Character can now move interactively

This commit is contained in:
2024-02-16 15:48:22 -05:00
parent abb967f20b
commit 89fcb6bf8d
8 changed files with 75 additions and 8 deletions

View File

@@ -43,7 +43,7 @@ public:
int64 GetPlayerId();
UFUNCTION(BlueprintCallable, Category = "Luprex")
void InvokeEngioMove(const FString &action, const FVector &xyz);
void InvokeEngioMove(const FString &action, const FVector &xyz, double facing);
// Execute a debugging command, typed on the GUI.
void ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs);