Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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@@ -313,6 +313,8 @@ public:
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void write_char(char c);
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void write_float(float f);
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void write_double(double d);
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void write_xyz(const util::XYZ &xyz);
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void write_dxyz(const util::DXYZ &xyz);
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// Read fixed-size integers from the buffer.
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//
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@@ -329,7 +331,9 @@ public:
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char read_char();
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float read_float();
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double read_double();
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util::XYZ read_xyz();
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util::DXYZ read_dxyz();
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// Write other types into the buffer.
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//
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// Note that strings are preceded by a length field. Reading
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