A little more decoupling, and rename ChannelPrints

This commit is contained in:
2026-02-25 17:07:36 -05:00
parent 5c69883222
commit 816c3f6a0d
3 changed files with 3 additions and 4 deletions

View File

@@ -112,7 +112,7 @@ void ALuprexGameModeBase::UpdateConsoleOutput() {
// Copy Luprex Stdout into the console.
FlxLockedWrapper lockedwrap(LockableWrapper);
if (Playing) {
FString Text = lockedwrap.FetchStdout();
FString Text = lockedwrap.ChannelPrints();
if (!Text.IsEmpty())
{
ConsoleAddOutput(Text);