A little more decoupling, and rename ChannelPrints
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@@ -112,7 +112,7 @@ void ALuprexGameModeBase::UpdateConsoleOutput() {
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// Copy Luprex Stdout into the console.
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FlxLockedWrapper lockedwrap(LockableWrapper);
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if (Playing) {
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FString Text = lockedwrap.FetchStdout();
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FString Text = lockedwrap.ChannelPrints();
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if (!Text.IsEmpty())
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{
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ConsoleAddOutput(Text);
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