Character can now move interactively

This commit is contained in:
2024-02-16 15:48:22 -05:00
parent abb967f20b
commit 89fcb6bf8d
8 changed files with 75 additions and 8 deletions

View File

@@ -165,6 +165,9 @@ public:
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
static bool IsCurrentPlayer(AActor *target);
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
static void SetAutoFinish(AActor *target, const FString &action, const FVector &xyz);
};