MCP is starting to look really nice!

This commit is contained in:
2026-03-10 07:17:42 -04:00
parent 5a228ccf84
commit 84b795016f
148 changed files with 4618 additions and 5066 deletions

View File

@@ -2,19 +2,10 @@
#include "CoreMinimal.h"
#include "MCPHandler.h"
#include "MCPAssetFinder.h"
#include "MCPFetcher.h"
#include "MCPUtils.h"
#include "StructUtils/UserDefinedStruct.h"
#include "Engine/UserDefinedEnum.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "UserDefinedStructure/UserDefinedStructEditorData.h"
#include "Kismet2/EnumEditorUtils.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "AssetToolsModule.h"
#include "IAssetTools.h"
#include "Factories/StructureFactory.h"
#include "Factories/EnumFactory.h"
#include "UMCPHandler_AddStructField.generated.h"
@@ -28,8 +19,8 @@ class UMCPHandler_AddStructField : public UObject, public IMCPHandler
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Name or package path of the struct asset"))
FString AssetPath;
UPROPERTY(meta=(Description="Package path of the struct asset"))
FString Struct;
UPROPERTY(meta=(Description="Name for the new field"))
FString Name;
@@ -42,44 +33,40 @@ public:
return TEXT("Add a new field to a UserDefinedStruct asset.");
}
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) override
virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
{
// Find the struct
MCPAssets<UUserDefinedStruct> Assets;
if (!Assets.Exact(AssetPath).Errors(Result).ENone().ETwo().Load()) return;
UUserDefinedStruct* Struct = Assets.Object();
// Find the struct
MCPFetcher F(Result);
UUserDefinedStruct* S = F.Walk(Struct).Cast<UUserDefinedStruct>();
if (!S) return;
// Resolve type
FEdGraphPinType PinType;
if (!MCPUtils::ResolveTypeFromString(Type, PinType, Result))
return;
// Resolve type
FEdGraphPinType PinType;
if (!MCPUtils::ResolveTypeFromString(Type, PinType, Result))
return;
// Snapshot existing GUIDs so we can find the newly added one
TSet<FGuid> ExistingGuids;
for (const FStructVariableDescription& Var : FStructureEditorUtils::GetVarDesc(Struct))
{
ExistingGuids.Add(Var.VarGuid);
}
// Snapshot existing GUIDs so we can find the newly added one
TSet<FGuid> ExistingGuids;
for (const FStructVariableDescription& Var : FStructureEditorUtils::GetVarDesc(S))
ExistingGuids.Add(Var.VarGuid);
bool bAdded = FStructureEditorUtils::AddVariable(Struct, PinType);
if (!bAdded)
{
return MCPUtils::MakeErrorJson(Result, TEXT("Failed to add property to struct"));
}
if (!FStructureEditorUtils::AddVariable(S, PinType))
{
Result.Append(TEXT("ERROR: Failed to add field to struct.\n"));
return;
}
// Find the new variable by diffing GUID sets and rename it
for (const FStructVariableDescription& Var : FStructureEditorUtils::GetVarDesc(Struct))
{
if (!ExistingGuids.Contains(Var.VarGuid))
{
FStructureEditorUtils::RenameVariable(Struct, Var.VarGuid, Name);
break;
}
}
// Find the new variable by diffing GUID sets and rename it
for (const FStructVariableDescription& Var : FStructureEditorUtils::GetVarDesc(S))
{
if (!ExistingGuids.Contains(Var.VarGuid))
{
FStructureEditorUtils::RenameVariable(S, Var.VarGuid, Name);
break;
}
}
// Save
bool bSaved = MCPUtils::SaveGenericPackage(Struct);
Result->SetBoolField(TEXT("saved"), bSaved);
MCPUtils::SaveGenericPackage(S);
Result.Appendf(TEXT("Added field: %s %s\n"), *Type, *Name);
}
};