More work on look-at, split LuaCall into LuaInvoke/LuaProbe
This commit is contained in:
@@ -17,7 +17,7 @@ class UlxLuaValues;
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class ElxLuaValueType : uint8 {
|
||||
None,
|
||||
End,
|
||||
String,
|
||||
Name,
|
||||
Float,
|
||||
@@ -272,7 +272,7 @@ public:
|
||||
bool IsNextType(ElxLuaValueType Type) const { return NextType() == Type; }
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "ReturnValue"), Category = "Luprex|Lua Value Array")
|
||||
ElxLuaValueType SwitchNextType() const { return NextType(); }
|
||||
ElxLuaValueType SwitchNextType() { return NextType(); }
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
|
||||
void ReadString(ElxSuccessOrError &Status, FString &Result);
|
||||
|
||||
Reference in New Issue
Block a user