Can now specify bp= in the animation queue, and it works
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@@ -376,6 +376,15 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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}
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}
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FString FlxAnimTracker::GetCurrentBlueprintName() {
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for (int i = 0; i < AQ.Num(); i++) {
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if (!AQ[i].Finished) {
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return AQ[i].Blueprint;
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}
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}
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return AQ.Last().Blueprint;
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}
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FlxAnimationStep FlxAnimTracker::GetCurrentAnimation() {
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FlxAnimationStep result;
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for (int i = 0; i < AQ.Num(); i++) {
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