Can now specify bp= in the animation queue, and it works
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@@ -278,6 +278,10 @@ public:
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//
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void Update(std::string_view encqueue);
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// Get the current blueprint name, as a string.
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//
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FString GetCurrentBlueprintName();
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// Get the current animation step.
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//
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// Get the current animation step. This is the step that the
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