Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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@@ -6,7 +6,7 @@ function ug.the()
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lis=tangible.scan('globals',0,0,0,true)
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if #lis==0 then
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local ugid=tangible.build{class='ug',x=0,y=0,z=0,plane='globals',graphic='box'}
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local ugid=tangible.build{class='ug', animstate={xyz={0,0,0}, plane='globals'}}
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print("The global table is "..tangible.id(ugid))
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end
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