Created AnimViewMap
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@@ -28,6 +28,7 @@
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#include <string>
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#include <deque>
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#include <cassert>
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#include <unordered_map>
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#include "util.hpp"
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@@ -73,10 +74,13 @@ public:
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class AnimQueue {
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private:
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int64_t id_;
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int size_limit_;
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std::deque<AnimStep> steps_;
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public:
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AnimQueue();
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int64_t get_id() const { return id_; }
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void set_id(int64_t id) { id_ = id; }
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const AnimStep &nth(int n) const { return steps_[n]; }
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int size() const { return steps_.size(); }
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@@ -97,25 +101,52 @@ public:
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};
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class AnimView {
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friend class AnimViewMap;
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private:
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int64_t id_;
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std::string graphic_;
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std::string plane_;
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util::XYZ xyz_;
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bool updated_;
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bool updated_; // Used by AnimViewMap.
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public:
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const std::string &get_graphic() { return graphic_; }
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const std::string &get_plane() { return plane_; }
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const util::XYZ &get_xyz() { return xyz_; }
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bool updated() { return updated_; }
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AnimView() : id_(0), updated_(true) {}
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void update_from(const AnimQueue &queue) {
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graphic_ = queue.get_graphic();
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plane_ = queue.get_plane();
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xyz_ = queue.get_xyz();
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updated_ = true;
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}
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int64_t get_id() const { return id_; }
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const std::string &get_graphic() const { return graphic_; }
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const std::string &get_plane() const { return plane_; }
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const util::XYZ &get_xyz() const { return xyz_; }
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void set_updated(bool u) { updated_ = u; }
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void update_from(const AnimQueue &queue);
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};
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// AnimViewMap: basically just a map from tangible ID to AnimView.
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//
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// Also provides a simple garbage collector to get rid of AnimViews
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// that haven't been updated recently.
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//
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class AnimViewMap {
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public:
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using ViewMap = std::unordered_map<int64_t, AnimView>;
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private:
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ViewMap view_map_;
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public:
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AnimViewMap() {}
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~AnimViewMap() {}
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// Get the entire view map for iterating over.
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ViewMap &get_map() { return view_map_; }
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// Get one entry from the view map, if it exists.
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AnimView *get_one(int64_t id);
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// Clear the updated bits on all the AnimViews.
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void clear_updated_bits();
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// Delete any AnimViews whose updated bits are not set.
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void delete_non_updated();
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// Update one AnimView, and set its updated bit.
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void update_one(const AnimQueue &queue);
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};
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#endif // ANIMQUEUE_HPP
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