Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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@@ -110,6 +110,14 @@ struct EngineWrapper {
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//
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bool (*get_stop_driver)(EngineWrapper *w);
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// Get the actor ID. May return zero if the server is down.
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//
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uint64_t (*get_actor_id)(EngineWrapper *w);
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// Get the results of the last scan radius.
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//
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void (*get_tangibles_near)(EngineWrapper *w, uint64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids);
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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