Character can now move interactively
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@@ -165,6 +165,9 @@ public:
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static bool IsCurrentPlayer(AActor *target);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void SetAutoFinish(AActor *target, const FString &action, const FVector &xyz);
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};
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