Character can now move interactively
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@@ -43,7 +43,7 @@ public:
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int64 GetPlayerId();
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UFUNCTION(BlueprintCallable, Category = "Luprex")
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void InvokeEngioMove(const FString &action, const FVector &xyz);
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void InvokeEngioMove(const FString &action, const FVector &xyz, double facing);
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs);
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