A little more decoupling, and rename ChannelPrints

This commit is contained in:
2026-02-25 17:07:36 -05:00
parent 5c69883222
commit 816c3f6a0d
3 changed files with 3 additions and 4 deletions

View File

@@ -1,6 +1,5 @@
#include "LockedWrapper.h"
#include "LuprexGameModeBase.h"
#include "lpx-drvutil.hpp"
#include "lpx-paths.hpp"
@@ -31,7 +30,7 @@ void FlxLockedWrapper::InitWrapper() {
}
}
FString FlxLockedWrapper::FetchStdout() {
FString FlxLockedWrapper::ChannelPrints() {
if (Lockable.Wrapper.get_have_prints(Get()))
{
uint32_t ndata; const char* data;