First step of new focus management system
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@@ -169,7 +169,11 @@ void ALuprexGameModeBase::OnWorldPostActorTick(UWorld* InWorld, ELevelTick InLev
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UpdateTangibles();
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UpdatePossessedTangible();
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AlxPlayerControllerBase *PC = Cast<AlxPlayerControllerBase>(GetWorld()->GetFirstPlayerController());
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if (PC != nullptr) PC->UpdateLookAt();
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if (PC != nullptr)
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{
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PC->UpdateLookAt();
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PC->UpdateEventDispatch();
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}
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}
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}
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