Can now specify bp= in the animation queue, and it works

This commit is contained in:
2024-01-24 14:51:21 -05:00
parent 0b5e4e60e5
commit 864ecf0015
6 changed files with 74 additions and 55 deletions

View File

@@ -23,11 +23,6 @@ public:
UPROPERTY()
TWeakObjectPtr<UWorld> World;
// A pointer to uclass TangibleStaticMesh. This is the blueprint
// we use when all else fails.
UPROPERTY()
TSubclassOf<AActor> ClassTangibleStaticMesh;
// Given a tangible ID, look up the TangibleComponent of that actor.
UPROPERTY()
TMap<int64, UlxTangible*> IdToTangible;
@@ -80,5 +75,9 @@ public:
// Given an array of tangibles, return an array of tangible Ids.
//
static IdArray GetIds(const TanArray &tans);
// Convert a blueprint name to a blueprint class.
//
UClass *GetTangibleClass(const FString &name);
};