);
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if (!LS.isfunction(lfunc)) {
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return;
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}
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// Spawn a thread, pushing extra arguments from the datapack.
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int nargs = 0;
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try {
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while (!datasb.empty()) {
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push_simple_dynamic(L, &datasb);
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nargs++;
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}
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} catch (const StreamException &exc) {
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return;
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}
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spawn(LS, actor_id, place_id, lfunc, true, nargs, false);
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}
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run_scheduled_threads();
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assert(stack_is_clear());
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}
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void World::invoke_tick(int64_t actor_id, int64_t place_id, std::string_view datapack) {
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if (!is_authoritative()) {
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return;
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@@ -394,6 +394,10 @@ private:
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//
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void invoke_engio(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke the lua_call operation.
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//
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void invoke_lua_call(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a lua string.
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//
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void invoke_lua(int64_t actor_id, int64_t place_id, std::string_view datapack);
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