Created AnimViewMap
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@@ -82,11 +82,12 @@ public:
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//
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lua_State *get_lua_state() { return lua_state_; }
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// scan_near
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// update_view_map
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//
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// Get a list of the tangibles near the specified player ID.
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// Update the view map with information about all the tangibles near
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// the specified player.
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//
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std::vector<int64_t> scan_radius(const std::string &plane, float x, float y, float radius);
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void update_view_map(AnimViewMap *vm, int64_t player_id, float radius);
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// Make a tangible.
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//
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