Character can now move interactively
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@@ -259,7 +259,15 @@ public:
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//
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bool Changed;
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// Autofinish parameters.
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//
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bool AutoFinish;
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FString AutoFinishAction;
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FVector AutoFinishXYZ;
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private:
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bool MatchesAutoFinish(const FlxAnimationStep &step);
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public:
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// Construct a tracker.
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//
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@@ -278,6 +286,14 @@ public:
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//
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void Update(std::string_view encqueue);
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// Auto-finish animation.
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//
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// Next time 'update' is called, we will check for the presence
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// of a new animation matching these parameters. If there is
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// one, it is automatically marked 'finished'.
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//
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void SetAutoFinish(const FString &action, const FVector &xyz);
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// Get the current blueprint name, as a string.
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//
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FString GetCurrentBlueprintName();
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