Redesign of animation queue for unreal, add get_tangibles_near to drivenengine

This commit is contained in:
2023-07-24 17:19:25 -04:00
parent 4da86e6f89
commit 87aa47b96d
19 changed files with 1406 additions and 980 deletions

View File

@@ -110,6 +110,14 @@ struct EngineWrapper {
//
bool (*get_stop_driver)(EngineWrapper *w);
// Get the actor ID. May return zero if the server is down.
//
uint64_t (*get_actor_id)(EngineWrapper *w);
// Get the results of the last scan radius.
//
void (*get_tangibles_near)(EngineWrapper *w, uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids);
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//