Character can now move interactively
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@@ -162,4 +162,9 @@ bool UlxTangible::IsCurrentPlayer(AActor* target) {
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UlxTangible *tan = GetActorTangible(target);
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AIntegrationGameModeBase *gamemode = tan->Manager->GetGameMode();
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return (tan->TangibleId == gamemode->PlayerId);
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}
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void UlxTangible::SetAutoFinish(AActor *target, const FString &action, const FVector &xyz) {
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UlxTangible *tan = GetActorTangible(target);
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tan->AnimTracker.SetAutoFinish(action, xyz);
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}
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