Character can now move interactively
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@@ -37,14 +37,19 @@ private:
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// This event is used to wake up the thread.
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//
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// This is an auto-reset event, meaning that each time we
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// call trigger, the background thread is gated exactly once.
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//
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// Normally, this means we want the worker to run the task
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// once. But if ThreadStopRequested is true, it means we
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// want the thread to exit.
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//
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FEvent* CallEvent;
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// This event is used when the thread is done
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// with its work.
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// This event is used when the thread is done with its work.
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//
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// This is not an auto-reset event. This event stays triggered
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// whenever the background thread is not running.
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//
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FEvent* ReturnEvent;
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