Move some stuff out of LuaStack
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92
luprex/cpp/core/keywords.hpp
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92
luprex/cpp/core/keywords.hpp
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////////////////////////////////////////////////////////////////////
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//
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// LuaKeywordParser
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//
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// This is a helper class to help parse tables full of keywords.
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// It is meant to make it easier to write LuaDefine functions that
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// accept keyword arguments. It helps with the following tasks:
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//
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// * It makes sure the keyword table actually is a table.
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//
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// * It makes sure that all required keywords are present.
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//
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// * It makes sure that you didn't put anything that isn't a
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// known keyword into the keyword table.
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//
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// This module adds two fields to the table:
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//
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// [ERROR] - stores an error message, initially nil.
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// [FOUND] - the set of keywords successfully parsed.
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//
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// If at any time, this module detects an error, it doesn't throw.
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// Instead, it stores an error report in the table key [ERROR].
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// Later, you can check for an error string using the function
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// final_check or final_check_throw. If an error is
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// detected when there is already an error report in the table,
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// the error report is not overwritten, so therefore, the error
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// reported is always the first error detected.
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//
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// When this module finds a keyword in the table, it adds the keyword
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// to the [FOUND] set of all keywords successfully parsed.
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//
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// If the keyword table that you pass in isn't a table at all,
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// then the keyword-fetching functions will always return false.
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// Later, when you call 'check', an appropriate error will be
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// generated.
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//
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// The lua module 'keywords' contains the same functions as this
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// C++ class. You can write code where a C++ function does some
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// of the parsing, and the lua code does the rest of the parsing.
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//
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////////////////////////////////////////////////////////////////////
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#ifndef KEYWORDS_HPP
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#define KEYWORDS_HPP
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#include "luastack.hpp"
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class LuaKeywordParser {
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private:
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LuaVar found, error, key, val;
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LuaSpecial keytab;
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LuaCoreStack LS;
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bool istable;
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void init(const lua_State *L, int slot);
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public:
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LuaKeywordParser(const LuaCoreStack &LS, LuaSlot slot);
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// Fetch the value of the keyword. If the keyword is found, then the
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// keyword is added to the [FOUND] set, the value is returned in slot,
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// and returns true. Otherwise, sets slot to nil and returns false.
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bool optional(LuaSlot slot, std::string_view kw);
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// Fetch the value of the keyword. If the keyword is found, then the
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// keyword is added to the [FOUND] set, the value is returned in slot,
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// and returns true. Otherwise, sets slot to nil, returns false, and
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// stores an [ERROR] report in the keyword table.
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bool required(LuaSlot slot, std::string_view kw);
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// Check if there are any errors so far, by checking for an [ERROR]
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// report in the keyword table. If any error has been
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// detected, returns an error message, otherwise, returns empty
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// string.
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eng::string check();
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// Check if there are any errors so far, by checking for an [ERROR]
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// report in the keyword table. Also check that all keyword
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// arguments present in the table are in the [FOUND] set. If there are
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// any errors, returns an error message, otherwise returns empty string.
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eng::string final_check();
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// If check() returns an error, throws the error using luaL_error.
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void check_throw();
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// If final_check() returns an error, throws the error using luaL_error.
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void final_check_throw();
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// Fetch the state pointer.
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lua_State *state() const { return LS.state(); }
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};
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#endif // KEYWORDS_HPP
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